dnd 5e – Does @GabeJamesGames Class Modifier Module Under-power Humans?

I recently came across Gabriel Hicks’ narrative-driven character creation module for ability score increases being based on class rather than race. I loved the idea – both from a story-telling perspective, and also because I never much liked the inherent speciesism in racially derived ability score improvements. So I shelled out $5 and downloaded the module. If you’re interested, you can find it here: https://gabejamesgames.itch.io/cmm

The TL;DR is that for each class you’re asked three questions based on your character’s backstory, and on the basis of that you get stat improvements across up to three abilities. For example a cleric gets an uplift in Charisma, Strength and Wisdom based on whether you consider your cleric to be more battle-oriented or magic oriented, whether your first instinct is might or charm, and whether you consider yourself a divine beacon or a brave voice of reassurance. Based on your answers, you might get eg +1 wisdom +2 strength, or +2 strength +1 charisma, or even one of each.

Instead of taking your ability score increases from your race, you take them from this system. I tried it out with a Dwarf, and compared it to the standard approach, and felt both were playable.

I then tried a human, and came to the conclusion that the human gets a rough deal – lacking some of the benefits from other races, humans get +1 ability scores across the board… for… well for being human. Whatever class I picked for my human I ended up just 3 down… ok sure I could be +2 and +1, but I could be +1, +1, +1, with no upside.

My conclusion was that much as I loved the idea, and it seems to work for some races, the humans just seem to miss out.

Have I missed some subtle thing? The author is no fool… and I want to love the idea, but I think the effect would be I just wouldn’t ever play a human.

Has anyone had experience with this module, esp. as a human player?

Are floating-point numbers normalised by computers or humans?

I keep seeing posts and articles about how to normalise a floating-point number, why that’s done and how such a number is represented in binary. But no one seems to mention who/what the normalisation process is done by in the first place. Forgive me if it sounds like a really dumb question, I’m just a beginner, but are normalised forms of these numbers generated by a computer itself, or hard-coded into it by humans?

❕NEWS – Elon Musk says that AI will beat human’s intelligence | NewProxyLists

well yes, i agree with you, nothing is impossible, but we have to use some logic here, no matter how good you are in codding, you can’t implement the common sense that human has in a machine, machines are always limited to what’s inside them and can’t get out of that field

starfinder – How much do the humans on Absalom Station know about aliens?

This really depends on the alien.

A human native of Absalom Station will be able to make Life Science and Culture rolls about the physical characteristics and cultures of aliens, and if they have access to an infosphere (such as the one that exists on Absalom Station and can be accessed by your comm unit), they can take 20 on these rolls–though using the infosphere probably qualifies as “research” and would be shunned by this character.

So it comes down to knowledge rolls and that comes down to DC. The GM is not going to assign the same DC for Knowledge rolls for every alien. An Absalom Station native human rolling a knowledge check for Lashuntas, Shirrens, or Ysoki would face a relatively low DC for that knowledge roll since those aliens are common in the Pact World system and on Absalom Station. It would be like asking a 5th Generation American in Brooklyn about Russians. There is a Russian ethnic enclave in Brooklyn, so there’s a decent chance that the 5th Generation American would know a few things.

If the alien comes from farther afield, the DC goes up. Pahtras or Skittermanders for instance come from the home system of the Veskarium. The Veskarium was at war with the Pact Worlds for over 200 years and then has been allied with them and trading with them for a few decades. There’s a reasonable chance an Absalom Station native would know a thing or two about Pahtras or Skittermanders, and may have even encountered one… but the DC would be higher because the odds of exposure would be lower. Of course there are members of these races on Absalom Station, but your character’s odds of having experience with them would be less than for aliens making up whole percentage points of the station population: Ysoki (9% of the Station’s population), shirren (5%), or kasatha (4%). This would be like your Brooklyn native’s chances of knowing something about the Japanese shortly after World War II. Probably not many Japanese folks in his neighborhood, but world events would have made it likely he knows something.

Then if you’re talking about aliens with very little contact with the Pact Worlds (very few or none actually on the station), like the Kish from the Dead Suns adventure path, the DC would go up very high since there’s very little chance an average Absalom Station native would have been exposed to those aliens. It would be like asking your Brooklyn native about some barely-contacted tribe in the Amazon Basin. In cases like these the culture or life science check would encompass deductions that your character could make based on experience with different but similar cultures or lifeforms.

[ Politics ] Open Question : Why should black lives matter more than the normal humans in America?

Why the anger, liberals?

❓ASK – Will someday robots and automations take over all of humans’ jobs? | NewProxyLists

Actually with proper AI system where that AI learns from its surroundings . It’s possible that the AI will behave like a human . Though common sense is hard to replicate in robots as robots don’t have emotions affecting their decisions

If we think about what computers were like 50 years ago, then we think what might they be like in 50 years time….

