I noticed an odd detail about Conquest paladins’ ability to use Fear spell regularly, and I feel like I’m missing something/literally cannot read.
The conquest paladin gets their aura at level 7.
They get the fear spell at level 9.
And they get Aura of Courage at level 10.
Basically, until level 10, casting Fear would make any of your allies within 30 ft terrified of you, too. (You can’t choose, everyone has to save). Granted, if they’re in 10ft of you, then their save is boosted – but it’s still weird. Your main ability, and you can’t use it the level you get it.
Do you have to wait until 10 for it to be safe?
And even then, if not all your allies can fit within a 20ft diameter, then you cannot cast it – they would be making a save against you.
Here it is the ability description:
3rd level illusion
- Casting Time: 1 action
- Range: Self (30-foot radius)
- Components: V S M (A white feather or the heart of a hen)
- Duration: Up to 1 minute
- Classes: Bard, Sorcerer, Warlock, Wizard
You project a phantasmal image of a creature’s worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become frightened for the duration.
While frightened by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn’t have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.
Aura of Courage
Starting at 10th level, you and friendly creatures within 10 feet of you can’t be frightened while you are conscious.
At 18th level, the range of this aura increases to 30 feet.
Is this intentional, perhaps for balance?