macbook – Why does my BootCamp have a lower Internet connection speed than the Mac version?

I'm using a MacBook Pro (15-inch) with Mojave OS and BootCamp with Windows 10. I recently purchased a Thunderbolt Ethernet adapter to Gigabit. After connecting, I could select 1GB of speed and duplex when I started it as a Mac. and the speed test would indicate that I have a download speed of about 940 MB. However, if I started it in BootCamp, while the state of the internet connection indicates that I have 1 GB, the speed test would indicate that I did not have it. a download speed of 380 ~ 500 MB.

I connect it directly to my modem. In reality, the properties of the adapter under Windows do not allow to select 1 GB, but only 10/100 Mbps in full duplex / half duplex mode or auto negotiation. I have Auto for that. Some additional notes: I have a 1 Gb service plan offered by the ISP and the regular laptop of my family could also reach a speed of 900 mb once connected.

Do you have any ideas on how to get the same speed in BootCamp?

Mac App – Imagenomic Portraiture for PS 3.5.1 Build 3518 mscOS | NulledTeam UnderGround

Imagenomic Portraiture 3.5.1 Build 3518 | macOS | 8 mb

Portraiture for Photoshop eliminates the tedious manual work of selective masking and pixel-by-pixel processing to help you achieve excellence in portrait retouching.

Adobe Photoshop CC 2015.5 / 2017 / 2018/2019
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Portraiture for Photoshop eliminates the tedious manual work of selective masking and pixel-by-pixel processing to help you achieve excellence in portrait retouching.
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Can I use the source Ethernet packet MAC for the UDP response instead of the ARP search?

I'm working on an integrated platform with very limited resources, where I have to build my own Ethernet frames.

If I need to respond to a UDP request with a UDP response, is it always do not OK to simply return the response to the source Ethernet MAC address of the request packet instead of performing a full ARP search of the source IP address?

In this case, a list of concrete examples in which a response should be sent to a MAC address different from that of the request would be very useful.

Clearly, if the sender of the request has changed his own MAC address right after sending the request, it would be a trivial example, but ignore this case.

My notes disappeared when I connected my notes from my Mac Pro to the cloud. How can I recover these missing notes?

How to recover lost notes missing

Mac App – Reallusion Cartoon Animator 4.01.0618.1 macOS Pipeline | NulledTeam UnderGround

Reallusion Cartoon Animator 4.01.0618.1 macOS Pipeline | Incl. Resource Pack | 919 MB
Cartoon Animator 4 (formerly called CrazyTalk Animator) is a 2D animation software designed for input ability and productivity. You can transform images into animated characters, control characters with your expressions, generate a text-to-speech animation from audio, perform 3D parallax scenes, produce 2D visual effects, access content resources, and use a complete photoshop pipeline to quickly customize characters and create content.

Brand new in Cartoon Animator 4:

ANIMATION OF ENHANCED CHARACTERS
This WIP 1 shows how Reallusion has made 2D character animation more accurate, more powerful and more intuitive yet. No more gliding, sinking or floating problems, the new Smart IK / FK system does not just switch automatically, it makes it possible to create incredibly easier cartoon animations. Laying with lockable effectors gives you the power to accurately animate characters with scene interaction. In addition, you can perfectly match the motion files with different body shapes in our motion library, even adjusting the character's stride or changing the kind of movement.

Smart IK (inverse kinematics)
The simple and functional design distinguishes Cartoon Animator from other 2D animation tools. The intuitive 2D in IK / FK systems automatically switch invisibly, so the character pose for animation is a fluid and logical process. Simply lock the character's feet for a perfect, non-slippery foot contact, and lock the character's hand for precise interaction with the props or stage.

Easy editing of IK
– Stretches, squats and hip rotation simplified by moving the hip bone.
– Feet and hands easy to lock for unlimited movement possibilities.
– Position character effectors for precise IK interaction.
– Preserve or reverse the direction of joint curvature during animation editing.

Intuitive IK / FK switch
– Perform drag-and-drop effects for IK editing, directly rotate the joins for FK editing.
– Intuitive editing by pose without changing IK or FK mode.
– A transformation timeline track can retain the end effector constraints and its effective scope.
– Define the keys only on the selected body parts or on the full movement layers of the body.