Still, I think it is a long way off that AI will be able to behave totally like humans, but I don’t think it is impossible.

What’s the number one food humans should eat?

There isnt any one thing for humans. Some species have evolved to live on a very singular kind of diet as you mention, but humans need a variety in their diet. We should have a lot more vegetable matter with some animal protein in modest amounts. Just look at our teeth and compare it to other species. A predatory cat has teeth made for killing and ripping chunks of flesh. Their stomach is much more highly acidic to digest raw meat. A horse has front teeth for cutting but large flat back teeth for grinding. Look at a humans…we have a little bit of both…..that says, from an evolutionary point of view, we need a variety on our diet

blockchain – Could we provide something like proof of work in the form of human creativity voted for by other humans?

These are not the only requirements.

The most basic requirement is that the PoW checked Something. It is not enough to do a job and prove that you have done it – the job must in fact express acceptance of a specific branch of the block tree. Otherwise, there is no point in preventing double spending.

It follows that the problem to be solved must be generated from the details of a specific branch / block and the evidence must show that the work has been done with this specific block in mind. The artwork cannot be reused to signal acceptance of a different block. The block is integrated into the work at the most basic level.

How would you do this for creative work? How do you generate creative assignments that are linked exclusively to a specific block? It is completely far-fetched. If the work is, for example, a painting – once the work is finished and the painting is drawn, it can just as easily be assigned to block A as to block B. It so don't check anything.

Another requirement is that the work is not only checked easily, but also digitally and decentralized. Your software can, without any additional knowledge, check by computer that a certain amount of hash has been placed in a block. He cannot verify that someone who voted is a human being – he must rely on external trusted sources for this.

Which leads to the last point, that almost everyone who offers alternative PoW mechanisms is lacking – if there was a way to verify the identity of humans and collect their votes it would not be necessary at all to have proof of work. Instead of voting on works of art, they can simply vote on the branch they deem appropriate. In this way, they can synchronize transactions and avoid double spending. The reason why we don't do this in Bitcoin is that there is no way to verify identities in a decentralized and digital way, with sufficient standards to administer voting in a manner reliable. This is why we rely on verifiable proof independent of the calculation work.

viruses – Are all computer viruses created by humans?

Interesting question. I think the biggest obstacle preventing something like that from happening is that computers are designed to be extremely robust to non-human random errors. Computers will do what programmers ask them to do, and unless the hardware is pushed beyond its limits or subjected to extreme environments like cosmic radiation in space, they won't not deviate from the programmer's instructions.

Computers need to have these almost zero error rates due to the amount of operations they perform. An error rate of one in a million seems pretty good … until a modern desktop computer is able to perform around 100 billion operations per second . An error rate of one million would cause 100,000 errors per second, making your computer completely unusable due to constant crashes!

The same reasoning also applies to storage media. If you assume that one bit in a million stored on a 1 TB drive is corrupted every day, that would result in 360 megabytes of corrupted data per year!

The low error rates required are achieved through a combination of robust engineering and manufacturing, as well as software tricks to detect and repair errors such as checksums and error correction codes ; errors. In situations where these measures are insufficient, such as on spacecraft computers where cosmic radiation can wreak havoc, fully redundant computers verify the results of others by voting.

Therefore, I would say that "descent with modification" does not really exist here. Computers work more or less deterministically and without design errors, so it would be very difficult for an unexpected program to emerge spontaneously.

If we designed much more error-prone computers, it would be more likely that such an event would occur. But such a computer is also likely to be pretty useless, so we don't build computers like that.

dnd 5th – Are the half-elves supposed to have a slender construction like the elves, or are they supposed to have an intermediate construction between humans and elves? [5e]

The weight descriptions in the player's manual for half-elves are inconsistent. The half-elf section of Chapter 2 (p. 38) says:

They range from less than 5 feet to around 6 feet tall and from 100 to 180 pounds, with men being only slightly taller and heavier than women.

However, the “Size and Weight Range” table in Chapter 4 (p. 121) gives a weight formula for half-elves of 110 + (2d8) x (2d4), which is 114 to 238 pounds.

It is very different.

Do we have a reason to label a correct description and the other an error? The 2018 PHB Errata are silent on this point.

Looking at the rest of the formulas in the table, humans weigh from 114 to 270 pounds, while the wood elves weigh from 102 to 180 pounds and the high elves from 92 to 170 pounds. (I excluded the Drow because they are much shorter.)

Are the half-elves supposed to have a slender build like the elves (100-180 lbs), or are they supposed to have a mid-human-elf build (114-238 lbs)?

(Note, changing the half-elf weight modifier in his current 2d4 table (which looks like a human) to only 1d4 (like wood and high elves)) would result in a calculated range of 112 to 176 pounds.)