I will be directing a game of L5R for the first time and I have questions about Strife in L5R 5th (the one from Fantasy Flight Games). I may have missed the answers in the basic rules book because I read it while jumping from one page to another, but I didn’t found the answers.
Can I keep results with Strife while I am compromised (page 30) if I use help and my friends take Strife for me (page 26)?
The text concerning the compromise says (underline mine):
The vigilance attribute of a compromised character (see page 36) counts as 1. In addition, during a verification, a compromised character cannot keep dice containing conflict symbols (to a minimum potential of 0 kept dice).
However, the text in Using Help reads as follows:
during Step 3: assemble and roll the dice pool, if a character performing a test receives help from one or more others, the character performing the test rolls an additional skill die per assistant character who has 1 or more ranks of the skill used, and a ring ring additional per assistance. character who has 0 rank in the skill used. Each player whose character assists must describe how he is helping, and the GM decides if he can contribute.
At the discretion of the Director General, Step 4: Modify the dice rolled, up to an advantage of a helper character can be applied.
Then during Step 5: Choose preserved dice, a character carrying out an assisted test can keep up to 1 additional die per assistant character.
Finally, during Step 6: solve the symbols on the preserved dice, each assistant character can choose to undergo 1 conflict to cancel 1 conflict symbol on the check.
By RAW and due to the order of the stages, it seems that a compromised character cannot keep dice with conflict symbols, but the last paragraph indicates that the symbol is denied while being resolved, not ignored. I understand that the order is like this, so no one takes Strife by rolling an unguarded dice, but if the Strife symbol is rolled, should it be possible to keep it if another person takes the penalty?