How to alternate images left / right using the Views Parity Row module

This good tutorial explains everything except CSS work.
http://gogrow.org/tutorials/views_parity_row

I need to add a CSS class to each line so I can set the left / right alignment accordingly in the CSS style.
The view parameters allow me to define the class ccs in Page: Style Options but this one is always the same for each line. I need the name of the class also to alternate.

I need something like dynamically using the Display mode as class name css.

Output current:

Desired output:

and

Or am I missing something and the CSS work is done in a completely different way?

html – Put Menu Select left in the footer of a modal


Picture:

enter the description of the image here

What I'm looking for is to put the label and the selection on the left side. I am not a bootstrap expert, I tested with mr-car but without result. Maybe it's something simple, which would be logical since I do not know the subject.

EDIT:

The other possible solution is to remove the modal-footer class, add mr-auto to the download button, and replicate the footer style to css.

Although I think it would do more.

android – Make a button with a left and right half

I'm trying to create a button in Android that does different things depending on whether you click on the left half of the button or on the right half of the button.

Some more things than the button Needs to do are:

  • Have 1 to 4 of these buttons in an activity of the same size.
  • Be able to rotate the knob (for example, 90 degrees, 180 degrees so that it is upside down).

I've imagined different solutions and I need to know what would be the best practice.

Option 1: Place 2 buttons inside LinearLayout, remove the spacing that separates them, and then add a view at the top to make it look like a button.

Advantages:

The inconvenients:

  • It sounds like a job and can come back to bite me if I need to change things later.

Option 2: Create a custom view to perform the job.

Advantages:

  • I can build it to fit exactly to my needs.

The inconvenients:

  • I do not know how to do this or where to find how to do this.

Should I choose one of these options or is there another, more interesting solution that I can not think of?

Why are there so many charities that support federal workers who have been unpaid for a month left, yet none …?

You have drawn all the anonymous posters from the section. Strange how they think they are unable to speak honestly without fear of being blocked by other extremists.

Trump claimed the closure early and Mitch blocked all attempts to vote to restore the government. It is obvious that the fault lies with the right.

It may be for this reason that most of the charity work in this case is done by the left. They do not feel guilty but have the power to help the victims of the closure.

Even admit that there are victims undermines the position of Elector Trump.

.

How in the left menu, is the item open?

Read how to create a left menu at
https://bootstrapious.com/p/bootstrap-sidebar#sidebar-4
In my application Laravel 5.7 / jQuery 3 / Blade / Bootsrap 4.1, I created a left menu with 2 menus with sub-elements, it works, but I have not been able to open it .
some menus on the page opening depending on the current page. In the documents mentioned, I read:

How in the left menu, is the item open?

unit – When the motion button is pressed, the shape of the character changes and always moves in the left direction

have a good day. When you press the motion button, the shape of the character changes and always moves in the left direction.

Why does this happen and what is the solution?

enter the description of the image here

enter the description of the image here

Press two buttons to move to the left and the shape changes.

using System.Collections;
using System.Collections.Generic;
use UnityEngine;

Public class PlayerKontrol: MonoBehaviour {

float public karakterHizi = 8f, maxSurat = 4f;
Private Rigidbody2D myRigidbody;
Private animator myAnimator;


private bool solaGit, sagaGit;

empty Awake () {
myRigidbody = GetComponent ();
myAnimator = GetComponent ();

}

void FixedUpdate () {
if (solaGit) {

SolaGit ();
}

if (sagaGit) {

SagaGit ();
}
}

AyarlaSolaGit (bool solaGit)
{
this.solaGit = solaGit;
this.sagaGit =! solaGit;
}

public void HareketiDurdur () {
solaGit = sagaGit = false;
myAnimator.SetBool ("run", false);
}

void SolaGit () {

float Xdurdur = 0f;
float surat = Mathf.Abs (myRigidbody.velocity.x);

if (surat <maxSurat)
Xdurdur = -karakterHizi;

Vector3 yon = transform.localScale;
yon.x = -0.3f;
transform.localScale = yon;

myAnimator.SetBool ("run", true);

myRigidbody.AddForce (new Vector2 (Xdurdur, 0));

}

void SagaGit () {

float Xdurdur = 0f;
float surat = Mathf.Abs (myRigidbody.velocity.x);

if (surat <maxSurat)
Xdurdur = -karakterHizi;

Vector3 yon = transform.localScale;
yon.x = 0.3f;
transform.localScale = yon;

myAnimator.SetBool ("run", true);

myRigidbody.AddForce (new Vector2 (Xdurdur, 0));

}

}

unit – Why do not the right and left buttons work?

