How to add a backdrop to tabletop miniature games in a cost effective way?

What is the most cost effective way of recreating this effect at home – ideally using iPhone or iPad photo editing software.

Assuming you play in someone’s home, and that someone is well equipped in the entertainment department, play in front of a very large TV, connected to a computer to display a chosen image.

This is very cost effective if you already have the computer and TV — an HDMI cable to connect the two is around $20, and images are free(ish).

How to build multiplayer games for android?

I’d like to know how to build android multiplayer games but I’m struggling to find a step-by-step or good resources on this topic. My main questions is which engine and api to use? I’d like to achieve this with the technologies I already know such as Firebase and Libgdx on android studio.

All my researches point to things like Unity, Godot and unreal. Is this the only/better way to go since I want to build simple games such as pool ?

What I want to build is a multiplayer game on where the users should be able to invite friend from their social media to play against, provide rankings and sharing results on social media. ONLY for Android, using Java and free resources (APIs, db’s, engines).

A good example would be Trivia Crack how is this game (probably) made? which technologies?

d20 system – What does the OGL mean for things based on d20 elements, but which aren’t games?

I’ve been thinking lately about how the Overlord novels/manga/anime are so clearly based on 3e/3.5e/d20/whatever, yet were still commercially published–and, as far as I’m aware, suffered no legal action from Wizards of the Coast.

Much of the “mechanics” of the series (at least from what I’ve seen) are entirely possible within the parts of d20 that are covered by OGL.

Just as an example, let’s look at Overlord‘s spell magic arrow, a clear copy of d20’s magic missile. It’s a 1st-tier spell, equivalent to a 1st-level spell, and it launches an unavoidable bolt of non-elemental (equivalent to force damage, or not having an energy type) magic that deals a small amount of damage and cannot be blocked by normal means. The spell can also create multiple bolts if cast at a higher tier/level, just like how magic missile would (depending on what exactly the Overlord wiki means by this, possibly similar to the Spell Points variant rule, also open content)

By my reading of the OGL 1.(e), “Product Identity” (which, as per section 7, must be agreed to not have any of the following done with it, from 1.(f): “Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content”; 1.(b) defines Derivative Material as “copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted”) includes both the “spell” magic missile and the “magical…effect” produced by magic missile, as well as any modification or adaption thereof.

The effects of magic arrow are clearly derivative of magic missile. But the specifics, such as dealing 1d4+1 damage (or what 1d4+1 damage even translates to, beyond rarely being enough to kill a target with one shot), or having a range of 100 ft. + 10 ft. per caster level, or any of those details which pertain to actual d20 mechanics, do not seem to be mentioned in Overlord.

So this brings me back to the question, which is more general than just that single spell. How is it that Overlord‘s use of things which seem like they ought to be forbidden due to being considered WotC’s “Product Identity”, is actually okay? Is it because Overlord isn’t a game (in which case, where are exceptions like this stated in the OGL? Does it have to do with the fact that the above details are generalized into a written/drawn form?)? Is it because magic missile isn’t explicitly designated as Product Identity beyond the proper name of itself as a spell (in which case, what about spells like sleep and animate dead, which Overlord keeps the names of, or elements such as “troll” creatures with high strength and what amount to d20’s Scent/Regeneration abilities?)? Or is it something else entirely?

(Sorry if the formatting of some of this question is a mess, I’m not really used to dealing with talking about licenses and don’t know what’s considered conventional)

How to earn free bitcoins by playing telegram fruit games

Do you have a blockchain wallet then you can get free bitcoin just by playing fruit games on telegram.below is the link to join and also my winnings.

https://t.me/BTC_Fruit_v50_bot?start=1065362956

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browser based games – How to deal with players having too much money (or any large numbers)?

I read somewhere that you shouldn’t compare floats

Beware programming by hearsay. This is a good way to make mistakes for reasons you don’t understand. Instead, ask for clarification.

The full advice here is “be careful when comparing floats for exact equality.” Code like if (playerCoinBalance == 0) is safe enough with integers, but with floats the player’s coin balance could conceivably be 1.401298E-45, which is a perfectly valid float that is exceptionally close to zero, but is not actually zero, so the == comparison will return false, even though the player can’t buy anything with one quattuordecillionth of a coin, and if we printed the balance in their inventory it would likely round to “0”.

