dnd 5th – How can I tell my Dungeon Master that his custom feat breaks my character?

I discovered today that my DM (D & D 5e) had made some modifications to the background of my character, especially some of the constituent parts of his "creation". These changes are on the borderline of myth and logic, which would not be a problem unless it has landed more on the myth side, which has placed the soul in a position "adjacent to death". My character is a twin soul, a pair of twin babies who have been seriously injured and, before dying, the traveler stepped in and bound them into one being.

To quote my DM:

Yes but I have a system where, like [character] the levels of the manifestations of his soul become more powerful and he acquires new abilities. Level 3: Beyond the Valley: Your eyes turn milky white and you can see through the eyes of your second soul (Ethereal Vision 10ft) 1 / short or long rest. 6th Level: Ghostly Presence: You can activate this ability to turn your body into a ghost (Fair Appearance) and if in battle any creature that can see you must make a save roll equal to 8 + skill bonus + charisma modifier. You should be dead, the traveler is powerful but not powerful enough to eliminate all the factors of a dead soul, the queen of crows would never allow it.

The problem is that in my original story, the character was not really dead. Near death, but not dead. Saved from death by the traveler. Its changes place this event in the kingdom of the crows queen and lead to the problem of "adjacent death".

As a result, I now have some problems. First of all, she started by telling me about two custom exploits, which do not make sense, either mechanically or for the character.
Second, with these changes, the reason for being the story of the character does not make sense. It's already a crazy character, but with these changes, it's really bad and I can not play that. I predict that it will be unplayable at level 6.

Playing in character This is a bit of a goal for me, and some characters are simply unrealistic, even for D & D. A crazy teenager who likes to stab objects, eat his lunch in random sewers and goes everywhere, is pretty crazy. There is no need for me to add all this semi-ethereal mess, adjacent to death and half ghost.

I do not know if she will add the exploit or force me to replace it with a feat I would have taken. In any case, it adds nonsense to a character. She seems to think that it's a really cool thing, so if I let that happen and ignore her, she'll be more insulted in the long run. So, I have to smother this in the bud, but as cleanly and gently as possible.

So, explanation given, my question is: how can I tell him this without insulting him?

dnd 5th – Why does Fey Teleportation's feat point to a spell casting ability for the Misty Step spell?

From the description of the exploit:

You learn the foggy spell and can cast it once without spending
a slot of spell. […] Intelligence is your ability to cast spells
for this spell.

As far as I know, the ability to cast spells is only relevant if an attack roll is involved, there is a save roll, or the ability modifier increases the damage. In the case of Misty Step, none of the three will apply. There are similar cases with other magical racial feats ("Charisma is your ability to cast spells for all three spells", where one of the spells is Detect Magic).

So, what is the meaning of naming a casting ability?

dnd 5th – Dual Wielder feat and pulling 2 weapons from one hand

I had an idea for a Level 5 fighter with the double feat, which used a melee weapon in the left hand (whip) and a throwing weapon (javelin) in the main hand.

My question is this: with the empty main hand and a whip in the left hand, can my fighter draw a javelin, throw it, throw another, end it with a whipping hand?

The main point being: can you draw 2 weapons with the same hand using a dual-purpose weapon?

5th dnd – When is the feat of the Brawler Tavern better than a statistical shock against Str or Dex?

Both options for you are surprisingly close, statistically.

Mechanically, Tavern Brawler is statistically better if you fight enemies with an AC of 18 or higher, while ASI is better for a CA of 17 or less. However, the difference never exceeds 0.4 DPR.

Link to statistical analysis: https://anydice.com/program/1343d

My analysis assumes that you always attack without benefit, but sneak attacks are always possible. If you have an advantage over your first attack, you will probably be better off with ASI.

Given that these two options are so close to combat, it might be interesting to consider non-combat mechanisms as well. Acid flasks are both expensive and expendable, so it is possible that they are not always available. Plus, putting an ASI in DEX will improve your AC, stealth, discretion and many other useful abilities.

For its part, Tavern Brawler creates many useful role-playing opportunities.

tl; dr Both options are almost identical to combat, so your ability to make a decision is based on other abilities and traits.

pathfinder – Is it worth it to use multiple Greatswords on an Unbridled Eidolon with a multi-weapon combat feat?

My friend plays an unleashed summoner in the organized part of Pathfinder and I create a character for them. It is actually possible that I create my own Summoner Two because I have already tried this course and I liked it.

I would like to maximize the overall damage dealt per turn. As my Google-Fu shows, most people who talk about Eidolon give them a lot of natural attack or build them for archery. However, I would like to try one (possibly) even more damaging thing.

