When I add a cube to a scene, the blue axis (= in front) of the cube points in a certain direction.
When I now replace the Y rotation of the cube by 90 in the inspector, the blue arrow does not rotate.
I would have expected him to rotate with the rotation I've set for the cube.
What is happening here?
To explain in more detail why it bothers / defies me:
I want to rebuild the RE4 inventory (which is the actual 3D). The objects of this inventory can be moved in the "grid":
To do this, I created a suitcase and then added a firearm:
As can be seen, I correctly assigned the direction of face: the blue axis (= forward) points in the direction of the gun.
Now, I wanted to rotate the gun so that it appears as in the original RE4 inventory.
To do this, I apply a rotation of Y = -90.
The gun looks correctly now:
However, the blue axis is now facing the wrong direction in my opinion. Why does not it turn with the rotation of the game object?
This really disturbs me because now, when I want to move the gun to the left or the right, I have to change the value of its position X instead of changing the value of the Z position.
That seems to me wrong.
Can someone tell me what I miss here?