dnd 5e – How do Mizzium Apparatus abilities interact?

So, I recently did my first campaign with DM and I intended to let my players get their hands on a Mizzium device. However, reading what the Ravnica Guild Master's Guide says about this object, there is one point that puzzles me. For those who do not know, it is indicated that the Mizzium device can be used as an arcane focus when worn, but it can also let the wearer use a spell without knowing it or prepare it, as long as the spell is from the spell list of their class, they have the appropriate level hex slot and provide the required components. I know this means that they still can not cast spells with verbal or somatic components if they are silenced or linked, but how does this work for hardware components? An arcane focus is used to replace the hardware components of a spell, assuming that it has no cost shown and that it is not consumed. So, does the Mizzium device still operate as a mysterious home for those unprepared spells, which means they do not need to shoot a dark hearth since it is equipped, or does it act only as a dark hearth for their prepared spells? Or is it at the discretion of DM without defined rules?

As a bonus, how would it work if they failed arcane verification and cast a spell on the list for which they could not provide components (for example, they were trying to launch Catapult, failed arcane verification and ended up throwing Chaos Bolt despite the silence)? If a warlock, wizard, or wizard was aware, a player doing multiclassification as another class could use it to cast a spell of that other class, such as a multi-class wizard-paladin who could choose in the list of paladins despite paladins could they not adapt otherwise?

dnd 5th – Does damage maximization take precedence or interact with damage reduction?

There are features such as Overchannel's evocation wizard that states:

From the 14th level, you can increase the power of your simplest spells. When you cast a 1st to 5th level wizarding spell that deals damage, you can do maximum damage with this spell.

However, there are also elements such as the battle master's parade maneuver that states:

When another creature deals melee damage, you can use your reaction and spend a dice of superiority for reduce the damage by the number you get on your superiority dice + your dexterity modifier.

If a wizard uses Overchannel for a spell, does that force the battlemaster to cast a 1 on his superior die, as this maximizes the spell's damage?

Another example of such a feature is the enlarge / reduce spell that says:

[…] The target's weapons are also reduced to match its new size. Although these weapons are reduced, target attacks with them deal 1d4 less damage […]

Would the 1d4 reduction be minimized if an assistant used Overchannel on a spell such as blade in full swing?

dnd 5th – How does the Overchannel ability of an evocation wizard interact with Chaos Bolt?

With the release of Guide to the guild master in Ravnica, the characters have received new background options. Some of these options add spells to the character casting classes of a character. One of them is the Izzet engineer, who allows any caster to learn and launch chaos, among other spells.

Relevant extract of Izzet engineer:

Spell list
For you, the spells on the spells table of the Izzet Guild are
added to the spell list of your spell class. (If you are a
multiclass character with multiple spell lists, these spells are added
to all.)
Spell level: spells
Cantrip: produce a flame, a shocking catch
1st: chaos breaks out, creates or destroys water, invisible servant

The chaos blow follows:

You are launching a mass of wavy and gaseous chaotic energy
creature in range. Make a ranged attack against the target. On a
hit, the target suffers 2d8 + 1d6 damage. Choose one of the d8s. the
the number obtained on this die determines the damage type of the attack,
indicated below.

d8 Type of damage
1 acid
2 cold
3 fire
4 Strength
5 lightning
6 poison
7 psychic
8 thunder

If you get the same number on both d8's, the chaotic energy springs from
target to another creature of your choice within 30 feet of
he. Make a new attack roll against the new target, and make a new
damage, which could cause a renewed energy chaotic.

A creature can only be targeted once each time this spell is cast.

At the higher levels. When you cast this spell using a slot of 2
higher or higher, each target suffers 1d6 additional damage rolled type
for each level of location above the 1st.

Combine this spell with the traditional Overchannel ability of the Evocation Wizard:

Overchannel
From the 14th level, you can increase the power of your simplest spells. When you cast a 1st to 5th level wizarding spell that deals damage, you can deal maximum damage with that spell.

I found another question referencing wish-ing to chaos. The answer refers to the fact that chaos is not a wizard spell and therefore the result desired by the requestor does not work. However, a key point of the text of the engineer Izzet (particularly emphasized by me):

For you, the spells … are added to the spells list of your casting class.

This means that it is now possible for a Level 14 Izzet Engineer evocation wizard to choose to maximize the damage caused by a launch of chaos.

Does the spell continually jump to new targets until the caster chooses no targets? Since the damage is maximized, does it deal damage to thunder every time?