Stretch Animation
– Freely lay end segments of any character – head, hands and feet.
– Expandable median segments with elastics like elbow, waist, knee.
– After releasing the stretch, the segment can resume its original length.
– Stretch the neck and torso parts by locking the hands and feet.
– smoothly interpolate stretch animation and add a motion curve for control of timing.

Accurate interaction between the scene and the character
– Lock hands and feet to interact with objects in the scene with precision.
– IK strains – use "Keep the rotation of effort" to tilt the wrist or fold the wrist, or use "Keep the angle of the effector" to maintain the angle of the feet on the pedal of the skateboard or the bike.
– Use the "Keep the Fold Direction" option to make sure that the character's elbow or knee is always bending in the right direction.
– Lock your hand and feet to create a creepy spider-like motion.

Works with all kinds of cartoon characters
– Fixed animation of back knee flexion for quadruple animals.
– Use Shift + Drag to change the length of the bone between two bone segments, producing a uniform transformation effect such as the movement of the gorilla's arm.
– The same effect can apply to breathing animation or neck stretching.
– Use the rotation of the final effector to allow the dog to sit naturally.

Smart Motion Retargeting
A unique animation feature automatically translates movements into different character styles with different body scales. Smart Motion Retargeting correctly applies the collected motion files to different body shapes, automatically aligns the characters on the motion pose, regardless of its initial pose settings, innovatively creates different styles of motion performance.

Adapt movements to any character scale
– More problems of foot slip, sinking or floating caused by the difference in the scale of the characters' bones.
– Library animation applies perfectly to all types of template characters.
– Works with all model-based movements – human biped, quadruped, wings, bones of the spine.

IK Motion Creative Varieties
– Align character bones automatically with motion data, regardless of the initial pose setting of the character.
– Recalculate the initial pose shift of the character for precise editing of the animation.
– Change the stride of characters or arm distance by changing the overall scale of motion data.
– Adjust the end effector bone ratio for precise character-to-object interaction.

Create an IK rig
Generate 2D animated characters ready for IK, CTA4 provides standardized IK controls for model-based characters. We also added the Auto IK rig for characters imported by Photoshop. For free characters created, users can now create a custom graphical interface from the Custom Rig GUI.

Auto IK Rig
– Auto IK Rig for imported Photoshop template characters (PSD).
– Works for all character models – Human, Quadruped, Wings, Spine.
– Default Human End effect presets – tip, ankle, finger and wrist
– Free to add an IK lock to certain bone segments
– Automatically assign end effectors to free bone characters, thus allowing for a custom IK definition

Custom graphical interface
– Capture a character with a custom pose to create a character GUI.
– Import an image file as a custom image.
– Move and place the effector locks for an ideal layout.
– Specify the size of bone, segment enabled / disabled in the UI display.

Creation of 360 heads
This WIP 2 shows how Reallusion crosses the boundaries of 2D art and offers 2D animators a convenient way to create characters with advanced animation and vivid expressions. The evolution of 360 simplifies the workflow for the creation of heads, the configuration of expression and directly at the heart of the animation with the key editing face, puppetry and the timeline system. In addition to launching a set of 360 assets and a new professional animation library, users also have the ability to convert existing content into 360 heads with a full range of motion.

Quickly turn a 2D face into a 3D head
3D Head Creator turns 2D images into stylish 3D characters with movements of up to 360 degrees for extremely rich performance. Round-trip integration of Photoshop for editing multi-angle characters in and out of 3D Head Creator.

Anchor Nine Head – Turning directions
– Inherit basic angle settings from the quick configuration
– Transform and deform head sprites for a perfect 3D turn
– Optional FFD resolution from 2×2 (perspective correction) to 5×5 (precise shape definition)
– Masking functions outside the face to create 3D illusion

Smart Designs to speed up multi-angle adjustments
– Copy and paste the definition of the angle
– Install the mirrors from one side to the other, invert or replace the sprites to meet the angle requirements
– Onion peel – correct placement of the sprite with reference of neighboring facility
– Average – averages the angle adjustment value from two selected points

Add additional decorative objects
– Besides the main features of the face, users can freely add other decorative elements
– The cat has mustaches and the band of the nose perfectly mixed at the base of the spinning head
– The same techniques can be used to accent a 3D effect with layers of light and dark tones

Definition of the free angle – up to 360 °
– More than creating a spinning head, you can give a complete turn to a simple shaped creature, even a moody bird
– Add freely angle points to configure the appearance of the character when the head is spinning
– Each angle contains data on the transformation, deformation, and sprite change of the sprites.
– A total of 25 optional angles is provided and a perfect 360 ° character can be achieved by correctly adding the angle definition for horizontal and vertical turns

360 head design with Photoshop layers
– Complete PSD back-and-forth workflow to CTA for 360 head creation
– The PSD character template is extended with corner layers for sprite change
– Use multiple layers of image to accentuate the depth, such as the nose of a hog
– Build the layer hierarchy using a simple naming rule, for example. Parent> Child
– The 360 ​​Head Creator can generate and return angle definitions to Photoshop. New PSD layers are generated for 360-degree adjustments.