Hello, I have a problem right and left button. but it does not move. does not work. Details are available on the photos.enter the description of the image here

My Kontrol player script:

using System.Collections;
using System.Collections.Generic;
use UnityEngine;

Public class PlayerKontrol: MonoBehaviour {

float public karakterHizi = 8f, maxSurat = 4f;
Private Rigidbody2D myRigidbody;
Private animator myAnimator;

private bool solaGit, sagaGit;

empty Awake () {
myRigidbody = GetComponent ();
myAnimator = GetComponent ();

}

void FixedUpdate () {
if (solaGit) {

SolaGit ();
}

if (sagaGit) {

SagaGit ();
}
}

AyarlaSolaGit (bool solaGit)
{
this.solaGit = solaGit;
this.sagaGit =! solaGit;
}

public void HareketiDurdur () {
solaGit = sagaGit = false;
myAnimator.SetBool ("run", false);
}

void SolaGit () {

float Xdurdur = 0f;
float surat = Mathf.Abs (myRigidbody.velocity.x);

if (surat <maxSurat)
Xdurdur = -karakterHizi;

Vector3 yon = transform.localScale;
yon.x = -0.3f;
transform.localScale = yon;

myAnimator.SetBool ("run", true);

myRigidbody.AddForce (new Vector2 (Xdurdur, 0));

}

void SagaGit () {

float Xdurdur = 0f;
float surat = Mathf.Abs (myRigidbody.velocity.x);

if (surat <maxSurat)
Xdurdur = -karakterHizi;

Vector3 yon = transform.localScale;
yon.x = 0.3f;
transform.localScale = yon;

myAnimator.SetBool ("run", true);

myRigidbody.AddForce (new Vector2 (Xdurdur, 0));

}

}

And my joystick scripts:

using System.Collections;
using System.Collections.Generic;
use UnityEngine;
using UnityEngine.EventSystems;

Public class Joystick: MonoBehaviour, IPointerUpHandler,
IPointerDownHandler {

private PlayerKarePare player;

void Start () {
playerHareket = GameObject.Find ("Player"). GetComponent ();
}



public void OnPointerDown (PointerEventData veri) {
if (gameObject.name == "SolBtn") {

} other {

}

}
public canceled OnPointerUp (PointerEventData veri) {
playerHareket.HareketiDurdur ();
}

}

enter the description of the image here

unityscript – Can you help add 2d unit right and left buttons?

can you help me do the right and left buttons?

My player script:

using System.Collections.Generic;
use UnityEngine;
using UnityEngine.UI;
using UnityStandardAssets.CrossPlatformInput;

public class Player: MonoBehaviour {


Private Rigidbody2D myRigidbody;
Private animator myAnimator;
private int skor;
public text toplamSkor;
public highScore text;
public bool sol;
public bool sag;

Private IEnumerator pause (int p)
{
Time.timeScale = 0.1f;
return return new WaitForSeconds (p);
Time.timeScale = 1;
}





    [SerializeField]
    private floating hiz;
sagaBak private bool;

    [SerializeField]
    altinSes private AudioSource;


// Use this for initialization
void Start () {
sagaBak = true;
skor = 0;
highScore.text = PlayerPrefs.GetInt ("HighScore", 0) .ToString ();




myRigidbody = GetComponent ();
myAnimator = GetComponent ();

}

// The update is called once per image
void Update () {
float yatay = Input.GetAxis ("Horizontal");
TemelHareketler (yatay);
YonCevir (yatay);

}


TemelHareketler (float yatay) private empty {
myRigidbody.velocity = new Vector2 (yatay * hiz, myRigidbody.velocity.y);
myAnimator.SetFloat ("KarakterHizi", Mathf.Abs (yatay));

}





YonCevir (float yatay) private
{

if (yatay> 0 &&! sagaBak || yatay < 0 && sagaBak) {

            sagaBak = !sagaBak;
            Vector3 yon = transform.localScale;
            yon.x *= -1;

            transform.localScale = yon;
        }
    }
    void OnCollisionEnter2D(Collision2D other) {

        if (other.gameObject.tag == "altin") {
            other.gameObject.SetActive (false);
            altinSes.Play (); 
            skor = skor + 1;
            SkorAyarla (skor);

            if (skor > PlayerPrefs.GetInt ("HighScore", 0))
{

PlayerPrefs.SetInt ("HighScore", skor);
highScore.text = skor.ToString ();

}
}
}
cancel SkorAyarla (int count)
{
toplamSkor.text = count.ToString ();
}

public void Reset () {
PlayerPrefs.DeleteAll ();


}

public void sol_press ()
{
sol = true;

}
public void sol_break ()
{
ground = false;


}

public void sag_press ()
{
sag = true;

}
public void sag_break ()
{
sag = false;


}






}

AxisTouchButton Script:

using the system;
use UnityEngine;
using UnityEngine.EventSystems;

namespace UnityStandardAssets.CrossPlatformInput
{
Public class AxisTouchButton: MonoBehaviour, IPointerDownHandler, IPointerUpHandler
{
// designed to work in pairs with another axis touch button
// (typically with one having -1 and the other with 1 axisValues)
public string axisName = "Horizontal"; // the name of the axis
float public axisValue = 1; // The axis that the value has
public response floatSpeed ​​= 3; // The speed at which the axis touch button responds
public float returnToCentreSpeed ​​= 3; // The speed at which the button will return to its center

