exchange rate – What caused bitcoin to fall ~\$10k on 17 April 2021?

12 minute old news from TheBlockCrypto twitter feed:

\$7.6 billion crypto long positions liquidated in one hour as bitcoin plunges to \$52,000

Context

According to statista, the total market capitalization of bitcoin is approximately 1100 billion USD.

So 7.6 billion represents well over half a percent of bitcoin’s entire market cap, explaining why such a large sell off would have a visible effect on the market price.

dungeons and dragons – What is the origin of the expression/trope “Rocks fall, everyone dies”

As mentioned in SevenSidedDie’s answer, this seems to have entered the gaming lexicon after appearing in a Something Positive comic.

I was the DM in the D&D game Randy was playing when he started S*P (other than Mike and PeeJee, the players in this comic and the next few are based on our group). If I remember correctly one of the other players mentioned “Rocks fall, everyone dies” during a moment of levity. He said that he had a DM that he used to play with that used it when he got frustrated with the players.

It was a long time ago, and I may be conflating the memory with something else, but I believe the original form as related at our table involved the DM picking up all the dice he had and dropping them on the table as if they were damage dice, and then pronouncing “Rocks fall, everyone dies”.

So the expression pre-dates Randy’s use, but he certainly did popularize it.

dnd 5e – Using the optional rule on falling onto a creature, is the fall damage divided between creatures before or after damage resistance/reduction?

Lets use an example through this study: the Martial Warrior (Marty) has been knocked off of a cliff, and falls 100 feet the the bottom, into the square of a Cleric (Clarence). We will assume the DM rolls average damage. Let’s break down this fall in order from general to specific:

General Rule: PHB Fall Damage

A fall from a great height is one of the most common hazards facing an adventurer.
At the end of a fall, a creature takes 1d6 bludgeoning damage for every 10 feet it fell, to a maximum of 20d6. The creature lands prone, unless it avoids taking damage from the fall.

This is the original rule for falling, and the most general rule to follow. In this case, Marty takes the full damage of 10d6, 35 bludgeoning damage.

General Rule: TCoE Falling on another Creature

The second creature here gets to make a saving throw to avoid halving the damage. Clarence fails there save, and splits the damage with Marty: they both take 17 bludgeoning damage.

Specific rule: Monk’s Slow fall

Beginning at 4th level, you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.

The damage is reduced “when you fall,” not when you take damage. This means the damage dealt by the fall is decreased, instead of reducing the damage once it is taken, through resistance, mitigation, division, diversion, etc.
In this specific case, Marty is now a 4th level Monk. If he falls onto Clarence’s space and Clarence fails their saving throw, then the damage of the fall is split between them. However the specific wording of Falling on a Creature states:

…and any damage resulting from the fall is divided evenly between them.

So the damage is first reduced by the Marty’s slow fall, and second split between the two. 35 damage is reduced by 5 times Marty’s Monk level to 15 damage, which is split between them: both characters take 7 bludgeoning damage.

Specific rule: Damage Resistance

If a creature or an object has resistance to a damage type, damage of that type is halved against it.

Clarence is not just a cleric, but a 17th level Forge Cleric in heavy armor, meaning their Saint of Forge and Fire feature takes effect, giving them resistance to non-magical bludgeoning damage. This means the damage taken by Clarence is halved, and only the damage taken by Clarence. So after Marty falls 100 feet, Clarence fails to get out of the way, and Marty’s Slow Fall Feature take effect, finally the damage that is taken is halved last. This means Marty would take 7 Bludgeoning damage from the fall, and Clarence would take 3 bludgeoning damage. If Marty had the resistance instead, this would still not be translated into reduced damage for the other person, as the resistances damage reduction is applied after the damage has been dealt.

Other Specific rules: Various Subclass abilities

All of the subclass features you have listed are great examples of damage reduction, and they all have a similar piece of wording that is different from the Monk’s Slow Fall.

Spirit Shield:

If you are raging and another creature you can see within 30 feet of you takes damage, you can use your reaction to reduce that damage by 2d6.

Bastion of Law:

When the warded creature takes damage, it can expend a number of those dice, roll them, and reduce the damage taken by the total rolled on those dice.

Guardian Coil:

When you or a creature you can see takes damage while within 10 feet of the tentacle, you can use your reaction to choose one of those creatures and reduce the damage to that creature by 1d8.

Song of Defense:

When you take damage, you can use your reaction to expend one spell slot and reduce that damage to you…

Unlike the Slow Fall ability, which takes effect when you fall, all of these features take effect when you take damage. These would all reduce the damage after impact, when both the falling creature and fallen upon creature have already taken the damage.
Thankfully for Clarence, his Raging Ancestral Guardian Barbarian Friend (Barb) is nearby, and she uses her Spirit Shield ability to reduce the damage of the fall by 2d6. Unfortunately for Clarence, Barb rolls garbage, and only reduces the damage by 2. According to the order of operations in the PHB, the damage would be reduced first (from 7 to 5), then halved by resistance, resulting in a final devastating total of 7 bludgeoning damage for Marty, and a brutal 2 bludgeoning damage for Clarence.

dnd 5e – When is fall damage divided between creatures using Tasha’s rule?

