lighting – Difference in light between Unity 5.5.2f1 and Unity 2019

The lighting is different between Unity 5.5.2f1 and Unity 2019. Please see the attached image.enter image description here

I dislike the way the lighting is done in the 2019 version. Both verions are installed out of the box, without any additions.

What do I need to change / set up inside Unity 2019, in order to have the exact lighting as in 5.5.2f1 version?

DIY Visible light blocking filter (IR passing filter)

Which one is a better option (to block more visible light and to block less IR light), floppy disk or developed unexposed photographic film?

SLR light meter won’t turn off and inaccurate

I had my ricoh xr500 CLA’d a few days ago. I noticed the light meter no longer shuts off and it does not display accurate measurements. Before I had it CLA’d the meter is working fine, the lever also turns off the meter when not in use. Should I open the bottom plate and check?

How do light clients using compact-block-filters get relevant unconfirmed transactions?

There’s no design consideration in Neutrino / BIP157 for unconfirmed transactions, but it’s not as much of a concession with context. A light wallet can effectively do nothing with an unconfirmed transaction, as they can not verify anything about its validity to begin with. At best it is a suggestion that a transaction may have occurred, but this is even weaker than a normal unconfirmed transaction sent to a fully validating wallet.

It has always been an issue with “SPV” wallets that they can be duped into showing completely absurd false data, for BIP37 especially it was completely possible to sniff the incoming filter and dynamically produce transactions paying to the addresses that likely matched it billions of dollars. The client, as dumb as it is, can only show them to the user and hope that common sense prevails.

polarizer – Photographing paintings, what light mods to use and what how to set up linear polarizing filters?

I need to photograph a painting for archival purposes. It has some texture, but not a lot. I have a linear PF for my lens, but I think I need the LPF sheets/gels to go over the strobes.

Question: Do I use basic reflectors or barn doors and attach the filter sheet over one of those to get rid of glare?

OR

Do I use a softbox? (I guess with a softbox you can not use LPF?)

shaders – How to hide player when in Shadow using Unity 2D Light System?

I have been looking for this for a couple of days now and cant find an answer; how can I hide a player when they are in the shadow when am using Unity 2D Light System? I know I can choose not to cast light on objects, but when I do it still shows the object in the shadow. What am looking for is hiding the player completely when they are in shadow, and when the light hits them it would reveal the player. This effect is in the game Among Us, I know that they are using some sort of shaders and they didn’t have 2D light when they were developing it.

So am assuming this would be a shader as well where it would reveal the player when they are in the light and hide them when they are in the shadow. Below are pictures of what I have and what I want it to look like.

This is what I have in Unity
Among Us In Unity With 2D Light

So you can see that the player is not hidden in the shadows, but rather its blacked out.

But this is what am looking to recreate:
enter image description here

You see how the top half of the body which is in the shadow is hidden while the bottom half is revealed because its in the light? This is the effect that I want to recreate.

Is there some sort of Shader or code that can do this? I really been looking for something like this for so long and couldn’t find it. Any help will be really appreciated.

polarizer – Photographing paintings what light mods to use and what how to set up linear polarizing filters?

I need to photograph a painting for archival purposes. It has some texture, but not a lot. I have a linear PF for my lens, but I think I need the LPF sheets/gels to go over the strobes.
My question is do I use basic reflectors or barn doors and attach the filter sheet over one of those to get rid of glare? or do I use a softbox? I guess with a softbox you cant use LPF?
Thank you

dnd 5e – Does Dim Light created by an effect override Bright Light in an area?

Unless the spell, item, ability, etc mentions it specifically changing the level of light in a area/radius, then I would say no, it does not change it. Just think about turning on a dim flashlight outside during the day. It is still emitting light, but it doesn’t make a difference. Now take that same light and go into a tunnel or cave and the dim light matters.

Here is an example of an ability changing the level of light:

The Oathbreaker paladin’s 20th-level Dread Lord feature:

At 20th level, the paladin can, as an action, surround himself or
herself with an aura of gloom that lasts for 1 minute. The aura
reduces any bright light in a 30-foot radius around the paladin to dim
light.

And a spell:

Shadow of Moil:

The shadows turn dim light within 10 feet of you into darkness, and
bright light in the same area to dim light.

To clarify, though: For some spells or effects, such as the Twilight Domain’s Channel Divinity, it is possible to be in the area of dim light from a spell/effect and be affected by it even if you are in an area with bright light… Because magic in D&D does not follow our world’s physics to a T.

lighting – How to research flicker free controllable continuous RGB light sources?

I’m currently looking for controllable, continuous RGB light sources which can be used for fotography in terms being free from any PWM artifacts or flicker.

I’m not asking for actual products (though I’d be glad to have some examples) but for the terms I have to search for since my research didn’t come up with much useful results.

Are there dimmable/controllable RGB LED based lights which are free from flicker? Or do I have to be satisfied with just very high PWM frequencies?

Are there terms for every-day indoor light sources which meet “photography requirements”? I.e. what do I have to look for if I want to know if a given Non-Photography-Light (e.g. Philips Hue) is flicker free and suitable for photography in general?

I’m asking because I want to use light sources I’m surrounded with for photography and because I’m very sensitive to flickering lights in general.

unity – Why light baking has too many big blocks

I’m baking baked indirect lightmap, but the result is terrible as you can check on the ground, too big white blocks, and one area on my object missing that I can see the internal of the object.What could be the reason, I’ve tried to change some values in the inspector, no changes, the current object is about 10*15 units.