networking – Unity Mirror Network Transform not working

I am having an issue with Mirror’s network transform component in unity. Players cannot see each other move, and in the inspector window only the host’s player moves (this is not updated to the connected player though). In the inspector window you see a sphere moving and facing in the direction of the connected player (I did not program this so it must be Unity trying to tell me something) as per the picture below. Notice the grey ball moving in the left screen (The grey ball in the right screen is just a placeholder for the player's hand, ignore that)

Any help is much appreciated as there doesn’t seem to be anybody that I can find online with a similar problem.

Thank you!

dnd 5e – Are the “power word” spells an attack, and how do they interact with mirror image?

Mirror Image (p260 PHB) Says:

Each time a creature targets you with an attack during the spell’s duration, roll a d20 to determine whether the attack instead targets one of your duplicates….

….A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects.

Power Word Spells (p266-267 PHB)say:

You utter a word of power that can compel one creature you can see within range…

…Otherwise, the spell has no effect.

I can see this going one of two ways.
Either Mirror image has priority and you roll to see if a reflection is targeted by the Power Word Spell in which case it has no effect.


Power Word has priority and because you see the target even tho there are duplicates, the power word effect takes place and ignores mirror image.

Which is correct?

dnd 5e – What’s the point/advantage of a steel mirror?

Because it was cheaper than a silver mirror, originally

One of the things the D&D 5e tried to do during development was “unify the editions” somewhat. If you reach back to 1974 and the Men and Magic book’s equipment list (page 14), you find:

Steel Mirror / 5 gp
Silver Mirror, small / 15 GP

In play, the steel mirror was more durable, but depending on whom your DM was, it may or may not have been “as good” as a silver mirror. The biggest benefit when originally outfitting your dungeon delving character was that it cost less, which allowed you to perhaps by better armor for your character or a few more flasks of oil. Everyone rolled the same 3d6 x 10 for starting gold, so having to pick your starting equipment was a case of shopping on a budget.

Each player notes his appropriate scores, obtains a similar roll of three dice to determine the number of Gold Pieces (Dice score x 10) he starts with, and then opts for a role. (Men and Magic, p. 10)

In mosts games that I played in that era, they were functionally identical. The amount of verisimilitude engaged in at a given table will inform how a DM chooses to differentiate them functionally, if at all, in D&D 5e.

Why was that distinction made? The game was allegedly set in some vague “medieval time” but with the swords and sorcery literaty genre, Renaissance era norms and trope are not uncommon to find as well as anachronisms.

Glass-fronted (silvered) mirrors existed back to Roman times, but were
not common. Polished metal mirrors were much more common during the
middle ages. (Thanks @Blckknght)

Note that historically decent glass mirrors appeared in Renaissance.
(Thanks @Mołot)

dnd 5e – Is there a way to get more than 3 mirror images from levels 1-10?

There are a couple different spells and abilities that give additional illusory duplicates

Cleric of the Trickery Domain

The Trickery Domain offers an additional Channel Divinity option to Invoke Duplicity:

As an action, you create a perfect illusion of yourself that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell).

At a later level, you can get more duplicates:

At 17th level, you can create up to four duplicates of yourself, instead of one, when you use Invoke Duplicity.

Wizard of the School of Illusion

Illusionists get the ability Illusory Self at level 10:

you can create an illusory duplicate of yourself as an instant, almost instinctual reaction to danger. When a creature makes an attack roll against you, you can use your reaction to interpose the illusory duplicate between the attacker and yourself. The attack automatically misses you, then the illusion dissipates.

Fighter of the Echo Knight Archetype

Explorer’s Guide to Wildemount introduced a new fighter archetype called the Echo Knight which has the ability Manifest Echo:

You can use a bonus action to magically manifest an echo of yourself in an unoccupied space you can see within 15 feet of you. This echo is a magical, translucent, gray image of you that lasts until it is destroyed, until you dismiss it as a bonus action, until you manifest another echo, or until you’re incapacitated.

At level 18, you can get more duplicates:

You can use a bonus action to create two echoes with your Manifest Echo feature, and these echoes can coexist.

