5th dnd – How to handle when the PCs taste a potion that is really a poison?

At your discretion, a partial dose of poison may have (reduced) effects.

DMG (257-258) distinguishes between different types of poisons and their effect, whether by contact, inhalation, injury or ingested (DMG 257):

Ingested. A creature must swallow an entire dose of ingested poison to suffer the effects. You can decide that a partial dose has a reduced effect, for example by allowing an advantage over the saving throw or by inflicting only half of the damage in case of a missed save.

Handle it at your discretion. Perhaps you would like to use the Variant Rule on the same page (DMG 136) which makes identification generally more difficult and adjust by specifying that tasting potions is dangerous or produces no effect.

The narration of poisons is also left to your discretion. You determine whether they are tasteless, odorless, indistinguishable (you can also tell the smell and taste of magic potions and you can indulge in healing potions that have an unpleasant taste or similar soap), etc. . The way the identifying potions should work gives narrative techniques.

5th dnd – Tasting a potion that is actually a poison

I will be soon DM for the first time. As a preparation, I read the DMG and found the rule on page 136

Potions are an exception. a little taste is enough to tell the taster what the potion does.

I have never seen this rule used in previous games as a player. We would always identify them as magic objects. Stay short or identify the spell. I find the rule risky and do not apply it as a player. If what the player assumes as a potion is actually a poison of contact, he would automatically suffer the effects, right? It seems to me a stupid idea to taste a strange liquid that I do not know.

How should I handle this as a DM if my players want to taste what they suppose to be a potion but who is actually a poison? Should I tell them that it smells "bad" and does not seem "healthy" to taste?

dnd 5e – What are the mechanical differences between the rare medallion of thoughts and the rare potion of mental reading?

There are two components: harmonization and concentration.

The initiation is obvious … you have 3 introductory sites to share among all the magic items you own, the Medallion of Thoughts uses one – a potion does not use it.

The other component is the concentration

The medallion of thoughts allows you to throw the Detect Thinking spell.

When you wear it, you can use an action and spend 1 charge for cast the spell of detection thoughts (save DC 13)

https://www.dndbeyond.com/magic-items/medallion-of- think

According to the DMG …

Some magic items allow the user to to put a spell on from the article, often spending a fee. The spell is cast to the lowest possible spell and caster level, consumes none of the user's spellboxes, and does not require any components unless otherwise specified in the description of the item. The spell uses its usual time, range, and duration, and the user of the item must focus if the spell requires concentration.

https://www.dndbeyond.com/sources/dmg/treasure#Spells

However, the Potion of Mind Reading just takes you to gain the effects Detect Thoughts spell without actually launching it.

When you drink this potion, you win the effect detects the fate of thoughts (except DC 13).

https://www.dndbeyond.com/magic-items/potion-of-mind-reading

As a result, the potion makes do not need concentration to be able to use. If you use the Medallion of Thoughts, you must use your concentration to maintain the spell – so that you can not use other concentration spells at the same time. If you use the potion, it does not consume your concentration and you can use another spell next to it.

The ability to efficiently stack concentration spells is potentially very powerful. This allows you to stack quiet emotions and detect thoughts to get someone to relax enough to read their thoughts. Or Bane with Detect thoughts to reduce their chances of saving. Or Hell Call / Invocation of a demon with detection thoughts to allow you to call a demon and interrogate him by ripping him in the spirit. Even at most basic … Detecting Thoughts is potentially viable in combat … allowing you to read the spirit of the wizard with whom you are fighting, so that you can anticipate the spells that he is about to cast – while not impairing your ability to fight effectively.

Wear dice. Average of how much potion do I have?

Sorry for the confusing title, I do not really know how to formulate it.

I've been testing a beta game last week with a pretty fun system. When you have an article, you do not know how many copies of this article you have.

Let's give an example. The GM says you have "1d10" potions. Now you use a potion, you apply the effect, then you run 1d10.

If the result is greater than or equal to 3, you still have potions "1d10". But if the result is between 1 and 3, you now have "1d8" potions.

If you use another potion, you roll 1d8. If the result is greater than or equal to 3, you still have "1d8" potions. But if the result is between 1 and 3, you now have "1d6" potions.

The system goes up to 1d4. If you get between 1 and 3 with a d4, you have no more potion in your bag.

So let's say that I have "1d10" potions in my bag, how can I calculate the average of how many potions will I have?

Long story: I really want to reuse this system for a homemade RPG. But I wonder if I keep the limit "1-3" or if it uses a different limit, like "1-2". But I wonder how this will change the probabilities.

5th dnd – Can an unconscious player or NPC refuse to heal a potion?

After reviewing the 5th PHB on healing (page 197) and going through various healing spells, I found no reference to will as a required component for HP restore.

Can an unconscious player or NPC refuse to heal a potion? Please note that I am not referring to any form of resurrection, but only healing from potions.