I would like to give an Azata several pairs of limbs (arms) as it progresses and ask him to brandish a swordfish in each pair of limbs. This answer says that there is a special feat for what is called Multiweapon Fighting.

The first time this feat can be achieved is Level 3: You can not qualify when you are at Level 1.

Will it actually give better damage per turn than a build based on natural attacks?

Is the same thing possible with multiple arcs used in each pair of limbs?

If it's worth it, is it still powerful?

PFS rules are used, so it does not matter what happens after level 12.

5th dnd – As a wizard, can you swap spells awarded by the feat Drow High Magic?

Drow High Magic states:

You will learn more about the typical magic of black elves. You are learning Detect the magic fate and can cast it at will, without spending a slot slot. You also learn levitate and Dispel the magic, each can be cast once without spending time You are able to cast both spells this way when you finish a long rest. Charisma is your ability to cast spells for all three.

Since you are learning the spell, you can also cast it using spell locations, such as Sorcerer spells (see this tweet and that one).

There is also this question, but I can still see it going both ways.

5th dnd – How does the extra damage of the Grand Master of Arms feat combine with Extra Attack?

The +10 damage bonus does not cascade, but it applies to each attack.

Although group attacks often have advantages in terms of time and speed1 (some people like to use dice of different colors), you still have consider each attack separately. A Level 11 fighter using Extra Attack will launch three separate D20s, evaluating moves or misses for each one. Damage inflicted after each hit – all attack rolls you've dealt the -5 penalty deal +10 damage.

Compare the Grandmaster of arms The benefit of giving …

Before making a melee attack With a heavy weapon that you master well, you can choose to take a penalty of -5 on the attack roll. If the attack hits, you add +10 to the damage of the attack.

… at a barbarian Reckless attack functionality:

When you make your first attack on your turnyou may decide to attack recklessly. This gives you an edge over melee weapon attack throws by using force during this tour[…]

Note the underlined text in each. Grandmaster of arms is a choice made at each attack, while Reckless attack is done before the first attack and applies to the whole tour.

Thus, you can enable or disable GWM for each attack. Suppose you get a 18 on the dice, then take into account the applicable bonuses alongside the Great Weapon Master's -5 … and the DM tells you that you missed it. You know that 18 is a good roller in itself, which means that the target has a very high AC. In other attacks on the same turn, you may choose not to suffer the penalty (and not to gain damage) to increase your chance to hit.

1If you plan to launch all the attacks in advance for reasons of speed, fairness, you should state whether you are using GWM or not in advance. In this way, you do not make decisions about information that you do not actually have.

5th dnd – A barbarian Totem Warrior level 6 (eagle totem) with the feat of Observant can he read the lips of a creature a kilometer?

A Barbarian of the Totem Warrior Pathway 6 (PHB, 50) may choose the Eagle Totem, which states:

You win the sight of an eagle. You can see up to 1 km away without difficulty, able to discern even the finest details, as if you are not looking more than 100 feet away from you. In addition, low light does not affect your Wisdom controls (Perception).

Combine that with the Observant exploit (PHB, 168):

If you can see a creature's mouth while she speaks a language you understand, you can interpret what she's saying by reading her lips.

Using this combination, can I read the lips of a creature, speaking a language I understand, a mile and a half?

5th dnd – Can you read the lips of a creature at a distance of one kilometer if you have the feat of Observant and the Elemental Element 6 Warrior Totem – Eagle?

A barbaric Totem Warrior level 6 may choose the eagle totem, which states:

You win the sight of an eagle. You can see up to 1 km away without difficulty, able to discern even the finest details, as if you are not looking more than 100 feet away from you. In addition, low light does not affect your Wisdom controls (Perception).

Combine that with the Observer feat:

If you can see a creature's mouth while she speaks a language you understand, you can interpret what she's saying by reading her lips.

Using this combination, can I read the lips of a creature, speaking a language I understand, a mile and a half?

5th dnd – How can I calculate the barbaric NPC 20 HPs with the hard feat?

Normally, monsters and NPCs use a different system for health points. However, class level life points are a combination of casts / class averages, build modifiers, and (if applicable) any extra gifts or abilities (such as Hill Dwarves). or dragon wizards).

Constitution modifiers apply at all levels, not just levels after the modifiers have been gained / increased.

So, at level 20, with a 22 year build and a difficult feat, we have:

  • 12 of the first level
  • The 139 HP you launched
  • 120 HP Constitution (6 * 20 level modifier)
  • 40 of the difficult feat (2 per level, 20 levels)

311 HP

As a note, if you had taken the "recommended" number of 7 per level and 12 on the first level, you would have had 305HP.