dnd 5e – Does the Conquest Paladin’s Fear spell hurt allies until level 10?

I noticed an odd detail about Conquest paladins’ ability to use Fear spell regularly, and I feel like I’m missing something/literally cannot read.

The conquest paladin gets their aura at level 7.

They get the fear spell at level 9.

And they get Aura of Courage at level 10.

Basically, until level 10, casting Fear would make any of your allies within 30 ft terrified of you, too. (You can’t choose, everyone has to save). Granted, if they’re in 10ft of you, then their save is boosted – but it’s still weird. Your main ability, and you can’t use it the level you get it.
Do you have to wait until 10 for it to be safe?
And even then, if not all your allies can fit within a 20ft diameter, then you cannot cast it – they would be making a save against you.

Here it is the ability description:

Fear

3rd level illusion

  • Casting Time: 1 action
  • Range: Self (30-foot radius)
  • Components: V S M (A white feather or the heart of a hen)
  • Duration: Up to 1 minute
  • Classes: Bard, Sorcerer, Warlock, Wizard

You project a phantasmal image of a creature’s worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become frightened for the duration.

While frightened by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn’t have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.

Aura of Courage

Starting at 10th level, you and friendly creatures within 10 feet of you can’t be frightened while you are conscious.

At 18th level, the range of this aura increases to 30 feet.

Is this intentional, perhaps for balance?

dnd 5e – Conquest paladins Fear spell hurts allies until lv10?

So, i noticed an odd detail about Conquest paladins’ ability to use Fear spell regularily. And it seems bizarre, i feel like im missing something/literally cannot read.

The conquest paladin gets their aura at lv7.
They get the fear spell at lv9.
And they get Aura of Courage at lv10.
Basically, until lv10, casting Fear would make any of your allies in 30ft TERRIFIED of you, too (you cant choose, everyone has to save). Granted, if theyre in 10ft of you then their save is boosted -but its still weird. Your main ability and you cant use it the level you get it. You have to wait till 10 for it to be safe?? And even then, if not all your allies are fittable within a 20ft diameter then u cannot cast it -they would be making a STRAIGHT save against you. Also, this spell’s in-character effects are quite cruel. Moreoso than a fireball…. maybe.

Heres the ability descriptions:

Fear
3rd level illusion
Casting Time: 1 action
Range: Self (30-foot radius)
Components: V S M (A white feather or the heart of a hen)
Duration: Up to 1 minute
Classes: Bard, Sorcerer, Warlock, Wizard
You project a phantasmal image of a creature’s worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become frightened for the duration.
While frightened by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn’t have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.
Aura of Courage
Starting at 10th level, you and friendly creatures within 10 feet of you can’t be frightened while you are conscious.

At 18th level, the range of this aura increases to 30 feet.

What do you think? Is this intentional to, like, balance it or something?? The lv10 aura is part of base paladin, btw. So maybe its sort of just a coincidence?

But if this is how it works, i guess conquest paladin multiclasses will need to bump up to 10 from now on?

How can I make people fear a player with a monstrous character?

I am running Curse of Strahd at the moment and one of my players is using a Bugbear, which is causing me some challenge.

The module specifically states:

Barovians thus react to nonhuman characters the same way most humans in the real world would react to elf, dwarf, or half-ore adventurers suddenly walking the streets. Most such outsiders are scorned, feared, or shunned

How can I play this without locking this character out from almost every interaction or town? Specifically there is a fortified town which I can’t see letting in what they clearly see as a monster.

Just trying to persuade every NPC to not be scared sounds like it is going to get boring (and the character has -1 charisma), be that a simple roll or a proper RP interaction. Equally I don’t want to just ignore it, or play simple lip-service to it.

dnd 5e – Must a creature with less than 30 feet of movement dash when affected by Symbol’s Fear effect?

Assume the wording of the spell said

You must use all of your movement to move away from the symbol on each turn

A clever player could then drop prone, and then crawl half as far as otherwise.