Is there a basic rule that the patient must accept the effects of potion or RAW indicates by his silence that the PC / NPC unconscious in my case could be forced to regain consciousness by the potion?

5th dnd – Does a growth potion accumulate with the larger spell?

the growth potion States:

When you drink this potion, you get the "enlarge" effect of enlarge / reduce spell for 1d4 hours (no concentration required).

If a magician launches enlarge / reduce on you, you will now make the same magical effect twice, simultaneously. It would be no different if two wizards had cast the same spell on you at the same time.

Since the same game effects do not overlap, the growth potion does not interact with the enlarge / reduce to spell.

DMG Errata.

Combination of game effects (page 252) […] "Different game features can
assign a target at the same time. But when two or more features of the game
have the same name, only the effects of one of them – the
the most powerful – apply while the effect times overlap. […] The features of the game include spells, class features, exploits, racial traits, monster abilities, and magic objects. "

5th dnd – Is a growth potion stacks with enlarge?

the growth potion States:

When you drink this potion, you get the "enlarge" effect of enlarge / reduce spell for 1d4 hours (no concentration required).

If a magician launches enlarge / reduce on you, you will now make the same magical effect twice, simultaneously. It would be no different if two wizards had cast the same spell on you at the same time.

Since the same game effects do not overlap, the growth potion does not interact with the enlarge / reduce to spell.

DMG Errata.

Combination of game effects (page 252) […] "Different game features can
assign a target at the same time. But when two or more features of the game
have the same name, only the effects of one of them – the
the most powerful – apply while the effect times overlap. […] The features of the game include spells, class features, exploits, racial traits, monster abilities, and magic objects. "

5th dnd – Can you gain the benefits of a healing potion by drinking it?

My PCs will find in a half-orc body an unmarked bottle with a healing potion. And if they think it's a poison that sleepy people often use in my campaign? They would pour the bottle on their swords.

Do one healing potion to have a different effect if applied to an open wound, as when the PCs cut enemies with it?

the healing potionThe description indicates:

You regain health when you drink this potion.

I suppose that using it differently has no effect, but there may be information about it more in depth. Otherwise, I can still improvise, but maybe it's better to leave it ineffective.

pathfinder – Administer a healing potion to an unconscious creature for full action

All the choices that would normally be made when the spell comes into a potion have already been made as part of the process of creating the potion. This includes all target choices because the target of a potion is always a drinker. So, I suspect that when Potions says that "the drinker always controls the effect," it means that everything In progress The effect is always under control as the effect of the spell allows its caster to have.

The biggest example of this is the spells that include in their duration the note that they are firing, as the spell invisibility. A drinker of the typical Invisibility potion (Level 2 spell at level 3), for example, is automatically considered both the thrower and the target of a invisibility goes out, but the drinker can take a standard action to cancel the effect before his normal 3 min. expires because the drinker controls the invisibility effect.

To be clear, the effect of the typical potion to heal minor wounds is to heal the consumer of 1d8 + 1 damage. This decision has already been made by the creator of the potion, and there is no alternative decision of the creator of the potion can make. In addition, the consumer of the potion is not allowed to simply opt out of this healing when the potion to heal minor wounds is consumed. (That's why they work on unconscious people.) The consumer of a potion is automatically and irrevocably considered. both the spell in the pitcher of the potion and his target.

(However, even an unconscious creature can choose to make a save-deposit save against a potion to heal minor wounds as a caster can – if she wishes – make a saving throw by will against her heal minor wounds to spell! For example, a GM may inform an unconscious PC fed to a potion to heal minor wounds only this no more the PC is entitled to a will save against an effect or the PC may intentionally fail a saving throw by will against the effect, the GM does not tell the player the nature of the effect nor the reason why the save throw is needed because the PC is unconscious! Although it's – for a fantasy game anyway-realistic and strictly according to the rules, I suspect that these GMs are in the minority.)

To address the other possibilities mentioned in the question, one of the least powerful magic missile potion (First level spell at caster level 1) at the entrance The targets up to five creatures, two of which can not be separated more than 15 feet so that must be a single creature – the drinker of the potion – depending on how it works. There is no other decisions to be taken regarding the magic missile spell: its range is now known and its damage is now fixed, for example. A more powerful magic missile potion (The level 1 spell at level 9 of the caster) asks its creator but an additional decision: How many missiles? And this decision is fixed when the potion is created, and the drinker will be the target of all the spells are missiles. The drinker does not even have the opportunity to make a saving throw! (Needless to say, a magic missile potion is often just funny once.)

Likewise, a shocking catch potion at the entrance Target the creature or object hit and, again, the drinker of the potion is automatically the target of the potion spell, and there is no other decision to make, and again, no saving throw is allowed. The drinker of one shocking catch potion is simply dealt the damage of the potion of the spell. (Beware, disturbing mounds: when you try to heal members of your party who are not menacing mounds, do not confuse your shocking catch potions with your potions to heal minor wounds!)