Am I just too excited about this possibility? Should the 2d8 be started as usual to determine the damage type and jump potential, but the spell then deals 22 damage (8 + 8 + 6) regardless of the outcome of the result?

java – How to interact with a two-dimensional array

Hello, I create a library to help with the creation of games and for that I would like to know how to interact in two-dimensional tables, I know that the table for a dimension is just:
for (Chain of chains: strings)
but I do not know how to do that with two-way paintings.
Help me please!

dnd 5e – How do several Demiplane castings interact?

So for the spell Demiplane, it says:

Whenever you cast this spell, you can create a new demiplan or have
the dark door connect to a demiplan you created with a previous
casting of this spell.

Does this mean that you can, for example, create subplane 1, then in the next casting, create a subplane 2, then subplane 3, then in the fourth casting, open again the sub-plan 1?

If so, does that mean that you can have as many half-shots as you like, each for a different reason?

pathfinder 1e – How does the master armorer of Advanced Training in Fighter Armor Interact with the Improvisation Feud?

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dnd 5e – How do barbaric rage resistances interact with magic weapons?

This question already has an answer here:

In statblocks of monsters that include resistance to clubbing, piercing and reduction, it is indicated that you can defeat this resistance with magic weapons or sometimes with silver weapons.

In the description of barbarous rabies, nothing of the sort is mentioned. But I've always thought that magic weapons always ignored this resistance and I wondered why some monsters including something like Demogorgon:

Magic Weapons. Demogorgon's weapon attacks are magical.

Maybe it's just flavor for Demogorgon to be simply better against other monsters or that these attacks also ignore the resistance that the barbarian has when he's raging.

Do rampaging barbarians have resistance against attacks with a magic weapon or weapon that counts as magic to defeat the resistance?

Graphical programming – Can a character interact well with his environment?

I have no experience in game programming, but I am currently graduating in programming, although I am in a different branch of game design.

I've thought of how an environment can become more alive with the movement of the players. For example, in many games, once you hit a wall, you still hit it in one place. I wanted to know if it was possible to interact, etc., schedule some way to push towards the wall and listen or lean against the wall, depending on the joystick 's return. I wanted to push further the way the player interacts with an object. For example, entering a chair would not make the character stuck, but some interactions would be like falling if the player hit her and forced her body to react to what was happening. Another example would be to place something heavy on a chair, like a rock, and if a player tries to push it, he needs more strength, which makes the chair heavier and makes the rock swing slightly with strength. .

Is this feasible in the game and feasible for a project? I have no experience in games, so it's hard to say what can be achieved with current tools such as Unity or Unreal Engine.

dnd 5th – How does the horse fighter's exploit interact with Infernal Warfare Machines?

The new Baldur & # 39; s Gate – The descent into Avernus contains a new mechanic: Infernal War Machines! Some things caught my attention – first, they have a statistical block:

Infernal War Machine stats work like creatures

Then, their opportunity attack mechanisms work a lot like those of frames:

Infernal war machines cause opportunity attacks as usual. When an infernal war machine causes an opportunity attack, the attacker may target the vehicle or any creature straddling inside or inside of it if it does not have full coverage and is at your fingertips.

In addition, the pilot can control his movements in the same way that a monitor controls the movement of a mount (not intelligent):

While the vehicle is moving, the driver can steer it on any course.

And that they can make the vehicle Dash / Disengage (the same way, but in a different way, that an editor orders a mount to do it):

As a bonus, the driver can do one of the following: (…) Let the infernal war machine perform the Dash or Disengage action while the vehicle engine is running.

In summary, infernal war machines seem similar, at least in some ways, to mounts. What I'm wondering is: how could a pilot from Operation Mounted Combatant interact with these machines? Would the benefits of the exploit work with machines or not?

Reminder on the horse fighter's exploit:

You are a dangerous enemy while riding. While you're up and you're not disabled, you get the following benefits:

  • You have an advantage over melee attack rolls against any unmounted creature that is smaller than your mount. You can force a targeted attack on your mount to target you instead.
  • You can force a targeted attack on your mount to target you instead.
  • If your mount is subjected to an effect that allows it to make a Dexterity save roll that takes only half the damage, it will not suffer any damage if it succeeds the save move, and only half the damage if it fails.

From a thematic point of view, I think it would be logical for a specialized "Helldriver", so to speak, to profit from this feat by driving an infernal war machine, but, from the point of view mechanics, I'm not sure.

lightning network – How can I interact with Eclair from Python?

I want to write experimentation scripts with Lightning. Python is the language with which I am most comfortable. Of the top three implementations, LND has python-grpc and c-lightning has pylightning, but what about Eclair? How can I interact with a Lightning Node from a Python script?