Resync RAID 6 leaves a sector currently on hold

Shouldn't checking the monthly cron mdadm task resolve the pending sector, or is there an indicator to force reassignment? Or maybe I should … | Read the rest of https://www.webhostingtalk.com/showthread.php?t=1808351&goto=newpost

Why are the Liberals refusing to hold China responsible for the spread of the coronavirus?

Because it's a transparent deviation from Donald Trump, who desperately tries not to take responsibility, as usual.

& # 39; & # 39; The male stops everywhere but here! & # 39; & # 39; Alpha male, my foot.

China is responsible for China.

Trump is responsible for America and he is a miserable failure. Period.

dnd 5th – Can I hold a Magic Dissipation spell to counter Counterspell?

Recently, when I fought with wizards and spellcasters, I used a little trick to use my action to keep the action going. With this action pending, I have prepared a Dispel of Magic with a spell trigger cast. Basically, the fate of a poor man.

As far as I know, it falls under the jurisdiction to take action. Awesome!

It made me think though that if a wizard launches Counterspell as a reaction, but I have a Dispel Magic ready on a "if I see a Counterspell" trigger, one wins. does it on the other?

hold – HoldPattern function for sequences

I am trying to use

Cases[expr, HoldPattern[_k_k-_k_k], All]

to select terms in the following form:

k[1,2,3,4]k[2,3,4,5]-k[6,5,7,2]k[3,5,8,1]

from an expression, but it always gives {}. However, the

Cases[expr, HoldPattern[_k_k+_k_k], All]

works perfectly well. Anyone know what leads to this difference? Thank you.

opengl – GLM conversion of euler angles to quaternion and back does not hold

I am trying to convert the orientation of an OpenVR controller that I have stored as glm::vec3 Euler angles in a glm::fquat and back, but I get extremely different results and the behavior in the game is just wrong (difficult to explain, but the orientation of the object behaves normally for a small range of angles, then switches in strange axes).

Here is my conversion code:

// get `orientation` from OpenVR controller sensor data

const glm::vec3 eulerAnglesInDegrees{orientation(PITCH), orientation(YAW), orientation(ROLL)};
debugPrint(eulerAnglesInDegrees);

const glm::fquat quaternion{glm::radians(eulerAnglesInDegrees)};
const glm::vec3 result{glm::degrees(glm::eulerAngles(quaternion))};
debugPrint(result);

// `result` should represent the same orientation as `eulerAnglesInDegrees`

I would expect eulerAnglesInDegrees and result be either the same representations, or equivalent representations of the same orientation, but this is apparently not the case. Here are some examples of values ​​I get printed:

39.3851 5.17816 3.29104 
39.3851 5.17816 3.29104 

32.7636 144.849 44.3845 
-147.236 35.1512 -135.616 

39.3851 5.17816 3.29104 
39.3851 5.17816 3.29104 

32.0103 137.415 45.1592 
-147.99 42.5846 -134.841 

As you can see above, for some orientation ranges, the conversion is correct, but for others it is completely different.

What am i doing wrong?

I looked at the existing questions and tried a few things, including trying all of the possible rotation orders listed here, conjugating the quaternion and other random things like reversing the pitch / yaw / roll. Nothing has given me the expected result.

How can I convert euler angles to quaternions and back, representing the original orientation, using glm?


Some other examples of discrepancies:

original:      4; 175;   26; 
computed:   -175;   4; -153; 
difference:  179; 171;  179; 

original:     -6; 173;   32; 
computed:    173;   6; -147; 
difference: -179; 167;  179; 

original:      9; 268;  -46; 
computed:   -170; -88;  133; 
difference:  179; 356; -179; 

original:    -27; -73;  266; 
computed:    -27; -73;  -93; 
difference:    0;   0;  359; 

original:    -33; 111;  205; 
computed:    146;  68;   25; 
difference: -179;  43;  180; 

I tried to find a pattern to fix the finale computed results, but there does not seem to be an easy one to identify.


GIF + behavior video:

Video clip


Visual representation of my current intuition / understanding:

Visual diagram

  • The image above shows a sphere, and I'm in the center. When I point the gun towards the green half of the sphere, the orientation is correct. When I aim the gun at the red half of the sphere, it's incorrect – it seems like every axis is reversed, but I'm not 100% sure that it is.

dnd 5th – Rise of Tiamat: can the dragon from episode 2 hold up in this area? [Spoilers]

The main map of the episode 2 area actually contains 2 floors. A series of corridors and bedrooms on the top floor and a large cave on the ground floor.

The dragon, Arauthator, is located on the ground floor. Several times in the descriptions of the rooms on the top floor, there are statements about the kobolds that trigger an alarm. Can Arauthator enter the corridors of the top floor?

The main hallways are approximately 15 feet wide.

I don't know what kind of danger the PCs really face if an alarm is triggered unless Arauthator can come and attack them. I don't know if there is room, but I also don't think it makes a lot of sense to have a trophy room and if Arauthator can't come and see it.

Can it adapt?

dnd 5th – Can a character hold a two-handed magic weapon in one hand just to reap the benefits of the weapon?

Let's say there is a magic sword that provides some kind of useful benefit: let's say, it gives you advantages over all of your save shots compared to spells.

Should I allow a character to just hold this weapon in one of his free hands just to take advantage of this windfall. This character has no intention of using the magic sword as a weapon, and in fact almost never intends to make an attack with a melee weapon because he is a caster.

Another interesting, although completely tangential, fact is that the character doesn't even master big words.

Assessment – Are Hold attributes Mathematica's way of implementing a lazy pattern corresponding to alla Haskell?

I'm reading this and I'm having trouble understanding lazy units; in particular, I am confused by the problem of the server-client toy and why there is a "problem" of correspondence "… too early".

The reason why I ask this question here This is because I can understand Mathematica and it is the only context that I can use to address the subject of pattern matching in Haskell.

I can understand the distinction between a Mathematica function which Holdthese are arguments and one that doesn't.

Is this a good analogy to use?

Can anyone provide a brief explanation in case the two features are similar?

Obviously, I will appreciate any hint, boost, source in the right direction, although I prefer something relatively concise and, if possible, relevant to how pattern matching works in Mathematica.

list manipulation – Hold and drag the mouse to select multiple buttons / cells

Is it possible to create a TogglerBar-object type in which multiple buttons can be selected / deselected simply by holding the left mouse button down and dragging it over the buttons? Similar to the multiple selection option when you hold the control and mouse over Windows, but without the drawing area.

It seems that, by default, TogglerBar only select a button when the left button is released, but I don't know of any way to do what I want. Ideas?

Just to give some context. I work with cell dynamics and I intend to facilitate the selection of a large group of cells in an epithelium. This is, in a sense, a follow-up to a question I asked before about a "rocking" Voronoi Mesh.

pathfinder 1st – Can a creature with telepathy communicate when it is under the effect of Hold Monster?

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