## linux – Mounting an hfsplus player

Today, I have tried to open an old hard drive on which I have hfs + (no logging). I have installed hfsprogs and have tried it with:

sudo mount -t hfsplus / dev / sda2 / mnt


Normally, it would work fine, but for some reason, I get this error:

column: hfsplus: No such file or directory
column: / dev / sda2: permission denied
column: read failed: is a directory


I know that the disk is readable and that the file system is intact (tested with a friend's mac) and that hfsprogs is correctly installed. I find it odd that this is already an error on hfsprogs: no such file or directory.

Any help would be greatly appreciated!

note: i've watched similar questions but, as far as i know, no one had this error before where hfsplus could not even be found.

## Does a football video game (European football) use animations or physical data when the player dribbles the ball?

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## dnd 5th – A player is constantly harassing me about the rules, what should I do as a DM?

In general, a player must not interrupt the DM to check the operation of the rules. What the DM says is final, and if the players do not agree with the DM's handling of the rules, they must wait until the end of the session to resolve their disagreements.

So with this player, you have to be very clear and direct by telling them that even if they're absolutely right, they have to wait until the end of the session to discuss errors or changes in the rules. Then, based on this discussion, you can agree to replay certain events from the previous session, or follow different rules from the front, or you can state that you will follow your understanding of the rules instead.

As a DM, you have a responsibility to understand the rules. Players have specific class characteristics, actions they can perform during a fight, spells they can cast, etc., and so on. If you do not follow the rules to the best of your ability, or if you do not follow the rules as they are, you deliberately write, it will be more difficult for players to make informed decisions about how to play. their characters.

This is not necessarily limited to changes to rules or homebrew hardware: an assistant will probably keep Identify in their spell book to help identify the magic items they acquire, and if you use the variant rules for identifying magic items (DMG, 136), Identify Spell alone is not enough to completely reveal the properties of a magic object, it could get upset if you do not inform it that you plan to use these rules at the same time. In advance because it is a decision to create a character taken under false premises. . Now, it's a relatively minor and manageable example in most tables ("All right, I'll let you trade that spell from your spell book with a different 1st level magician spell for free") but larger gaps could be more frustrating for players, because if the rules are not well defined, players will feel that they can not make meaningful decisions.

Compared to the above, the introduction of new mechanisms regardless of how they interact with the world into which they were introduced can have negative consequences.

An example that appeared in a recent campaign that I participated in was the decision of my DM to add a new type of creature to the game to represent the central villains of the campaign. I think the intentions of the DM were to create a villain who would have been foreign to Faerun's decor and who would probably have succeeded. But then the problem became that this new type of creature had no interaction with the abilities or features that any other character had:

• It was a NEWTYPE, so the spells that say "affect Aberrations, Celestials, Fey, Fiends, Undead and Elementals" will not affect them.
• Their special abilities were NEWTYPE, for example, an aura of the Paladin that says "gaining spell damage resistance" will not affect their abilities "magic type"
• It also meant that their features bypassed elements such as anti-magic fields.
• Their type of damage was NEWTYPE, which means that no feature that confers damage resistance (or vulnerability!) Can interact with it, unless the message "Resistance to ALL damage" is read, which is a very small subset of features.

As a result, it was impossible, as players, to make meaningful decisions regarding the preparation of battles with this type of creature. We could not revise the class characteristics without staying home, and we could not prepare spells to deal with these creatures because most of our spells would not work at all.

Eventually, we were able to convince the DM to incorporate NEWTYPE creatures into "Aberrations, Celestials, etc.". lists that lots of spells have, which allowed us to make tactical decisions when you approach such encounters.

Also, in general, it recalls in a dramatic way the frequency with which they appear in the meetings; we have participated in over a dozen sessions since the last time we fought a creature of this type.

As a DM, I spend a lot of time trying to look at extreme case scenarios in D & D to better understand rule interactions. Sometimes, if I see something odd, such as a long – range archer who improves his chances of attack by going blind, I expressly decide that not following the rules such as the they are written is necessary to improve the game.

But here's the trick: Even though I do not intend to follow the rules as they are written in a specific scenario, it is still important that I understand what they are. areand why they were written that way, because it helps me better understand the problem I'm trying to solve and better justify my decision not to follow that rule.

So, since these disagreements on the rules affect not only your relationship with this player, but also your relationships with other players, it is important to make sure you understand the rules and develop a good rationale for not following them. that & # 39; written. Planning meetings where you do not know what types of mechanisms might interact with them will eventually be frustrating, even if players know better than to express that frustration in real time at the table.

D & D has always had its roots in the game mechanics of Wargaming. So, in principle, a player "playing to win" is not a strictly invalid playing method. D & D, even the 5th edition, facilitates this kind of metagamey, "here's how we develop our strategy to win!" the gameplay, and many groups that do not play this way often do so by evading the mechanics of the game which, in their opinion, do not contribute to the desired style of play.

However, the evidence strongly suggests that this is not the kind of game you want to play. So, what's very important is to sit down with your players and decide what kind of game you want to play. If you all agree to play a game of Wargame type or if you agree to play a game more social and less focused on the fight, then everything will be fine. But if you try to play different games, you will not have any more problems.

