Do private properties persist between submissions on a multi-step form?

I create a 3 step form (3 pages) in Drupal 8. A property I use for all three pages is $ continue – which triggers an exit process (redirect) if an error condition is encountered , or allows the process to continue through the three pages. Additionally, a node is created during submitForm () in step 1, and the node ID is required in steps 2 and 3.

I am struggling with exactly how to transmit data of this nature through the multiple stages. Initially, the form is generated and the properties can be initialized in the constructor. But after the user submits the form, it's a whole new request, right? So, shouldn't the form class be instantiated again before the submitForm () method is invoked? If so, it doesn't seem like the properties can persist from buildForm () to submitForm () and revert to buildForm () for step 2?

In Drupal 7, I had to save all the values ​​I wanted to keep in $ form_state. Do I always have to do the same in Drupal 8?

seo – Is there a way to separate language traffic data from secondary websites on different properties of the search console from top level properties?

I want to add a second language to my website.
Now the properties of my search console are as below:

I have concerns if I add a second language like: as a subdirectory, then its data sum up with the top level property. I do not want that. (I think it will happen if I add another language to the subdirectory, otherwise I have no worries about it.)

for example,

If I had 2000 visits for,

and 1500 visits for a new language on,

I don't want to see 3500 visits on

I want to see each language data separately but my main directory is not in English and I have not used any language name for it.
At home, I have explained my concern enough.

The only way I found was to move all the languages ​​to its folder.

But this route does not suit me.

magento2 – What is the difference between user defined and system defined client attribute properties and what are they used for?

How to create a client attribute is explained in various responses such as this or that. What they all have in common is that when creating the attribute, its properties user_defined and system are always defined like this:

'user_defined' => true,
'system' => false,

For me, it doesn't work. When you set the properties as shown above, the attribute is not visible in the adminhtml client modification form. When adjusting user_defined => false and system => true it is displayed but now saved. This only works (display in form and record) when both properties are set to false.

So my question is what is the difference between the two properties and what are they for?

Google Search Console domain property not on the list of properties I can add to Google Analytics

I am trying to connect a domain property to a Google Analytics domain. But when the property that I added is not in the list of properties where I can choose.

All other properties are. The big difference is that the newly added property is domain property. All others are regular properties. Is there a new way to connect these domain properties to Google Analytics?

I'm going to create 10 super contextual backlinks from super web 2.0 blog properties with connection for $ 10

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Properties of the roots of recurrence relations in the framework of exponential algorithms in order to decrease the upper bound of the running time

The book "Exact Exponential Algorithms" by Fedor V. Fomin and Dieter Kratsch is a great book to start learning how to design exact exponential algorithms. In their second chapter, they present the recurrence relations in the framework of a branching algorithm:

$ T (n) leq T (n-t_1) + T (n-t_2) + points T (n-t_r) $

To solve this equation, we assume $ T (n) = c ^ n $, then $ c $ should be a (complex) root of $ x ^ n – x ^ {n-t_1} -x ^ {n-t_2} – dots-x ^ {n-t_r} = 0 $ -> the execution time of this branching algorithm is therefore governed by the largest (real) root of this equation. We call $ tau (t_1, t_2, dots, t_r) $ the branching factor of these $ t_r $ numbers which is therefore the largest positive real root of the corresponding equation. The branch vector is defined as $ t = (t_1, t_2, dots, t_r) $

I am mainly interested in editing such branching algorithms in order to reduce the operating time. Often, I find myself in a situation where I can either do:

(1) delete a branch entirely (i.e. reduce the number of arguments in the branching factor)

(2) have the choice between two branching vectors, say $ x $ and $ y $. Branching vectors are equal except for two elements: we have $ x_i <y_i $ and $ x_j> y_j $ with $ i neq j $. (($ x_i $ is therefore element in position $ i $ branching vector $ x $).

I have two questions:

(1) intuitively, it seems to me that if I delete a branch entirely, it decreases the execution time of the algorithm. We are basically trying to find the leaf count of the branching algorithm; by definition, if you delete an entire branch, the number of leaves should decrease, hence the execution time. However, I do not find any such theorem / proof in the literature.

Mathematically, you basically have an equation of the form $ sum a_i x ^ {n – c_i} = 0 $, where we only care about the biggest positive real root. Now if i create the same equation but now lower one of the $ a_i $ values, is my real positive root decreasing? I guess it's a fundamental / elementary theorem somewhere but doesn't seem to find it.

