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dnd 5e – For a level 10 Swords bard with Crossbow Expert, Sharpshooter, when is it better for DPR to use Greater Invisibility vs. Swift Quiver?

I’m sure someone else can come with an analytical solution to this, personally I’m fond of the universiality of monte carlo methods. The general principle, create a simulation of what you want to compare, run the simulation many, many times and average the results.

In this case, all we need is a function which for a set of paramaters (number of attacks, advantage, AC, etc.) simulates that round (rolls to hit and for damage). Run that simulation 100000 times for each set of parameters. So, for each of the four cases (GI or SQ and Sharpshooter or not) we can run that for a set of ACs. My Python code here. Doing that we get damage per round as a function of AC for each case (GI is Greater Invisibility, SQ is Swiftquiver, and a suffix S means with Sharpshooter):

enter image description here

For AC 13 to 22 using greater invisibility with Sharpshooter gives the highest DPR. So unless you’re fighting exceedingly low AC enemies or exceedingly high AC that combo is best. If the AC goes 23 or up just use greater invisibility until you hit AC 29 at which point you should start using Sharpshooter again (you’re only hitting on crits, so you just want hits to hit as hard as possible). Using swiftquiver and Sharpshooter is only better for ACs 12 or lower, at which point you’re basically hitting every non-nat1, so advantage isn’t worth the one less attack.

dnd 5e – Greater Invisibility vs Swift Quiver

The scene: A level 10 College of Swords Bard (includes extra attack). Crossbow Expert. Sharpshooter. 20 Dexterity. Hand crossbow + 1.

Intelligence is his dump stat so he needs to ask a friend what to pick for his magical secret.

One is definitely Find Greater Steed, because he is going to ride on a griffon while raining down death with his hand crossbow. The other may or may not be Swift Quiver.

Greater Invisibility will give me 2 attacks with my action, 1 attack as a bonus action, +10 to hit with advantage.

Swift Quiver will give me 2 attacks with my action, 2 attacks with my bonus action, +10 to hit.

Ignoring opportunity costs, spell slots costs, defence and anything else other than crossbow damage per round, at what point is it better to use Swift Quiver vs Greater Invisibility?

dnd 5e – What happens when greater restoration is cast on a creature cursed by an item into being undead?

A little backstory: My group is campaigning into a village that has been usurped by a peasant wielding a jar that “collects” souls to power a Lich’s phylactery and it is almost full. The item is cursed and the wielder of the jar becomes corrupt carrying out the Lich’s plan, to be resurrected from his chamber inside of a Tomb. The lich promised the peasant that if he were to fill the jar, he would have the power over life and death to save his dying wife. The town and it’s citizens have been corrupted and twisted into the undead by the use of the jar.

The jar is homebrew, as I could not find a similar plot device that made sense mechanically or how souls would react to being bound in a high-power magic item.

One of my players (Dragonborn Barbarian) is world-reknowned for his birth-power of a Greater Restoration spell 3/day on his right hand. (rolled in his background).

He has the idea of using his magical ability on the undead (currently unaware of the jar or how the undead came to be).

I was wondering what I could do to make the role-playing aspects of this awesome for his character but also how would the mechanics make sense? Would the soul be denied to return to it’s undead corpse because of the magical restraint of the jar or would the undead explode or mutate into something more sinister? Does the spell have any effect at all?

My main question: What happens if Greater Restoration is cast on an Undead creature, given these circumstances?

mysql – How can I design a table with greater than in where statement and ordering to avoid filesort?

I have a list of documents that I store along with creation date and rank:

CREATE TABLE `document` (
  `id` INT UNSIGNED NOT NULL AUTO_INCREMENT,
  `category_id` INT UNSIGNED NOT NULL,
  `rank` INT UNSIGNED NOT NULL,
  `created_at` TIMESTAMP NOT NULL,
  PRIMARY KEY (`id`),
  INDEX `idx_combo` (`category_id` ASC, `created_at` ASC, `rank` ASC)
) ENGINE=InnoDB;

I would like to get a list of 10 documents that belong to category 30, were created_at is after certain point in time and order it by rank:

EXPLAIN
SELECT
    id
FROM
    docs.document
WHERE
    category_id = 30
    AND created_at > 1592862179
ORDER BY
    rank
LIMIT 10

It’s not surprising that this query has to use filesort:

+------+-------------+----------+------+---------------+-----------+---------+-------+-------+------------------------------------------+
| id   | select_type | table    | type | possible_keys | key       | key_len | ref   | rows  | Extra                                    |
+------+-------------+----------+------+---------------+-----------+---------+-------+-------+------------------------------------------+
|    1 | SIMPLE      | document | ref  | idx_combo     | idx_combo | 4       | const | 19596 | Using where; Using index; Using filesort |
+------+-------------+----------+------+---------------+-----------+---------+-------+-------+------------------------------------------+

If the table is large and I have many records for many years and want to retrieve data for specific date range, filesort becomes performance issue. I would like to be able to retrieve results directly from the index. Is there a way to redesign the table, index or the select query for mysql to only use the index for retrieval and avoid temp tables or filesort?

dnd 5e – How do Polymorph and Find [Greater] Steed interact?