But when you’re comparing ranges, you’re reasonably safe. if (playerCoinBalance >= cost) will pass for any balance exactly at, slightly over, or way over the cost, just as desired. So, the trick for float comparisons is to think about ranges of tolerance, rather than exact equality.

That said, floats are not a good choice for solving the problem of players getting too much money. For two reasons:

  • They still have a maximum value, so you’ve just moved the problem, you haven’t solved it. If you go past 3.40282347E+38 (a little shy of a duodecillion), you spill out to infinity, after which the player has unlimited money to spend.

  • They lose precision as the number gets larger. Once you exceed about 33 million, you no longer have integer precision with a 32-bit float. So while you don’t get an overflow error right away, you can get weird rounding artifacts: like I give you 5 coins, but your balance goes up by only 4 coins, because it got rounded to the closest representable value. Or you spend a coin without changing your balance, because currentBalance - 1 isn’t a representable number.

As you point out, many games successfully solve this problem by enforcing a maximum cap on your balance – often something like 99, 999, 9999, or 99 999. (These numbers tend to make more intuitive sense to your players than 2 147 483 646, and also neatly cap how many digits / how much text field width you need to display the balance in base 10 in your UI, while making maximum use of that available real estate).

A benefit you get from this is that it discourages stockpiling money, and encourages spending. The player risks losing value if they continue earning while close to their cap, so it’s in their best interest to spend the money before it gets there. Just make sure the cap is clearly advertised to the player, so it doesn’t bite them by surprise.

You can even make a game mechanic out of the cap, as Legend of Zelda games do by letting you earn bigger and bigger wallets with higher caps as part of your character progression. This helps ensure the player is aware of the cap and not surprised by it, gives them opportunities to set and achieve goals with a major impact on their purchasing power, and lets you gate certain purchases behind these progression milestones by setting their cost just over one of the lower caps.

We can’t tell you what the right solution is for your game, but I don’t see any particular reason not to enforce a cap like this, in tandem with the game mechanics changes you have in mind for point 1, to reduce the likelihood that players stockpile that much in the first place.

Forum Games Cafe!

Site Title : title
Site URL : https://forumgamescafe.proboards.com/
Site type : forum.
Site description : A community for all forum games.

Does the discussion “console games vs PC” still exist?

As far as I can remember, I’ve observed as teenager an ongoing discussion in the 90s, if not even a flame war, between console and PC gamers.

  • For most, having both a PC and a gaming console was simply not affordable
  • Generally, PC games seemed to have larger variety of game genres and generally provide access to more complex games, but consoled seemed to offer more colorful and vivid experiences.
  • Some games where of course then ported between different platforms, some not.

Now I must admit I am almost out of the world of games since more than two decades.

Today, as far as I can see, really many games releases appear simultaneously for many platform.

My question:

  • Does the discussion still exist in the gaming community, I mean, if yes, what are non-opiniated hard facts in this discussion? (beyond simple taste preference)
  • Or if not can we state for example, consoles have become more or less very specialized PCs (or provide other facts based arguments that such debates have descreased)?

Please note: this is not the question about “which platform is better”.
It a yes/no question about factual existence of noticable debates on this topic.

Pro Sports Games Are Back! $$$

Time flies when there’s an international pandemic. It’s been nearly two months of self-quarantine, N95 face masks, and social distancing. In some ways, it feels like the world has been put on pause for eight weeks. But something feels a bit different now.

The world is eager to go back to normal, and we see that some countries are beginning to ease restrictions slowly and sports games are slowly returning to the fields. You know what that means, right? Traffic hype is coming your way.

