Unity editor, horizontal line in the inspector

Public static class EditorGUILayoutUtility
{
public static readonly Color DEFAULT_COLOR = new Color (0f, 0f, 0f, 0.3f);
public static read-only Vector2 DEFAULT_LINE_MARGIN = new Vector2 (2f, 2f);

public const float DEFAULT_LINE_HEIGHT = 1f;

public static vacuum HorizontalLine (color, float height, margin Vector2)
{
GUILayout.Space (margin.x);

EditorGUI.DrawRect (EditorGUILayout.GetControlRect (false, height), color);

GUILayout.Space (margin.y);
}
blank static public HorizontalLine (Color Color, Floating Height) => EditorGUILoutUtility.HorizontalLine (color, height, DEFAULT_LINE_MARGIN);
blank static public HorizontalLine (Color color, Vector2 margin) => EditorGUILoutUtility.HorizontalLine (color, DEFAULT_LINE_HEIGHT, margin);
public static static HorizontalLine (float height, Vector2 margin) => EditorGUILoutoutUtility.HorizontalLine (DEFAULT_COLOR, height, margin);

public static empty HorizontalLine (Color color) => EditorGUILoutoutUtility.HorizontalLine (color, DEFAULT_LINE_HEIGHT, DEFAULT_LINE_MARGIN);
public static static HorizontalLine (float height) => EditorGUILoutoutUtility.HorizontalLine (DEFAULT_COLOR, height, DEFAULT_LINE_MARGIN);
public static static HorizontalLine (Vector2 margin) => EditorGUILoutoutUtility.HorizontalLine (DEFAULT_COLOR, DEFAULT_LINE_HEIGHT, margin);

public static empty HorizontalLine () => EditorGUILayoutUtility.HorizontalLine (DEFAULT_COLOR, DEFAULT_LINE_HEIGHT, DEFAULT_LINE_MARGIN);

#if UNITY_EDITOR
#end if
}

Call:

public override void OnInspectorGUI ()
{
base.OnInspectorGUI ();

EditorGUILayout.BeginVertical ();

EditorGUILayoutUtility.HorizontalLine (new Vector2 (20f, 20f));

EditorGUILayout.EndVertical ();
}

Will give this result.

Draw a line Result

Purple horizontal line blurred on photos when scanning on v370

Two possibilities:

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  • This could be because the playhead is stuck for one second and jumps when it passes the obstruction. The problem may disappear if the obstruction is something like a frozen lubricant or a speck of dust. Try repeated scans to see if the problem goes away.

If no help, return the new scanner for a refund or another of the same model.

If that does not solve the problem,

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We call it projective, with Unicode U + 2305, and that represents Enter which is different from Cart return, represented by a.

Although most of the time they work in the same way, there is a difference between Enter and Cart return. While Enter, in most cases, will make a GUI object work at its default function, the Cart return is intended to reset the position of the user at the beginning of the line of a text.

I'm just doing fn+Return should trigger it.

On the short keyboards, you will find either the name or the icon.

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Why not? With so little context, it's hard to know.

Do not use horizontal scrolling for the main way of navigating a page, as it requires more effort than vertical scrolling.

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Really, you should rework your question if you want to have more insights.

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Here is the problem: Ms. Soloveichik throws a ball with an initial velocity of vi at a height of exactly 1 meter above where the ball will land. At what angle in relation to the horizontal, should it launch it to maximize the horizontal distance traveled?

What I know:
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yf = final vertical position
yi = initial vertical position
viy = initial vertical speed
vix = initial horizontal speed
t = time
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I'm using the vertical position function (yf = yi + viyt-1 / 2gt ^ 2) and substituted t, which is the distance or total horizontal distance traveled, with r / vix (r / vi * cos (x )). When I tried to solve for r, I got myself. I ended up with this equation: (cos (x) / r ^ 2) + (sin (x) / r) = (g / (2vi ^ 2 * cos (x))). HELP ME!!!!

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We have a classic online team site where we have added a new modern page, and we have defined the modern page as the home page of the site. something like this

enter the description of the image here

But currently we have 2 horizontal spaces lost (I highlighted them in the red arrows inside the image above), as follows: –

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are there any approaches (integrated or using coding) that can allow us to minimize the height of these 2 components or at least one of them?