Many problems at the table can be solved by discussing openly and honestly what is not working and what needs to change.

I've insisted just as much on involvement, but if you're ready to talk to your players about what frustrates you about the gameplay, and what they're ready to listen to, you'll find a solution which will suit everyone. .

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## Who is your favorite football player?

Who is your favorite football player?

## dnd 5th – How can I, as a player, encourage my fellow players to play a role?

I am a player in a group of 5 +1 dm. Three of them are wonderful, as well as the DM. They play roles, comment and are excellent sports when it comes to playing.

The last two are a bit more problematic. They do not seem to know how good the game is when we act, rather than just saying "I .. [generic action]"Followed by an immediate die roll without prompting the DM." Let me clarify.

The first is energized, and is the kind of person who is always everywhere just because. Normally, I do not have a problem with those who do not stop talking, but it does not stop making inappropriate jokes (usually on the subject of pornography, etc.), even after all the players told him collectively that it was a problem. Quite simply; one who does not take the game seriously and is rather rude.

The second is a television viewer. the ONLY the time that he diverts from his phone, that 's when it' s his turn to fight. I do not embellish at all, most of the time, it's not even at the table. I spoke to the deputy minister and he agrees that it is a problem, but the deputy minister is far too shy and frankly a big boost to speak up.

With the two types of players above, how can I, as a player, DO NOT a DM, train them to enjoy the game more via a more serious participation? Please note that I am not looking for suggestions to give to my DM, but rather actions for which I can, as a player, take initiatives. Responses involving me and the deputy minister are applicable, but they should be based on an integral part of the player.

For reference, we use Dungeon dungeon crazy in D & D 5th.

## Who is the best NBA basketball player of all time?

Who is the best NBA basketball player of all time?

## 5th dnd – Is the addition of a new player (or multiple players) a decision of the DM or group?

When you form a gaming group and start playing a game, the DM often gets some sort of authority given by the game. However, the DM does not manage (and should not) handle the gaming group – the group does it. They have as much (but not more) to say in the decisions affecting the groups than all the other members of the group.

The fact that the DM is a player does not automatically give them the right to add (or remove) players without consulting the group, nor does it give them the right to arbitrarily change the venue and the time of the evening, type and presence. food at the table, or any other detail of the game.

You can now give the deputy minister that authority, but it should be something that the group gives to the deputy minister, not automatically, without discussion. If you have not had this discussion explicitly, they can not and should not make that decision (or any decision) for the group.

You should talk to the DM as soon as you can, not only to lighten the size of your current group, but also because a DM who thinks he can add players to his own without asking, can have a completely different view his role at the gaming table. table you and the rest of the group.

### Experience

I've been in the DM and player position both as a person suggesting a new person at the table and as someone concerned about another proposal to add a player. So, I speak with experience when I say that discussing this in a group is the way to go (and that not talking with the group is asking for trouble).

It has happened that discussions with the group raise and remove serious problems in the bud. For example, once the DM wanted to invite a player who was (unknowingly) extremely insulting to several other members of the table, he would also have introduced logistical problems that would have negatively affected everyone. In the end, we talked about it in a group and decided not to add the person. I firmly believe that if the DM had added this person without consulting us, not only would that have been a serious breach of our trust, but it would also have killed our group.

We also had much more positive experiences where everyone spoke and decided to let another person in.

### Large groups are not easy

Completely outside the question of who decide who plays at the table, the number of players can significantly affect the course of the game. Larger groups amplify many of the problems already encountered by small groups and can also bring new ones. If players and DMs are not experienced, this can (but does not have to) be a recipe for nonun to arrive.

I played with more and I played with less. There is no perfect number for each table, but you have a right and a base on which you can base your concerns regarding the addition of people and you absolutely must integrate them into your DM.

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Size of the file: 41 MB

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Play video in 360 degrees VR
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## Windows App – GOM Player Plus 2.3.42.5304 (x64) Multilingual + Mobile | NulledTeam UnderGround

GOM Player Plus 2.3.42.5304 (x64) multilingual + portable | 41 / 31.6 MB

GOM Player Plus is the next evolution of the free version of GOM Player. GOM Player Plus still provides all the features of GOM Player, but with major upgrades: No advertising, an upgraded user interface for easy and fast use, a significant performance upgrade.

New generation performance
GOM Player Plus is loaded with a turbo for optimal video resolution and optimal performance for video players.
GOM Player Plus is ad-free to enhance the user experience and faster speed.
Full file support
By default, GOM Player Plus can play all the most popular video formats: AVI, MP4, MKV, FLV, WMV, MOV and more!
Strong subtitle feature
You can share a large number of subtitles through our own library and also by connecting to OpenSubtitles.org. You can freely adjust the location, size and timing settings of your subtitles.
Play video in 360 degrees VR
– Full support for 360-degree video, view the world at 360 degrees using just the keyboard or mouse
– Multi-angle side viewer: front, back, left and right as well as the screen transition
– Provides search and play functions for 360 YouTube videos