Major Image

While it doesn’t serve any additional purpose other than the illusion itself, major image can create an illusory copy of yourself:

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted.

error – Canon 80D – problem locking the mirror

I have a Canon 80. Purchased last August, still under warranty. I have never let it down, I have never been exposed to high humidity / cold / heat / dust. I have always treated it with great care.

Yesterday I used it for quite a while to take videos. Each video lasted less than 10 minutes on average. Maybe a little over an hour of taking overall video, but the camera has been on longer. I also took 3 photos (but in liveview mode). Everything worked as usual. The room temperature was around 24 degrees, nothing extreme.

This morning when I tried to take a picture in the viewfinder, the camera apparently locked.
After pressing the shutter, the image was not previewed and none of the controls would no longer work. I turned it off and heard the mirror unlock. I turned it back on and took pictures in live view mode, everything is fine.

I checked in the menu and deactivated the mirror lock (I had activated it during a previous session).
With mirror lock disabled, viewfinder shooting works properly.

Activating the mirror lock again caused the same problem: shooting in the viewfinder locks the camera. When activating the shutter, you may hear a small mechanical noise but not the full sound that I usually hear. After restarting the camera, I checked to see if the photo had been taken. This was not the case.

Previously, I used mirror lockup a few times and it still worked well.

What I would like to ask is: should I check any other parameters that would explain this behavior or should I just contact Canon service for repair?

Thank you

dnd 5th – Can you launch Mirror Image twice on successive rounds and have 6 duplicates of yourself instead of 3?

I consider that several uses of the spell would overlap and that, as indicated by the rules, the strongest current effect would be applied … So, I made a simple table considering how 2 uses of 39; mirror images in sequential turns would work and how the attacks would affect them. The colors represent from which of the spells used is the image currently seen.

More explanations

In this case, the colors represent each use of the "Mirror Image" spell, that is to say that each time a spell slot and an action were spent to cast the spell (in the 39; example, the spell was cast twice, the first time on turn 1, and the second time on turn 2).

The blue color represents the images created by the first use of the spell (I called it "A"), and the green color represents the images created by the second use of the spell (I called it "B" ").
The column "Total visible images that the enemy sees in the current round" represents the amount of mirror images that would be visible to people watching the caster, and the colors of the cells in this column are used to indicate if the images come from the first use of the spell (A) or the second use of the spell (B).
To summarize, the main mechanical effects of two subsequent uses of the fate of mirror images would be the following:

1st: Two turns must be spent to cast the spells.

2nd: Each group of images would have "an extra life" (which means that each "amount of image" should be "killed" twice to reduce the amount of images by 1).

The second effect is important because it represents a very interesting momentary buff for the escape of the caster, taking into account the effects of having the highest number of duplicates for a longer period.
Here is a copy of part of the spell description that indicates the chances of redirecting an attack to one of the duplicates, depending on the number of duplicates still visible:

If you have Three in duplicate you have to launch a 6 or more switch
the target of the duplicate attack. With of them duplicates you have to roll
a 8 or more. With a in duplicate you have to launch a 11 or more.

Basically, each use of the spell gives the caster an additional turn from each group of duplicates or an additional attack in the same turn from each group (the group of 3 duplicates, the group of 2 duplicates and the group of 1 duplicate).

It's also worth considering that maybe 3 or more subsequent uses of the spell could also be relevant, but only until the number reaches 10 (that's when the first use of the spell would expire naturally and the subsequent uses of the spell would not overlap more than 10 at a time, with one use of spell expiring on each subsequent turn – which would force the caster to spend his action casting the spell over and over again, each turn to keep the 10 "lives" for his group of 3 duplicates). The number "10" is however relevant, because in this turn, after having cast the spell 10 times, the caster could receive 10 attacks without reducing its quantity of 3 visible images (which maintains the highest chances of redirecting the attacks towards one of the images). even if the 10 attacks each succeed in "killing" an image). Think of it as an extremely situational landscape where the caster has 10 turns to prepare to rush into an extremely dangerous area with lots of potential enemies (not to mention the huge amount of locations spells / scrolls or other forms of casting that spell that would be necessary). I am not sure to make a chart for this, but I think the idea is quite funny.

