dnd 5e – Can a magic item be activated when someone/thing else is also holding it?

Can magic items that do not require attunement and only specify “While holding it you can…” to activate its effect (such as the Wand of Magic Missiles for example) be used when also held by someone else?

Consider a character doing the following during their turn:

  1. A character stands within reach of an ally holding the item.
  2. They use their object interaction to grab the item in a proper way (while the ally is still holding it).
  3. They activate the item with their action.
  4. They let go of the item (since dropping an item is considered “free”), which is still being held by the ally.

Would this also work if the ally was replaced with an enemy? Or if the item was in a holster or scabbard on either the activating character or someone else, or if it was just stuck in a rock?

❕NEWS – Elon Musk prefers holding Bitcoin to Cash | NewProxyLists

This makes sense, however the concern that I have is that there is much volatility in the crypto market and even Bitcoin, so when you store value in there you have to have a lot of patience to see a profit if the price drops. Therefore, for immediate storage and use I think it highly advised against.

How to force client to download files locally over SMB instead of holding the file open

Is there a way client or server side MacOS and Windows. To force a client to download files locally, rather than to hold the file open when being read?

Similar to how Chrome OS does this.

macos – disable volume control sound effects when holding shift

Most likely the following issue will result in me buying BetterTouchTool, but before doing so, I’m asking if there’s a solution that doesn’t require third-party software.

The issue: I’ve switched the touch bar on my Mac to show the “extended controls”, because that way the volume and brightness controls are always in the same place and don’t require a long-press in order to use them. I also have all user interface sound effects turned off.

However, the volume control ‘pop’ sound effects still happen if I hold down shift while changing the volume. This is really annoying, because I keep touching the volume controls when holding shift to typing symbols on the number key row.

So I’m wondering if there’s a way to turn this feature off. Ideally, I’d like to disable the volume controls entirely when I’m holding shift, but otherwise, just changing the volume silently wouldn’t be too bad.

dnd 5e – Is it safe to bring an item like a Bag of Holding into a Genie Warlock’s Bottle?

Since the Genie’s Vessel is described as an object/vessel and never as an item, is it safe to bring a Portable Hole, Bag of Holding, or Heward’s Handy Haversack into the bottle?
If your vessel is a ring per the examples, is it splitting hairs to not call it an item?

Genie’s Vessel: — Tashas p.73
The vessel is a Tiny object, and you can use it as a spellcasting focus for your warlock spells.

Bottled Respite: — Tashas p.74
The interior of the vessel is an extradimensional space in the shape of a 20-foot-radius cylinder, 20 feet high, and resembles your vessel.

Bag of Holding: — DMG p.154
Placing a bag of holding inside an extradimensional space created by a Heward’s handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane.

design – How would you create abstraction for event holding only Ids – references to other objects

class DomainEvent {

}

and then I have different events with following structure:

class SomeEvent extend DomainEvent {
   private UUID orderId;
   private UUID orderlineId;
   private UUID productId;
}

Now lets say that I have 20 such events and most of them have orderId + orderLineID as attributes som have in addition productID.

There are also some events that are not oriented around the Order , so they may have differnt fields.

In the begining I though mayve I can create

abstract AbstractOrderEvent extends DomainEvent {
   private UUIID orderId;
}

and then

abstract AbstractOrderLineEvent extends AbstractOrderEvent {
   private UUID orderlineId;
}

and then

abstract AbstractProductEvent extends AbstractOrderLineEvent {}

But it looks to me plain ugly! Maybe my own taste.

Then I thought maybe I can do the same with interfaces. But to be honest it does not look much better.

I also thought to have something like

DomainEvent<T extends Subject> {
   
    T  subject ( and then the subject to has different attributes)

}

and then I can have something like

OrderCompleytedEvent extends DomainEvent {

}

How can I model this case ?

dnd 5e – Can a Will-o’-Wisp be put inside a bag of holding?

D&D 5e.
My players were fighting their way through a swamp and, just like the question points out, they were fighting some will-o-the-wisp.

The fighter had a fun idea to put one of them inside the bag of holding. Since it was at the end of the encounter and the players were having none of it anymore, I thought it would be cool to let them pocket the wisp.

I’m looking for some rule or logic that proves this action wrong, but it’s fun to see that they got a creative idea to end the battle earlier. If anyone knows if the wisp gets away let me know why, I have some revenge plans for that little fella.

dnd 5e – Bag Of Holding Trojan Horse. Breathing Tube!

Is it entirely possible for a Breathing tube to be places into the opening of a Bag of Holding to create a flow of air thus eradicating the need for the 10 minute limitation. This would enable people to smuggle people into a town under their cloak.

This could create a MASS amount of damage when 3 people walk into a castle and dump an army of Kobolds under a sleep spell into an empty room with a sign making a promise of free munchies for the murder of anyone within sight. Or dumping a bunch of zombies onto an unsuspecting troll under the bridge. Or even better yet! Dumping 20 or 30 freshly tied up and gagged slave goblins in front of a lich to make an escape!!

This answer strongly depends on whether or not the opening to the bag cuts the air flow through the tube.

dnd 5e – Bag of Holding ‘bomb’ and Immovable rods

All the rules tell us about destroying a Bag of Holding like that, is:

Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.

(Note, you say clearing a 10×10 space… it will actually be a circle with 10 feet radius or 20 feet diameter)

The Immovable Rod is not entirely immovable:

The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.

Some creatures are strong enough to move it. No creature is strong enough to avoid being sucked into the Astral plane by the Bag of Holding imploding.

The “sucking” isn’t described with any chance to resist, or with any risk of damage. So I’d assume that there is neither. Anyone in range will be sucked through, but will not be harmed in the process.

dnd 5e – Can a target escape a Wild Shaped Portable Hole/Bag of Holding

Inspired by this question here: Can you use Wild Shape to meld a Bag of Holding into your Wild Shape form while creatures are inside the Bag of Holding?

Portable holes state that you can use a strength check to escape it and appear within 5 feet of the holder, so if you have a creature in a portable hole, and then wild shape into some form, does that creature still have the ability to escape the hole using a strength check?

Does a Bag of holding follow the same, either trapping a target or allowing escape?

Does that mean a party could trick a big bad into the hole via a looney-toons style pitfall trap, pick it up, Wild shape, and then just wait for them to suffocate? That sounds ridiculous, and hilarious.