Tasha’s Cauldron of Everything offers the following rule:

If a creature falls into the space of a second creature and neither of them is Tiny, the second creature must succeed on a DC 15 Dexterity saving throw or be impacted by the falling creature, and any damage resulting from the fall is divided evenly between them. The impacted creature is also knocked prone, unless it is two or more sizes larger than the falling creature.

However I am unclear how this would relate to resistance, the Monk’s Slow Fall, and other damage reducing features.

The rule says “any damage resulting from the fall is divided evenly between them” but it doesn’t specify whether that damage is split before or after damage reducing features.

Is the damage divided between the two creatures before or after damage reducing features are calculated?

❕NEWS – The Binance coin (BNB) may be set for a price fall | NewProxyLists

Binance coin has done very well since the start of this year, opening the year with a trading value of \$35 and increasing that to \$148 in just a couple of months. This has attracted much attention to this coin and its parent exchange as well. However, according to analysts, there may be a massive decline in the BNB price that is coming soon. According to analysts the current selling pressure that is associated with this coin can drop the price to as low as \$85, and claims that currently the BNB coin is very volatile.

pathfinder 1e – What action do I need to fall prone

I am looking for information what action I have to use when I want to go prone like lay flat on the floor. I can as a swift action stand up from prone and want to duck behind a table stand up shoot fall prone again. Just in case it is a swift action, can I interchange a swift with a move action? So I can use my swift to stand up, a standard to shoot and a move to fall prone?

dnd 5e – Does the spell Feather Fall prevent damage from falling down stairs?

Inspired by this Q&A: How to handle falling down stairs?

Feather fall says:

Choose up to five falling creatures within range. A falling creature’s rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.

It has a casting time of 1 Reaction:

which you take when you or a creature within 60 feet of you falls.

In my answer to the above Q&A, I document three (stair) cases where the characters can fall down stairs and take damage.

From Tales from the Yawning Portal:

The eastern stairs are shrouded in dim light, which can’t be made brighter by any means. Any character who mounts the stairs falls down and rolls back onto the floor, taking 3 (1d6) bludgeoning damage.

From Rime of the Frostmaiden:

The stairs, which descend 90 feet to area G10, are slippery. The slippery ice is difficult terrain. When a creature moves on these stairs for the first time on a turn, it must succeed on a DC 10 Dexterity (Acrobatics) check or fall prone. If the check fails by 5 or more, the creature also tumbles 10 feet down the stairs and takes 3 (1d6) bludgeoning damage.

From Rise of Tiamat:

Steps are cut into the wall of the chute, creating steep, icy stairs that drop down 100 feet in a tight spiral. Because this entrance is seldom used, the steps become increasingly obscured by frost as the characters descend. At the 40-foot mark, a character must attempt a DC 12 Dexterity (Acrobatics) check to maintain a grip on the dangerously uneven footholds. Failure means the character loses his or her footing, sliding and tumbling 60 feet to the bottom and taking 21 (6d6) bludgeoning damage.

In the example from Yawning Portal the word “falls” is used to describe our descent of the stairs. In the latter two examples, the word “tumbles” and the phrase “sliding and tumbling” are used instead. As noted in my answer to the linked question, the module guidance for falling down stairs is very similar to the usual rules for falling.

Does feather fall work to prevent falling-down-stairs damage?

usa – Would being denied entry be considered to fall under either Removed or Deported on the US visa application?

Specifically on the DS160 application there is a question that asks “Have you ever been removed or deported from any country?”

If someone was denied entry to some other country at a port of entry, would that fall under either term?

As much research that I’ve done into the definitions, the best resource that I could come up with was the answer to a related question here Difference between deportation and removal
Which indicates that this case would fall under removal, but again this is under UK law. Alternatively, other sources suggests that being Denied Entry is a distinct category and the application itself seems to specify “Entry” as distinct in other sections.

I can’t seem to find a clear answer from any source regarding this issue and I would greatly appreciate any help in resolving this issue.

I will note that, to err on the side of honesty, it’s probably better to write this down anyway as it and let the consulate official come to their own decision.

Unity3d- Are there any ways to make Hair physics so realistic that your character can hang upside-down and have their hair fall accordingly?

Everything I’ve been finding so far has decent physics upright, but turns stiff and unnatural when dealing with hanging-upsidedown animations.

What would be the recommended approach for achieving 360degree realistic hair physics movement?

usability – Do you think that terms such as manicure and hair stylist fall under the umbrella term of cosmetics services?

I am building an app where my customers will be businesses like hair salons,manicure etc.
Business users will have to register of course.

The (business) user when registering must say what type of business it is and choose from a list for this.

Here is the issue:
I have decide for reasons of brevity maybe it is better that the above businesses mentioned come under the term cosmetics(or maybe a more apropriate term)…instead of offering 2 options(or more for relevant businesses) in the registration form to choose form…I will offer only one.

Yes is it good for brevity but I am afraid this might confuse the users and put them in doubt as to where they belong.

The above sentence describes the problem…more or less. What do you think? I hope I was clear.