Or,

You must move your base speed away from the symbol on each turn

In that case, what about those whose movement is slowed by heavy armor? They are now the ones forced to dash. What about the dwarf in my campaign how has Boots of Striding and Springing? They will just have to move 25 feet, even though they could move 30 feet.

My point is that the wording of the rule may seem poor, but it actually prevents abuse by players and avoids unclear instructions in special situations. It says move 30 feet, so you move 30 feet.

Gnome:

Gnome Cunning: You have advantage on all Intelligence, Wisdom, and
Charisma Saving Throws against magic.

Halfling:

Brave: You have advantage on Saving Throws against being Frightened.

Each has advantage to avoid the effects of this. If they fail, too bad for them. They have to struggle to keep up with the rest of the group, because the terror from the symbol is just as strong.

Dwarves, however, have no such ability (although lore-wise, most settings seem like they should have advantage against fear, but I digress.) So, I can see a valid complaint from dwarves.

So, a couple of the races with a 25 foot or less base movement speed already have means to help them resist the effect.

Beyond that, Symbol is a very powerful spell, being 7th level. Looking at the effects of the other options the caster could use, it doesn’t seem unreasonable at all to have this hard 30 feet movement, and so require some characters to have to Dash.

After all, if your hands are empty, you are already pretty much limited to screaming in terror and casting spells with only a verbal component. With not being able to keep anything in your hands, you aren’t going to be able to do much with your action anyway. (Unless you want to litter the floor with all your equipment as you draw it use it once, before dropping it next turn.)

dnd 5e – Must a creature with less than 30 feet of movement dash when effected by Symbol’s Fear effect?

The effect states:

Fear: Each target must make a Wisdom saving throw and becomes Frightened for 1 minute on a failed save. While Frightened, the target drops whatever it is holding and must move at least 30 feet away from the glyph on each of its turns, if able.

The “if able” is where I’m getting hung up. Yes, the creature is able to move 30 feet by dashing, however I’m not sure if that is intended, as it would severely limit certain PCs. If a creature only has 25 feet of movement, such as a gnome or halfling, are they forced to use there dash every turn to make that 30 feet minimum?
This was ruled in my game as no, since it meant 3 members of the party were still functional while the fourth would have been completely useless with having to dash every turn.

api – How meaningful and trustworthy is “The Fear & Greed Index”?

You will have to create your own algorithm/system/AI whatever you call it based on data sources related to bitcoin. And you are asking this question at wrong place. Quoting from the link you mentioned in question:

Data Sources
We are gathering data from the five following sources. Each data point is valued the same as the day before in order to visualize a meaningful progress in sentiment change of the crypto market. First of all, the current index is for bitcoin only (we offer separate indices for large alt coins soon), because a big part of it is the volatility of the coin price.

Volatility (25 %)
We’re measuring the current volatility and max. drawdowns of bitcoin and compare it with the corresponding average values of the last 30 days and 90 days. We argue that an unusual rise in volatility is a sign of a fearful market.

Market Momentum/Volume (25%)
Also, we’re measuring the current volume and market momentum (again in comparison with the last 30/90 day average values) and put those two values together. Generally, when we see high buying volumes in a positive market on a daily basis, we conclude that the market acts overly greedy / too bullish.

Social Media (15%)
While our reddit sentiment analysis is still not in the live index (we’re still experimenting some market-related key words in the text processing algorithm), our twitter analysis is running. There, we gather and count posts on various hashtags for each coin (publicly, we show only those for Bitcoin) and check how fast and how many interactions they receive in certain time frames). A unusual high interaction rate results in a grown public interest in the coin and in our eyes, corresponds to a greedy market behaviour.

Surveys (15%) currently paused
Together with strawpoll.com (disclaimer: we own this site, too), quite a large public polling platform, we’re conducting weekly crypto polls and ask people how they see the market. Usually, we’re seeing 2,000 – 3,000 votes on each poll, so we do get a picture of the sentiment of a group of crypto investors. We don’t give those results too much attention, but it was quite useful in the beginning of our studies. You can see some recent results here.