Configuration of the 3D expression
– The Cartoon Animator expression setup is improved for the new 360 performance
– Transform and distort facial sprites to create 3D type expressions
– Turn on Smooth mode to get an animation of extremely smooth face shapes
– Easily guide the movement of the head using Gizmo
– Combine with Key Key Editor Editor for amazing results!

New generation of 360 creative assets
– Shuffle and match facial features to create new 360 ° characters
– Dynamic hairstyles and accessories can also include multiple viewing angles
– Combine 360 ​​Head with a selected body style for a perfect Smart IK animation

360 animation controls and timeline
– Head Turn Gizmo – Easily guide the direction of the head with the help of the mouse cursor, a quick way to set the tempo of the animation
– The face key editor superimposes precise facial expressions. You can perform a detailed adjustment by selecting the facial features, choosing from a list of expressions and customizing with the help of muscular morphing sliders.
– Face Puppet is improved to generate expressions with dynamic headwinds
– Use transform and distort to exaggerate the cartoon's performance

Recommended configuration:
* MacOS 10.11.5 or later
* Intel Core i5 processor at 2.6 GHz or higher
* 8 GB of RAM or more recommended
* 10 GB of free disk space or more recommended
* Display resolution: 1440 x 900 or more
* Graphics card: Nvidia GeForce GTX 650 or higher / ATI Radeon HD 5770 or higher
* Video memory: 2 GB of RAM or more recommended

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MacOS – Mac OS Recovery: Disk Utility Always Partitions the SSD

I'm trying to recover my Mac OS installation. When I erase my drive in the disk utility, instead of only seeing a partition, it shows me a disk named APPLE SSD SM056L Media, with a partition called Macintosh HD. I am used to seeing the Macintosh HD. Even if I press erase on the APPLE SSD, it stays in this state and only formats the disk grouped below. Is it a problem?

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linux – Unable to download .p12 certificate from a local Mac on a remote crawl server on AWS ec2 – bitnami

I know how to download the .p12 cert for iOS push notifications – via Heroku or Back4App.
However, my Parse server is hosted on an ec2 AWS instance with a Bitnami image.
Therefore, I can only interact with my server via my device.
I have tried to download the PFX (.p12) from my local machine via scp something like this:

scp -i /Path/To/My/Certificates.p12 ubuntu @ server_ip: / home

but I receive the following error in the terminal:

Load key "/Path/To/My/Certificates.p12": Invalid format ubuntu @ server_ip: permission denied (publickey).

Unfortunately there is poor documentation on how to download p12 files without GUI, like Back4App / Heroku.

I would be so very happy if someone could help me on this.

T.I.A

macbook – How to create a bootable USB flash drive on a Mac?

If the method supported by Apple to use the createinstallmedia tool does not work, you can try other options below:

With OS X El Capitan, Yosemite or Mavericks, you can use a USB flash drive or other removable media as the boot disk from which to install OS X.


Really, try the above if you can, but instead, here is a simple recipe to create a USB version of the OS X + installer related tools. (Migration Assistant, Disk Utility, Network Utility, Terminal (which automatically mounts your internal drive as needed), Firmware Utility, and Password Reset Utility.

1) Use Disk Utility Backup / Restore to create the desired image on a favorite Snow Leopard DVD on a GUID USB drive in HFS + format. Usually, I first create a DVD IMG, but it should work in one shot. Monitor Restore Errors – You May Need the Disk Utility Menu Command Images -> Scan images for restoration … before restoring an IMG to the USB drive.

2) Bless the USB drive by selecting it on the boot floppy disk or using the command line. (Note – the man page for bless can be moved, but the drive still runs on Mojave to bless another boot. You can not set this as the default startup with System Integrity Protection, but for this use, ben should still work.