I am the Dapper Dino Mirror tutorial but I cannot call any of the network manager methods

I have copied and pasted his script but all the methods he used are not called and are just underlined in red, this also indicates that no suitable method was found for replace each of them and i have no idea why pls help.

dnd 5e – Does Mirror Image allow a stealth attack?

A sneak attack requires "another enemy". Mirror images are no different from you; they are in your space and "move with you", so they don't show Additional threats.

In general, there is no strict definition of "enemy" provided in the PHB, but it is often used interchangeably with "hostile creature". So, as you continue to find ways to activate Sneak Attack for your Arcane Trickster, consider the Sneak Attack rule as:

You do not need an advantage on the attack roll if another creature hostile to the target is within 5 feet of him, this creature is not incapacitated, and you have no disadvantage on the attack roll.

Mirror images are not hostile creatures, so it won't work. The RAI to allow sneak attacks without benefit when an enemy is adjacent to the target is clearly that sneak attacks are facilitated by the thug supplementing the other members of the group in combat, so low level illusions do not cut it . Note that you no need to be in melee; you can step back and fire missile weapons as your ally gets closer.

(As a general suggestion, I would work on using the spells of your Arcane Trickster to buff you / teammates and make sneak attacks from a distance rather than trying to operate sneak melee attacks without teammates to help you).

sg.symplectic geometry – Mirror symmetry for $ C ^ * $

Liouville's collector $ T ^ * S ^ 1 $ is said to be "mirror" of the complex variety $ C ^ * $. (see for example conference 7 here:

This is manifested in the fact that the Fukaya category wrapped in $ T ^ * S ^ 1 $ is almost equivalent to (an improvement of dg) the category of coherent beams on $ C ^ *.

Given a fiber $ F_x subset T ^ * S ^ 1 $, we can calculate that $ operatorname {Hom} _ { operatorname {Fuk}} (F_x, F_x) = mathbb {C} (x, x ^ {- 1}) = operatorname {Ext} ( mathcal {O} _ { mathbb {C} ^ *}, mathcal {O} _ { mathbb {C} ^ *}) $.

It is therefore said that the fibers are "mirrors" of the structural sheath.

Two (related) questions that bother me:

(i) is there a systematic / functorial way of constructing a functor $ operatorname {Fuk} (T ^ * S ^ 1) to operatorname {Coh} (C ^ *) $? My understanding is that the "Family Floer theory" program builds this in the context of compact toric varieties, but this story does not seem to apply here on the nose (for example, it involves a rigid analytical geometry and does not do not involve wrapped Fukaya categories, at least not in the articles I found).

(ii) the story above seems to rest a lot on the fact that the Fukaya category is defined on $ mathbb {C} ^ * $. In general, the Fukaya category is defined on a Novikov ring; since $ T ^ * S ^ 1 $ is correct, we can also use $ mathbb {C} $-coefficients using a resizing "trick" described at the top of p7 of these notes:

Does the story still work with the Novikov coefficients? What changes?

usability – When to use the reverse arrow / mirror cursor?

I also noticed this and I think Outlook does this to prevent the cursor from unnecessarily blocking the content of the email message. Note that this behavior is induced in the left margin of the e-mail message. Microsoft Word exhibits exactly the same behavior, so I wouldn't be surprised if it came from there and was then ported to Outlook. My theory is that this behavior is inherited from old or very old versions of Windows. The standard VGA resolution is 640×480. VGA would have always existed (although declining in popularity) when Windows 95 was introduced. Note that the standard size of the Windows cursor is 32 x 32. In VGA resolution, the cursor occupies 5% of the horizontal surface available (although because the cursor does not completely fill its 32×32 allocation, it is less convenient). So my theory is that because the cursor covered so much more information available on the screen, removing it from the user's path was considered more valuable than it would be. today. I like this theory even if I haven't done anything to support it.

Specifically, unless you have a very specific reason to change the orientation of the pointer, don't do it. Now that the displays are much more information dense, the sliders don't interfere much with user interactions. Unnecessary animations distract users and the mirrored cursor will make no sense to any user who has not read the user guide for your product (i.e. everyone).