Dominance (10%)
The dominance of a coin resembles the market cap share of the whole crypto market. Especially for Bitcoin, we think that a rise in Bitcoin dominance is caused by a fear of (and thus a reduction of) too speculative alt-coin investments, since Bitcoin is becoming more and more the safe haven of crypto. On the other side, when Bitcoin dominance shrinks, people are getting more greedy by investing in more risky alt-coins, dreaming of their chance in next big bull run. Anyhow, analyzing the dominance for a coin other than Bitcoin, you could argue the other way round, since more interest in an alt-coin may conclude a bullish/greedy behaviour for that specific coin.

Trends (10%)
We pull Google Trends data for various Bitcoin related search queries and crunch those numbers, especially the change of search volumes as well as recommended other currently popular searches. For example, if you check Google Trends for “Bitcoin”, you can’t get much information from the search volume. But currently, you can see that there is currently a +1,550% rise of the query „bitcoin price manipulation“ in the box of related search queries (as of 05/29/2018). This is clearly a sign of fear in the market, and we use that for our index.

I want to travel to Germany, but fear conscription. Am I at risk?

I’m fairly new to this community and figured this would be the best place to propose my question. I’ve read that Germany’s conscription policy must’ve been gotten rid of as of 2011, but it made me wonder. If someone, born before that 2011 mark in Germany fled the country before their age of conscription, attempted to return to the country would they be held to those whatever amount of months they had avoided serving before? Hopefully this question isn’t going to get me flagged or anything, totally definitely 100% theoretical ;]. I’d rather not have to deal with the process if there is still one in place for those of German birth having to serve, if that’s the case I’d avoid the country, I just grew up being told I couldn’t return without serving by my relatives and I thought I’d ask if there was any actual meaning behind their words. And I would love to return to my place of birth, but not at the price of leaving my friends and family to serve for a country that I’ve avoided my entire life.

I’m unaware of proper tags for this sort of question so if someone had any to add please do.

And if anyone has any individual experiences similar to this I’d really like to return to Germany. Hopefully this whole returning to conscription ordeal is false, but if this does get me put on a list. Please do hesitate to post anything too personal.

dnd 5e – Does the frightened condition provide supernatural knowledge of the location of the source of fear?

Yes, by RAW

The frightened condition exists in isolation–things that impose this condition merely say “become frightened”. While different abilities describe how this condition is imposed, when you can end it, and so forth, they do not modify the condition itself.

Therefore, we only have the text of the condition to work with. And that text only says,

The creature can’t willingly move closer to the source of its fear.

It does not specify that the creature has to see the source of its fear, or know where it is, nor does it specify a distance limit. It is categorical in stating that the creature can’t move closer, and provides no mitigating circumstances.

Therefore, according to this text, the creature does get supernatural knowledge of the direction of the scary thing. The affected creature can be teleported across the plane, and as long as they’re afraid, they still can’t move in the direction that would bring them closer to that scary thing.

Of course, I personally think that this is pretty silly. As a DM, I would rule that the creature can’t move closer to where it thinks the source of its fear is, since that makes a lot more sense, and could be a lot more thematic in terms of a scary encounter.

dnd 5e – Does an out-of-sight creature affected by the Fear spell have to keep running if they fail the saving throw?

Yes.

First, the end condition of the spell:

If the creature ends its turn in a location where it doesn’t have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.

So when the creature can no longer see the caster, it may make the save. On a success the effect ends, on a failure, return to the beginning of the paragraph:

While frightened by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move.

This is the effect of the spell, and this describes what you do until you succeed on the save.

This answer gives some insight into what this may look like in play. Essentially, you are compelled to move away from where you think the source of the fear is.

dnd 5e – Can a frightened creature freely circle the source of its fear?

A frightened creature A is standing horizontally or vertically next to the source of its fear B.

The creature can’t willingly move closer to the source of its fear.

Can A freely circle B, for example to flank them or to attack another of its enemies, or to pass them with impunity in a 10′ hallway (subject to AOO rules as normal of course).

I am asking, because this seems somewhat counter-intuitive: If you are next to the source of your fear, the fear does not practically restrict your movement. I hope there’s something in the rules or maybe sage advice which clarifies this, other than just lack of restrictions that would apply.