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MervinROX
Reviewed by MervinROX sure
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2019 zb
2019 zbhttps: //i110.fastpic*****big/2019/0605/80/15f4b542051e5e476267fce4480b5580.jpg i i i 4 2009.. , & # 39;,. 18, Pinterest. ) -. "(.) 25. Science and Education: A New Dimension Philology, V (33), Issue: 123, 2017 .com, .- – 64,.,, .4: 52h 05182019 608, -., 17:30, 01:35, "3", 00:40, "" 16:00, -32 .-,., 9, 2015.
Evaluation: 5

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webgl – Fragmente shaders shapes no to mix colors

I'm trying to create shapes in a Fragment Shader. I've finally managed to handle it, but unfortunately the colors are getting blended instead of being superimposed places. This is my fragment shader code:

                uniform floating time;
uniform resolution vec2;

float shape (2 m end, float radius) {
st = vec2 (0.5) -st;
float r = length (m) * 2.0;
float a = atan (st.y, st.x);
float m = abs (mod (a + time * 2., 3.14 * 2.) - 3.14) / 3.6;
float f = radius;
f + = (sin (a * 10.) * 1 * pow (m, 2.));
returns 1.-step (f, r);
}

main void (empty) {

vec3 yellow = vec3 (1,0,1,0, 0,0);
vec3 red = vec3 (1,0,0,0, 0,0);
vec3 blue = vec3 (0,0,0,0,1,0);
vec3 pink = vec3 (1,0,0,0,1,0);

vec2 st = gl_FragCoord.xy / resolution.xy;
vec3 color = vec3 (form (st, 0.8)) * blue;
color + = vec3 (form (st - vec2 (0,2), 0,8)) * yellow;
color + = vec3 (form (st - vec2 (0,1, 0,0), 0,8)) * pink;

gl_FragColor = vec4 (color, 1.0);
gl_FragColor.rgb * = gl_FragColor.a;

}

I wonder if my mistake is related to a mix problem or just something I miss.

This is my shadertoy: https://www.shadertoy.com/view/WtS3RD

usability – Best practices or examples of mix and match functionality on a fashion e-commerce?

Customers can combine several pieces of the same set / collection (for example, a bra and panties in lingerie or parts of a formal suit) or freely choose parts of an outfit. A set or piece can also be presented in a different fabric. color, pattern or design. This can be divided – as visually as by gestures – into a selection of horizontal and vertical variants.

children's games

Classical dress up games of classic paper dolls mix & # 39; n & # 39; match or pick 'n' mix usually consist of 3 vertical parts: eyes, nose, mouth or head / hat, body / top, tail / bottom, but you will also find 2 or 4 pieces and a horizontal alignment.

My first intuitive design would be to copy this approach and allow users to change elements by vertical section or horizontal style. The example related to the question includes only the upper and lower parts.

Outfit generator combining 5 elements
(source: teamsugar.com)

Outfits in these sexist lifestyle / lifestyle magazines often consist of a standard set of components, something like main (top, dress, shirt), jewelry (earrings, necklace, ring), accessories (gloves , glasses, hat), tights (skirt, pants, tights), shoes (socks, shoes). Since clothes are worn in multiple layers (which do not always fully cover the lower layers) and their rear and side views can also be decisive, this is a non-trivial design task. Magazines tend to show pieces next to each other (instead of superimposing them) and a photo of a manikin or model or starlet wearing the outfit.

Inventory of characters Diablo
(source: blizzard.com)

Another less obvious example to look at is computer games. The inventory view of classic RPGs usually allows the player to put clothes, armor and weapons on his character. Elsewhere, avatars can be designed and dressed even more freely, but a commercial site will probably not have or need bright 3D models of all its items in stock.

Where to find a "song mixer" that can mix parts of several different songs?

Hello, I have a friend who is getting married and he wants to have a very "unique" music as he enters and goes to the altar.

He wants a few seconds of the popular chorus of several songs to be mixed in a biting sound of 20 to 30 seconds.

Does anyone know how to do that? Or is there a service or something we can hire to do it?