AxisTouchButton m_PairedWith; // With which button this one is paired
CrossPlatformInputManager.VirtualAxis m_Axis; // A reference to the virtual axis as it is in the cross-platform input

void OnEnable ()
{
if (! CrossPlatformInputManager.AxisExists (axisName))
{
// if the axis does not exist, create a new multiplatform input
m_Axis = new CrossPlatformInputManager.VirtualAxis (axisName);
CrossPlatformInputManager.RegisterVirtualAxis (m_Axis);
}
other
{
m_Axis = CrossPlatformInputManager.VirtualAxisReference (axisName);
}
FindPairedButton ();
}

FindPairedButton ()
{
// find the other button with which this button should be associated
// (it should have the same axis name)
var otherAxisButtons = FindObjectsOfType (typeof (AxisTouchButton)) as AxisTouchButton[];

if (otherAxisButtons! = null)
{
for (int i = 0; i <otherAxisButtons.Length; i ++)
{
if (otherAxisButtons[i].axisName == axis_name && otherAxisButtons[i] ! = this)
{
m_PairedWith = otherAxisButtons[i];
}
}
}
}

OnDisable ()
{
// With the object disabled, remove it from the multiplatform input system.
m_Axis.Remove ();
}


public void OnPointerDown (PointerEventData data)
{
if (m_PairedWith == null)
{
FindPairedButton ();
}
// update the axis and note that the button has been pressed in this image
m_Axis.Update (Mathf.MoveTowards (m_Axis.GetValue, axisValue, responseSpeed ​​* Time.deltaTime));
}


public void OnPointerUp (PointerEventData data)
{
m_Axis.Update (Mathf.MoveTowards (m_Axis.GetValue, 0, responseSpeed ​​* Time.deltaTime));
}
}
}

enter the description of the image here

enter the description of the image here

Why not work? What's the problem ? help me. Thank you.

Does the left think they really have a chance against outgoing President Trump in 2020?

Trump is not a sneaker because 95% of all media – including MSM movies, television and fake news – are plotting against him and the leftists are so indoctrinated that "I'm not sure. they really hate it. Why? Well, because it's "literally HITLER" of course.
Trump's internal polls (can not be trusted by police officers) show that Trump far outstrips all competitors. In addition, he is the owner.

Epilogue: Leftists should prepare for POTUS for another 4 years and focus on Pence for 2024

.

mysql – Accelerates the LEFT JOIN with the OR operator in the ON clause

I have a query that uses a LEFT JOIN with an OR operator in the ON clause. When you comment to the OR operator, the query runs in ~ 150ms. With the OR operator kept in the query, it takes more than 80 seconds to run. Does anyone know how to speed this up? Details below.

réponses_fournisseur
+ ---- + ------------- + ------------- + ---------- + ----- - +
| id | internal_id | supplier_id | supplier | price |
+ ---- + ------------- + ------------- + ---------- + ----- - +
| 1 | 100 | 100 | poggle | 10 |
| 2 | 101 | 101 | poggle | 15 |
| 3 | 102 | 290 | lello | 12 |
| 4 | 103 | 370 | chugs | 10 |
| .. | ... | ... | ... | ... |
+ ---- + ------------- + ------------- + ---------- + ----- - +

vendor update
+ ---- + ------------- + ------------- + ---------- + ----- --- + -------------- +
| id | internal_id | supplier_id | supplier | status | timestamp |
+ ---- + ------------- + ------------- + ---------- + ----- --- + -------------- +
| 1 | 100 | 100 | poggle | 80 | 2019-01-15 ... |
| 2 | 100 | 100 | poggle | 100 | 2019-01-16 ... |
| 3 | null | 290 | lello | 80 | 2019-01-16 ... |
| 4 | 107 | 107 | poggle | 80 | 2019-01-17 ... |
| 5 | 112 | null | chugs | 100 | 2019-01-17 ... |
| .. | ... | ... | ... | ... | ... |
+ ---- + ------------- + ------------- + ---------- + ----- --- + -------------- +

For "poggle" internal_id and supplier_id will be identical.

TO SELECT
*
FROM supplier_responses sr
JOIN LEFT (SELECT *
FROM provider_updates su
LEFT JOIN (SELECT)
supplier_id supplierId,
coalesce (internal_id, supplier_id) latest_id,
Max (timestamp) last_timestamp
FROM supplier_updates
GROUP BY supplier_id, supplier_id) most recent
ON suLatest.supplierId = su.supplier_id
AND suLatest.latest_timestamp = su.timestamp
AND suLatest.latest_id = coalesce (su.internal_id, supplier_id)) su
ON (sr.supplier_id = su.supplier_id AND sr.internal_id = su.internal_id)
OR (sr.supplier_id = su.supplier_id AND sr.supplier_id = su.supplier_id)
- O a clause ...
ORDER BY su.timestamp_at ASC;