Custom iOS video clipping user interface

I am trying to create a video editing application and for that, I have to create a video timeline where I will put different views depending on the amount of videos being edited and their longitude.

chronological view

Right now, what I have in my timeline view is a scroll view and inside a stack view that contains an overview for each video of composition. The width of each uiview has a dynamic size depending on the duration of their videos shown.

If I select a video (uiview) and drag it left or right, I reduce the width of the uiview and the duration of the video (and the start time if it’s ; is from the left).

The problem with this is that if I cut the video to the left, the animation looks awkward because the view is narrowed by the right due to the scrollView / stackView solution.

close view to the right when I swipe left

I am almost sure that this is not the best way to deal with this, but no other solution comes to my mind.

Do you know of another way or how to solve my problem with the trim?

Unity: on iOS, materials with normal maps seem totally wrong

We are building an AR compatible application with Vuforia and Unity 2019.3, using Universal Render Pipeline.
The problem is, on iOS, our models that have normal maps in their materials are totally bad, as you can see. Bad graphics image

If we remove the normal maps, the models look good, but since the normal maps add a lot of detail and depth to the scene, we prefer not to abandon them.
We tried to change the import settings of normal maps, changing compression formats and the like, but it made no difference.

Is there any other solution to solve this problem?

On Android, there is also no problem.

The right layout grid for iOS user interface design

I just downloaded the free iOS 13 graphical interface for figma and I tried to see if their application models follow a standard grid layout format, and what it looks like they do not – the components are not aligned on the grid in a particular way. So I was wondering if I should follow a strict layout grid directive for iOS design or should I just create mine? I know some people prefer to use a 12 or 6 layout grid template, but to me, it seems a little strange to align my design elements around a 12 or 6 layout grid template and I prefer to use something more customizable for my own design needs. Any clarification would be greatly appreciated.

swift – IOS app cannot be opened in Simulator 11

I created a single view application from a template in Xcode and when I try to run this application in the simulator, the following error is displayed . I have made no changes to the code. Xcode 11, IOS 13 deployment target, regardless of the IOS device.

Details

The request to open "my.app" failed.
Domain: FBSOpenApplicationServiceErrorDomain
Code: 5
Failure Reason: Unexpected error type.
User Info: {
    BSErrorCodeDescription = InvalidResponse;
}
--
The operation couldn’t be completed. (BSServiceConnectionErrorDomain error 3.)
Domain: BSServiceConnectionErrorDomain
Code: 3
User Info: {
    BSErrorCodeDescription = OperationFailed;
}
--```

ios – How to change the order of the list of in-app purchases in the appstore app information section?

I have more than 20 purchase subscription plans built into my app. I want to display some selected plans in the info section of the Appstore and I also need to rearrange them according to my subscription plans. Right now, it appears randomly in the in-app shopping list.

Is there a way to customize this and display the plans according to my needs?

thank you,

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Unexpected question "enter the PIN code for" Kryptonite iOS "" when running git pull after updating to MacOS Catalina 10.15.4

Most of my Bitbucket git repositories cannot be pushed / recovered after upgrading to MacOS 10.15.4. All git origins are SSH (not HTTPS). I get this question in the terminal when I do git pull and other commands:

enter the PIN code for "Kryptonite iOS"

I have never had an iOS device in my life. I have never treated Kryptonite.

What is going on and how to get my git rest?

According to the current guildlines of the Apple App Store, iOS browsers using a WebView are prohibited?

According to current Apple App Store guidelines

4.7 HTML5 games, Bots, etc.

Applications can contain or execute code that is not embedded in the binary (for example, HTML5-based games, bots, etc.), as long as the code distribution is not there 39 main objective of the application, the code is not offered in a store or store-like interface, and provided that the software (1) is free or purchased using help 39; an in-app purchase; (2) uses only the capacities available in a standard WebKit view (for example, it must open and run natively in Safari without modifications or additional software); your application must use WebKit and JavaScript Core to run third-party software and must not attempt to extend or expose native platform APIs to third-party software; (3) is offered by developers who have joined the Apple Developer Program and have signed the Apple Developer Program License Agreement; (4) does not provide access to real money games, lotteries or charitable donations; (5) adhere to the terms of these application review guidelines (for example, does not include objectionable content); and (6) does not offer digital goods or services for sale. Upon request, you must provide an index of the software and metadata available in your application. It should include the Apple Developer Program Team IDs for the software vendors as well as a URL that App Review can use to confirm that the software meets the above requirements.