Thank you!

unit – Mix animations with different properties

Maybe there are tons of questions about it but I do not know what to look for. I have 2 animations, one aimed at a weapon and the other pulling.

When I aim the weapon, I only animate its position up and slightly to the left, so that it is facing the camera.

When I shoot, I just turn it a bit on the x-axis.

My problem is that when I shoot when the weapon is directed (up and to the left), the entire weapon holder returns to its original (non-target) position.

I thought that when I come to animate the position in a clip and that rotation in another, I can mix them. Am I on the wrong path or just doing something wrong?

Thank you

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by: dragon182
Created: –
Category: Link Building
Views: 87


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Algorithms – How to mix a large dataset without touching each line?

Let's say that I have two large groups of users with an equal number of lines and that I want to match them randomly and one by one (one of the first table, one of the second), I will d & # 39; First I have to mix one of the two sets, because I have to do it every x hours and I do not want the matches to be the same each time. The problem is that, as noted, they are large and I do not want to do a for loop when I set up a random read method. Ideally, I'd like a function that takes an index from the first array, as well as a randomly generated key and returns me the corresponding index.

My problem is that I do not know how to generate such a key. I do not even know if it is possible or what to look for.

css @import does not work with laravel mix

I have a css file in which I import other css files using @import. When I compile this css file using laravel-mix, I can not import the included css files after compilation

I have the following css stored in
resources / css / icheck / all.css

/ * skin of iCheck plugins
----------------------------------- * /
@import url ("minimal / _all.css");

@import url ("square / _all.css");

@import url ("flat / _all.css");
@import url ("line / _all.css");
@import url ("polaris / polaris.css");

@import url ("futurico / futurico.css");

And here is my webpack.mix.js

mix.js ('resources / js / app.js', 'public / js')
.sass ('resources / sass / app.scss', & # 39; public / css & # 39;)
.styles (& # 39; resources / css / icheck / all.css & # 39 ;, public / css / icheck.css & # 39;)

Now when I run & # 39; npm run dev & # 39; command, you have to copy the imported CSS files, but I only have the following icheck.css drop in public / css folder

@import url ("minimal / _all.css");

@import url ("square / _all.css");

@import url ("flat / _all.css");
@import url ("line / _all.css");
@import url ("polaris / polaris.css");

@import url ("futurico / futurico.css");

Now all I want is when I compile resources / css / icheck / all.css file using laravel-mix then all imported css files need to be copied into public / css folder

mistletoe design – A mix of single and bulk delete

I am working on a user interface that will allow users to save thousands of records. They also have the opportunity to organize these recordings in projects.

In the main record screen, we allow bulk deletion, that is, you can check multiple items and delete them as a whole. That's because, as mentioned, thousands of records.

However, in the Projects screen, we do not expect users to have a lot of projects. It will only be 3 or 4, so block editing is not really necessary here, so I thought only allowing users to delete one project at a time.

Here is what the record screen looks like with the bulk edition. Note that the "Delete" button will only appear after at least one item has been checked.

enter the description of the image here

The Projects screen looks almost exactly the same, but without the check boxes / ability to delete as a block.

enter the description of the image here

I guess we can replicate the consistency of the UI, but I just do not think that a mass edition is needed for something that does not even contain a ton of items.

Is it possible to combine block and single editing in the user interface?

Schengen Master Visa for a mix of tourism / family visits

My family (me, my wife and my children) live in Switzerland where my mother visits us regularly. Usually, she applies for a visa from the Swiss Embassy and obtains a 6-month multiple entry visa marked "Family Visit".

Now she wants to make a 3-day trip to France and no plans to visit Switzerland are currently planned, but most likely she will spend much more time in Switzerland than in France in the next 6 months.

My question is: if she applies for a tourist visa for France and obtains a multiple entry visa (for example, a 5-year visa), can she visit us in Switzerland for the duration of the visa? And in general, does the "main destination" rule apply during the first trip to the Schengen zone? For example, if you plan to travel to France for 3 days, then leave the Schengen zone, then travel to Spain for 2 weeks, should you contact the French Embassy or the French Embassy? Spain?

Thanks in advance!