How can I make people fear a player with a monstrous character?

I am running Curse of Strahd at the moment and one of my players is using a Bugbear, which is causing me some challenge.

The module specifically states:

Barovians thus react to nonhuman characters the same way most humans in the real world would react to elf, dwarf, or half-ore adventurers suddenly walking the streets. Most such outsiders are scorned, feared, or shunned

How can I play this without locking this character out from almost every interaction or town? Specifically there is a fortified town which I can’t see letting in what they clearly see as a monster.

Just trying to persuade every NPC to not be scared sounds like it is going to get boring (and the character has -1 charisma), be that a simple roll or a proper RP interaction. Equally I don’t want to just ignore it, or play simple lip-service to it.

pathfinder 1e – Feat prereqs – Monstrous Mount

The prerequisites for Monstrous Mount say that it requires “…divine bond (mount), hunter’s bond (animal companion), or mount class feature with an effective druid level of 4.”

The Hunter class is a hybrid of druid and ranger. It gains an animal companion, but it does not call this ability Hunter’s Bond. If a hunter character had an animal companion that they used as a mount, would it qualify for the prerequisites as written? I am asking for DM approval, but I was wondering if it was designed to be used this way. The idea is, I am a goblin hunter, and the concept is worg rider. I am already a level 4 hunter, and I planned to take the Monstrous Mount feat next level. I just noticed that the Hunter’s Bond is the name of the Ranger class ability rather than a generic description, and that the Animal Companion ability might not actually qualify for this feat, as it is not actually called “Hunter’s Bond”. That said, it seems fitting for a hunter’s animal companion to be a “Hunter’s bond” even if the stat block just calls it “Animal companion”.

pathfinder 1e – Monstrous Mount – Animal or Magical Beast?

I am playing a Goblin Hunter. When I reach 5th level, I am considering taking the Monstrous Mount feat to gain a Worg as my animal companion. The feat says that I follow all rules for an animal companion, except where it states that it is different. I assume this means that unlike normal Worgs (which are magical beasts), a worg gained through this feat would be an Animal.

I am confused by this because the Animal type says that no creature with an Intelligence score over 2 can be an animal. Is this a case where the specific rule trumps the general rule? Or would the Worg companion be a Magical Beast? If it is a Magical Beast, is that the only feature it retains from its monstrous stat block? For instance, most Worgs have racial modifiers to Perception, Stealth, and Survival. Would my Animal Companion Worg be absent those (basically a special worg that answers the hunter’s call to become an animal companion, so it is not like others of its kind)?

pathfinder 1e – Does the Monstrous Combat Options rule of breath weapons scaling with creature size apply to PC’s?

While discussing build options with a fellow party member (an Alchemist), they mentioned a rule granting breath weapons increased area when the user increases size category. After a bit of searching, I was able to find the rule in question:

Breath Weapon: The monster gains a breath weapon that deals 1d6 points of damage + 1d6 per CR. A target can attempt a Reflex saving throw to take half damage. If the breath weapon is a cone, it’s 30 feet long, increasing by 10 feet for each size category above Medium, and decreasing by 5 feet for every size category below Medium. If the breath weapon is a line, its area of effect is twice as long as a cone would be.

However, said rule was located in a section about monster creation/advancement, and now we’re debating whether or not it applies to PC’s changing size due to spells or buffs. Is there any other RAW indication whether or not gaining or losing a size category would generally affect breath weapon areas in this manner, or would this ultimately be a matter of GM fiat?

dnd 5e – How to Create a Playable Race Monstrous Adventurer: Quickling

How to Create a New Monster Adventurer: Quickling

There are several Monstrous Adventurers options presented in Volo's Guide to Monsters and I was wondering how to provide a new option to play a Quickling? (page 187)

Obviously, the 120 foot movement rate is a big advantage, but what sanctions could be applied to balance it and make it one playable race? I notice that some of the other races receive a penalty like the Kobold which has -2 to Force (page 119). Should I remove or nerve the Blurred motion and Evasion skills?

Would -3 to Force and -2 to Charisma be fair trade?

Finally, can you have a playable race Tiny in the 5th?

3.5nd dnd – How do monstrous dice work?

Continuing my recent foray into poorly defined areas of advancement rules, I have a series of closely related issues on how the rules work. as written.

Consider a PC starting with the first level afflicted werewolf. A werewolf character is a humanoid with two wolf dice and LA +2.

  • Should he also have a regular level (fighter 1 or other)?
  • Can this level be a mortal blow from Humanoid?
    • If so, what is its ECL?
    • If that's the case, what happens when he earns enough XP to add a level? (in general, humanoids with one shot die and lose it and replace it with a real class level when they advance)
  • No matter how it works, what happens if it is killed and raised (ie, does it lose a level, an HD, or a Constitution at 2?) And if that happens reproduced?

The specific problem that raised this issue is a puzzle I've been working on for a few weeks: can you get a RAW-legal character with only Ur Priest levels? (Note that this would not be appropriate for most games, it's more like trying to solve a grotesque failure.)

adnd 2e – Is there an online alternative to the Monstrous Index?

I do not know if this concerns the subject but, as far as I know, Lomion, the monstrous online index of all 2nd monsters, is considered an online resource and, at present, it is broken. Are there any other online resources on the site that contain all ADnD 2nd monsters?

Dungeons and Dragons – What third party D & D book introduced new rituals giving player characters monstrous parts of the body and their associated powers?

A long time ago, I remember reading a book that introduced new spells that allowed a player to appropriate the abilities of monsters by performing a ritual magic giving him the body parts associated with these powers.

I do not remember the name of the book, but I remember that there was an excerpt from text where someone was trying to gain the lungs of a gorgon to be able to use his petrifying breath weapon . The person died of asphyxiation during the ritual after losing his lungs during the ritual before getting the monster's organ or woke up after a death with a bull's head. made of metal.

In another excerpt, I remembered that an apprentice of a devilish wizard was discovering that his master had been killed by the creation of a human-headed soldier, led by a rat, who was killed. he created experimentally using the magic of the book.

I have vaguely the idea that this book was part of a series detailing variants of the "school third" but I do not remember the topics that would have been covered in the series, so it's possible that I mix it up with a different book.

Does anyone know the name of this book or who published it?