Rpg as texas hold-em without being too malunous to play against

What would be the best way to create Texas Holdem (and the AI ​​for that) without being too strong to play against and also have a way for the AI ​​to "cheat" (that is, to ie that the game gives good cards to the AI ​​on the river / draw) according to luck with always being fun to play against? Players would not have such an advantage (although they may have some manual cheat options to compensate for the natural "odds" of AI opponents).