A bard has used magical secrets to select either Find Steed, or Find Greater Steed and has summoned a mount.

They then cast Polymorph on themselves and turn themselves into a T-Rex, because they are cool.

Find [Greater] Steed says

While mounted on it, you can make any spell you cast that targets only you also target the mount.

So Polymorph can affect both targets. However, since the steed is less than CR7 what happens?

  1. Both bard and steed both become a T-Rex
  2. Bard becomes a T-Rex and has to select a different form for the steed according to it’s CR
  3. The bard becomes a T-Rex but the spell fails on the steed
  4. The spell fails entirely because the steed isn’t a valid target to become a T-Rex
  5. The bard and steed become some kind of conjoined T-Rex abomination

If there is a difference between the spells, please use Find Greater Steed as the spell I care about, and assume the mount is a Griffon.

python – find out all the neighbor nodes of each node in a list and add edge if those neighbors have distance greater than a certain value

I have a graph G=(V,E). A list of nodes NODE subset of V. I want to find out all the neighbor nodes of each node in NODE and add edge if those neighbors have distance greater than 2. Is there any other efficient way of writing those loops to reduce the time complexity of this code so that complexity becomes quadratic time or less.

import networkx as nx
import random

G = nx.erdos_renyi_graph(30, 0.05)

node=()
for j in range(5): 
        node.append(random.randint(1,30))

for i in node:
    lst=list(G.neighbors(i))
    if(len(lst)>1):
         for j in range(len(lst)):
             for k in range(j+1,len(lst)):
                 if(len(nx.shortest_path(G,lst(j),lst(k)))>2):
                     G.add_edge(lst(j),lst(k))

array – count number of previous elements greater than its element at present index

suppose i have a vector containing n elements. I want to find out the number of previous elements greater than its element at present index i . I mean i want to find A(i)>A(j) && i

constraints : 1<=t <=1000 , 1<=n <=10^5 , 1<=A(i)<=10^5

My code:

  #include<bits/stdc++.h>
 using namespace std;
 int main()
 {
ios_base::sync_with_stdio(false);
cin.tie(NULL);
int t;
cin >> t;

while(t--)
{
    int n,a,i,j;
    cin >> n;

    vector<int>v1;

    for(i=0;i<n;i++)
    {
        cin >> a;
        v1.push_back(a);
    }
   int cnt=0,sum=0;

    for(i=0;i<n;i++)
    {
        if( i!=0)
        {
            for(j=0;j<i;j++)
            {
                if(v1(i)<v1(j))
                {
                        cnt++;
                }
            }
        }
      //  cout << cnt << " ";
        sum=sum+cnt;
        cnt=0;

    }

    cout << sum << 'n';
}
}

This code is running fine for all the test cases except only one. It is showing the Time limit exceeded for one of the test cases.Can anyone help me?

How does having a large mempool and allowing a greater transaction ancestry set change the interaction with your peers?

Bitcoin Core by default allows up to 300 MiB of mempool data, and restricts unconfirmed transaction trees to an ancestry set of at most 25 transactions and 101 kvB of transaction data. Since these are config values, you can obviously use other values than these. How does this change your node’s interaction with its peers? Do peers send data that exceeds your node’s preferences and your node drops that data upon arrival or does your node inform its peers what to send? Is this the same for mempool data generally and unconfirmed chains specifically? If you allow more data via higher values, does your node forward previously unacceptable data to its peers once their backlog clears enough for the data to be accepted by them?

dnd 5e – If a spell caster loses concentration on greater invisibility, and an opponent has readied a reaction, what happens first?

As an example, both the spellcaster and the opponent (“the archer”) have 1 hp remaining, so whoever completes there action first will knock the opponent unconscious. The spellcaster casts Create Bonfire, On the archer’s space. However, The archer has readied an arrow targeting the spellcaster for “as soon as the spellcaster is visible.”

My question is, who’s action will go off first?

The relevant information on concentration can be found in the PHB (p.203):

You lose concentration when you cast another spell that requires concentration. You can’t concentrate on two spells at once.

and XGtE (p.5):

As soon as you start casting a spell or using a special ability that requires concentration, your concentration on another effect ends instantly.

Readied actions can be seen in the PHB (p.193):

When the trigger occurs, you can either take your reaction right after the trigger finishes or ignore the trigger. Remember that you can take only one reaction per round.

From this, it seems unclear who will complete there action first. What counts as the archer’s trigger finishing? does it finish when the spellcaster finishes casting their spell, as this action is what began the trigger? Or does the archer get to fire their arrow as soon as the spellcaster is visible, as they “finish” being invisible as soon as they begin casting the second spell?