Are you ready for sports traffic?
These are exciting times, and a real big opportunity for publishers to elevate their business with the right approach. Here are a few things you need to do so you’ll be fully ready for all those sports games rush:

  1. Stay Up to Date – COVID19 taught us how to embrace changes, and this time no different. There are expected to be a lot of changes in dates and also in creating a real-time remote fan experience. To make it work, publishers will need to learn to adjust to the new format of sports games. Follow up and keep yourself updated with all relevant information so you’ll be fully prepared for whatever happens next.
  2. Prepare your website – 1/3 of fans stream games on their mobile device, and even those who aren’t watching on their phone are still on the web: 80% of sports viewers use a computer or smartphone while watching live sports on TV to search for live scores, message other fans, and watch related videos. So, make sure your website is optimized to its best for both mobile and desktop, and that’s it is ready for all this traffic rush.
  3. Create a Buzz – Gambling and betting are red-hot verticals in standard times, and because nowadays people need something to distract them from everything going on, it’s only going to get bigger. People want to be excited and intrigued, so now is the time to be creative and plan accordingly. You can create a countdown on your website before the big games, or create eye-catching content like players/team stats to attract users before the game starts.
  4. Location, Location, Location – Traditionally, the US, Canada, and Mexico are great GEOs for sports betting verticals. But thanks to COVID19, we’re all ready for some entertainment, so try reaching out for new GEOs. We think Latin America is going to get big in the market, so try there.
  5. Give fans what they want – When it comes to the betting and sports vertical, make the most of the athletes’ fan base. You can target them and their passion for gambling to make a serious dent in the market. Think of the user experience and give them the best online experience they can get after waiting for these games for such a long time.

We are expecting to see an uptick in sports in the coming weeks and months, so the best thing to do is to keep an eye on the updates and get ready for whatever the big leagues have to offer during Corona days.
Don’t waste this opportunity to get back in the game!

Talk to me to be prepared for that moment or create an account on our platform and start rocking it!

Stay safe and SCORE!
Romina
SEMrush

 

Pro Sports Games Are Back! $$$ | NewProxyLists

Time flies when there’s an international pandemic. It’s been nearly two months of self-quarantine, N95 face masks, and social distancing. In some ways, it feels like the world has been put on pause for eight weeks. But something feels a bit different now.

The world is eager to go back to normal, and we see that some countries are beginning to ease restrictions slowly and sports games are slowly returning to the fields. You know what that means, right? Traffic hype is coming your way.

Are you ready for sports traffic?
These are exciting times, and a real big opportunity for publishers to elevate their business with the right approach. Here are a few things you need to do so you’ll be fully ready for all those sports games rush:

  1. Stay Up to Date – COVID19 taught us how to embrace changes, and this time no different. There are expected to be a lot of changes in dates and also in creating a real-time remote fan experience. To make it work, publishers will need to learn to adjust to the new format of sports games. Follow up and keep yourself updated with all relevant information so you’ll be fully prepared for whatever happens next.
  2. Prepare your website – 1/3 of fans stream games on their mobile device, and even those who aren’t watching on their phone are still on the web: 80% of sports viewers use a computer or smartphone while watching live sports on TV to search for live scores, message other fans, and watch related videos. So, make sure your website is optimized to its best for both mobile and desktop, and that’s it is ready for all this traffic rush.
  3. Create a Buzz – Gambling and betting are red-hot verticals in standard times, and because nowadays people need something to distract them from everything going on, it’s only going to get bigger. People want to be excited and intrigued, so now is the time to be creative and plan accordingly. You can create a countdown on your website before the big games, or create eye-catching content like players/team stats to attract users before the game starts.
  4. Location, Location, Location – Traditionally, the US, Canada, and Mexico are great GEOs for sports betting verticals. But thanks to COVID19, we’re all ready for some entertainment, so try reaching out for new GEOs. We think Latin America is going to get big in the market, so try there.
  5. Give fans what they want – When it comes to the betting and sports vertical, make the most of the athletes’ fan base. You can target them and their passion for gambling to make a serious dent in the market. Think of the user experience and give them the best online experience they can get after waiting for these games for such a long time.

We are expecting to see an uptick in sports in the coming weeks and months, so the best thing to do is to keep an eye on the updates and get ready for whatever the big leagues have to offer during Corona days.
Don’t waste this opportunity to get back in the game.

Talk to me to be prepared for that moment or create an account on our platform and start rocking it!
https://www.revenuehits.com/lps/pubref/[email protected]@I_nPm3wq9dEAXh79cTG6D-iYnnC3Du8g

Stay safe and SCORE!
Romina

 

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