It looks like all third party browsers are banned. Break it down

Applications can .. execute code that is not embedded in binary

Ok, this is a browser

… provided that the software …

But they have to follow these rules

your application must use WebKit and JavaScript Core

and all the software will run in your embedded web kit view

is offered by developers who have joined the Apple Developer Program and have signed the Apple Developer Program License Agreement

This means that downloading random web pages that run software from users and sites that are not part of Apple's developer programs is against these rules.

This would mean that all third-party browsers are prohibited. I don't see any exceptions for browsers. He mentions running "HTML5 Games, Bots, etc …" Well, browsers are running HTML5 games and running "etc …"

What am I missing?

ios – Swift error 4 ": 0: error: unknown argument: the & # 39; -enable-batch-mode & # 39; CompileSwiftSources command failed with an exit code other than zero"

I stuck under the error log when creating my app, can someone help me with this error. Thank you

CompileSwiftSources normal x86_64 com.apple.xcode.tools.swift.compiler (in the target & # 39; WDImagePicker & # 39; of the project & # 39; Pods & # 39;)
cd / Users / imeepanao / workspace / Military handyman-10-02-2020 / iOS / MilitaryHandyManUpdated / plumbal 2 / Pods
export DEVELOPER_DIR = / Applications / Xcode.app / Contents / Developer
export SDKROOT = / Applications / Xcode.app / Contents / Developer / Platforms / iPhoneSimulator.platform / Developer / SDKs / iPhoneSimulator13.2.sdk
export TOOLCHAINS = "org.swift.4020170919"
/Library/Developer/Toolchains/swift-4.0-RELEASE.xctoolchain/usr/bin/swiftc -incremental -module-name WDImagePicker -Onone -enable-batch-mode -enforce-exclusivity = verified @ / Users / imeepanao / Library / Developer /Xcode/DerivedData/Plumbal-biszkwltqcscckcsykobwypmlfph/Build/Intermediates.noindex/Pods.build/Debug-iphonesimulator/WDImagePicker.build/Objects-normal/x86_64/WDImagePickerDeveloperPicker.WebFileOwlSoftwarePicker.WebFileOwlDownloader iPhoneSimulator13.2.sdk -target x86_64-apple-ios8.0-simulator -g -module-cache-path / Users / imeepanao / Library / Developer / Xcode / DerivedData /ModuleCache.noindex -Xfrontend -serialize-debugging-options -enable -testing -index-store-path / Users / imeepanao / Library / Developer / Xcode / DerivedData / Plumbal-biszkwltqcscckcsykobwypmlfph / Index / DataStore -swift-version 4 -I / Users / imeepanao / Library / Developer / Xcode / DerivedData / Plumbal- biszkwltqcscckcsykobwypmlfph / Build / Produ cts / Debug-iphonesimulator / WDIma gePicker -F / Users / imeepanao / Library / Developer / Xcode / DerivedData / Plumbal-biszkwltqcscckcsykobwypmlfph / Build / Products / Debug-iphonesimulator / WDImagePicker -c -j4 -output-fileepana / Users / Library / Developer / Xcode / DerivedData / Plumbal-biszkwltqcscckcsykobwypmlfph / Build / Intermediates.noindex / Pods.build / Debug-iphonesimulator / WDImagePicker.build / Objects-normal / x86_64 / WDImagePicker-OutputFileMap.json -pars-output emit-module-path /Users/imeepanao/Library/Developer/Xcode/DerivedData/Plumbal-biszkwltqcscckcsykobwypmlfph/Build/Intermediates.noindex/Pods.build/Debug-iphonesimulator/WDImagePicker.6X swiftodule / Developer / Xcode / DerivedData / Plumbal-biszkwltqcscckcsykobwypmlfph / Build / Intermediates.noindex / Pods.build / Debug-iphonesimulator / WDImagePicker.build / swift-overrides.hmap -Xote Xcc / Users / imeepanao / Library / Developer / Xcode / DerivedData / Plumbal-biszkwltq cscckcsykobwypmlfph / Build / Intermediates.noindex / Pods.build / Debug-iphonesimulator / WDImagePicker.build / WDImagePicker-generated-files.hmap -Xcc -I / Users / imeepanao / Library / Developer / Xcode DerivedData / Plumbal-biszkfphkktkfcsk Intermediates.noindex / Pods.build / Debug-iphonesimulator / WDImagePicker.build / WDImagePicker-own-target-headers.hmap -Xcc -I / Users / imeepanao / Library / Developer / Xcode / DerivedData / Plivedkkkcsz . noindex / Pods.build / Debug-iphonesimulator / WDImagePicker.build / WDImagePicker-all-non-framework-target-headers.hmap -Xcc -ivfsoverlay -Xcc / Users / imeepanao / Library / Developer / Xcode / DerivedData / Plumbal-biszkwltqcscckcsyphw / Build / Intermediates.noindex / Pods.build / Debug-iphonesimulator / WDImagePicker.build / all-product-headers.yaml -Xcc -iquote -Xcc / Users / imeepanao / Library / Developer / Xcode / DerivedData / Plumbal-biszkwltqcscckcsykobwypmledi .noindex / Pods.build / Debug-iphonesimulator / WDImagePicker.build / WDImagePic ker-project-headers.hmap -Xcc -I / Users / imeepanao / Library / Developer / Xcode / DerivedData / Plumbal-biszkwltqcscckcsykobwypmlfph / Build / Products / Debug iphonesimulator / WDImagePicker / include -Xcc -I / Users / imeepanao / Library / Developer / Xcode / DerivedData / Plumbal-biszkwltqcscckcsykobwypmlfph / Build / Intermediates.noindex / Pods.build / Debug-iphonesimulator / WDImagePicker.build ources-normal / x86_64 -Xcc -I / Users / imeepanao / Library / DeveloperData / Xcode Plumbal-biszkwltqcscckcsykobwypmlfph / Build / Intermediates.noindex / Pods.build / Debug-iphonesimulator / WDImagePicker.build / DerivedSources / x86_64X / imeepanao / Library / Developer / Xcode / DerivedData / Plumbalksccsk noindex / Pods.build / Debug-iphonesimulator / WDImagePicker.build / DerivedSources -Xcc -DPOD_CONFIGURATION_DEBUG = 1 -Xcc -DDEBUG = 1 -Xcc -DCOCOAPODS = 1 -em header -emit-objc-header-path-users / Users / imeepanao / Library / Developer / Xcode / DerivedData / Plumbal-biszkwltqcscckcsykobwypmlfph / Build / Intermediates.n oindex / Pods.build / Debug-iphonesimulator / WDImagePicker.build / Objects-normal / x86_64 / WDImagePicker-Swift.h -import-underlying-module -Xcc -ivfsoverlay -Xcc / Users / imeepanao / Library / Developer / Xcode / DerivedData / Plumbal-biszkwltqcscckcsykobwypmlfph / Build / Intermediates.noindex / Pods.build -iphonesimulator / WDImagePicker.build / unxtended-module-overlay.yaml -Xcc -working-directory / Users / imeepanao / workspace / Military handyman-10-02 2020 / iOS / MilitaryHandyManUpdated / plumbal 2 / Pods

: 0: error: unknown argument: & # 39; -enable-batch-mode & # 39;
CompileSwiftSources command failed with nonzero exit code

ios – I want to see the app's built-in app error again by logging in to xcode

After creating my test app and disconnecting it from the Mac after building the device, an error occurred while testing the app.
I wanted to know where the error occurred in the code, but I could not find the location of the error code.
After logging in to xcode again, you need to create a new one to see the working code for the app.

How do you know what kind of error occurred and where it occurred, just by logging into xcode without a new version?

IOS app

Hi, I converted my website to an iOS app but above it is not good if you can help me with what I need to do on CSS