It's not that difficult to create a bootable and much more secure image for DIY. It also avoids downloading commercial software from the Internet. Happy media that changes everything!

If you just want a bootable USB stick, just install OSX on this volume – disable any extras you may not need. You can have your USB key on one side and your USB installation disc on the other so that your bootable drive makes sure all Air drivers are on your USB bootable drive (which is often a problem when you use the image from another installation.Sometimes the drivers are not all there on the older versions of the OS)

The best thing that I know when you do not have enough USB space to create the final update version is to stage the boot image by installing it from your computer. first on a 25G partition on an external hard drive.

You can finish the installation with a lot of free space on the SH, run all the latest updates as your installer (for example, 10.6.8), create an administrator account, install the tools and install them. applications you need. At the end of the process, you erase unnecessary items. DaisyDisk or WhatSize will show you all the large files and libraries. You can safely get rid of many iLife software and associated application support. WhatSize offers many options for deleting unnecessary files, locations and PPC code. Once you have reduced the boot image on the HD partition, use the trick below to get it to the USB drive. Leopard was a tight fit in 8G but Snow Leopard is lighter and does not need so much diet.

Edit: Here are the terminal commands to launch your own installation program, like the one (read-only) that came with the current MacBook Air. I have a Snow Leopard DVD as / dev / disk5 and my USB drive is / dev / disk6. The diskutil and asr man pages are useful if you have problems or if you have different needs from a basic drive to a partition.

$ diskutil list
/ dev / disk5
#: TYPE NAME SIZE IDENTIFIER
0: Apple_partition_scheme * 7.8 GB disk5
1: Apple_partition_map 30.7 KB disk5s1
2: Apple_Driver_ATAPI 1.0 GB disk5s2
3: Apple_HFS Mac OS X 6.7GB Installation DVD, Disk5s3
/ dev / disk6
#: TYPE NAME SIZE IDENTIFIER
0: * 8.5 GB on the disc 6
$ diskutil partitionDisk disk6 GPT HFS + MacUSB 100%
Started to partition on disk6
Disassemble the disk
Creating a partition map
Waiting for records to reappear
Formatting Disk6s2 on Mac OS Extended with MacUSB Name
Finishing partitioning on disk6
/ dev / disk6
#: TYPE NAME SIZE IDENTIFIER
0: GUID_partition_scheme * 8.5 GB on disk 6
1: EFI 209.7 MB disk6s1
2: Apple_HFS MacUSB 8.2 GB disk6s2
$ sudo asr restore --source/dev/disk5s3 --target / dev / disk6s2 --erase
Validation of the target ... done
Validation of the source ... completed
Clear the contents of / dev / disk6s2 (/ Volumes / MacUSB)? [ny]: y
Validation of sizes ... done
Catering .... 10 .... 20 .... 30 .... 40 .... 50 .... 60 .... 70 .... 80 .... 90 .... 100
Checking of .... 10 .... 20 .... 30 .... 40 .... 50 .... 60 .... 70 .... 80 .... 90 ... 100
Raise the target volume ... done
$ sudo bless --mount / Volumes / Mac  OS  X  Installer  DVD  1 --setBoot

NOTE: The USB drive has been renamed to be identical to that of the installer, and the mount point in / volumes has a space and a 1 added at the end.

Note: SIP ensures -SetBoot Some of the above commands will fail. Delete this part and / or ignore the errors. You will need to select the USB in a different way than having been able to execute a one-step command. This is another reason to simply use createinstallmedia from Apple to do that.

Mac App – Affinity Publisher 1.7.1 macOS | NulledTeam UnderGround

Affinity Publisher 1.7.1 Multilingual | macOS | 459 mb

Bring your vision to life with Affinity Publisher, the next generation of professional publishing software. From magazines, books, brochures, posters, reports and stationery to other creations, this incredibly smooth and intuitive application gives you the power to combine your images, graphics and text to create beautiful layouts ready to be published.

With essential elements such as master pages, overlapping page overlays, grids, tables, advanced typography, text flow, complete business impressions, and other amazing features, Affinity Publisher has everything you need you need to create the perfect layout, whatever your project.
+ Double page spreads
+ Live master pages, including nested master pages
+ Image Frames with Smart Scaling Options
+ Text wrapping with filling control
+ Custom shaped text frames
+ Link several blocks of text in your document
+ Advanced Guides, Grids and Snapshots
+ Custom tables and table formats
OS X 10.7 or later 64-bit
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