(2) The book has a lemma (2.3): $ tau (i, j) ge tau (i + epsilon, j – epsilon) $ for everyone $ 0 le i le j $ and all $ 0 le epsilon le frac {j-i} {2} $. I can't use this lemma in most cases of this problem. I'm going to assume that I will just have to calculate the roots for each branch, right? And then take the minimum? Or is there a more fundamental theorem for this?

META: should I (cross) post this on TCS?

Gaussian process and vector properties

What properties of Gaussian Proccess make it so unique?
I'm trying to get more intuition, or proof for some of these theorems:

  1. If X is a Gaussian process and iid Therefore X is an SSS process (stationarity in the strict sense).
  2. If X, Y are jointly Gaussian and also jointly WSS (JWSS) Therefore X, Y are jointly SSS (JSSS).
  3. If X is a Gaussian process and aWSS Therefore X is an SSS process.

thank you so much

Unit | How to create C # classes with different properties like javascript objects and put them in an array?

I just started my gamedev trip on the unit this week and even though I have some coding training, I'm still a bit of a beginner. Last year I made a text / UI game on the web browser with javascript and tried to do the same game on Unity.

One of the main features of my game is that you press a button to "go hunting" and I had a board filled with enemies that were objects with different properties such as the health, mana, attack, etc …

Then I would randomly choose one of these objects from the table to be chosen as my enemy that I would fight. I have been trying to find the best way to do this with C # and I may be thinking too much about that.

As a bonus, I would also like to be able to see individual enemy items in the table in my inspector if possible so that I can change the stats inside the unit.

I've been looking at scriptable objects and different things, but I'm having trouble putting it all together in a table inside the unit.

public class playerClass
    public string playerName;
    public int lvl;
    public int maxHealth;
    public int health;
    public int maxEnergy;
    public int energy;
    public int exp;

public class playerScript : MonoBehaviour
    public playerClass player;


This is how I created an object for the player, I want to do something similar for the enemies but put them in a table so that I can randomly choose from them.

If there is a better way to do it, I would also welcome some advice :] thanks

ag.algebraic geometry – Descent properties for Rational $ TC $

Descent properties can be extremely useful for studying $ operatorname {TC} $, as it is a bundle in many well-behaved topologies.

I was wondering what we know $ operatorname {TC} _ mathbb {Q} $ in this regard.

It seems clear to me that any site that has $ operatorname {TC} $ as a sheaf, and is also given in terms of the structure cd will have $ operatorname {TC} _ mathbb {Q} $ as a sheaf, but I'm particularly interested in the spread topology.

dnd 5e – Is there an official source for the properties of the stone?

The statistics for stone are not collected anywhere, but you can put useful things together …

  1. The stone is mentioned explicitly a few times in the DMG
    section on objects

Most useful – the AC for stone is given as 17.

Use common sense to determine the success of a character in damaging an object. Can a fighter cut a section of a stone wall with a sword? No, the sword may break before the wall.

You might decide that certain types of damage are more effective against a particular object or substance than others. (…) blunt damage works well for breaking objects, but not for cutting through rope or leather. (…) A pick can flake off Pierre but cannot effectively cut down a tree. As always, use your best judgment.

I know "use your best judgment" isn't the takeaway you are looking for here
but i would apply these instructions to give resistance to the stone against drilling and cutting damage but not clubbing. As you quoted “ objects are immune to poison and psychic damage '', but I would also give resistance to stones like fire damage and necrosis. How you apply your judgment is up to you, so I'm not going to list all types of damage here.

  1. The guidelines on HP are not self-explanatory but could probably be adapted to a stone wall:

A stone wall is normally considered resilient and (at least) large, which would add at least 27 hp (5d10) and possibly much more – although in the case of a wall, you can affect 27 ch at each specific section of the wall (see section on huge and gargantuan objects).

  1. You can use the damage thresholds of the published modules

DMG does not provide explicit guidelines on appropriate damage thresholds. However, other published supplements provide damage thresholds that can be referred to as a point of comparison:

  • The larger boat hulls in Ghosts of Saltmarsh (and now available through the ground rules) have damage thresholds between 10 and 20.
  • A submarine in Waterdeep: Dragon Heist has a damage threshold of 15, while it gives steel doors a threshold of 10
  • The infernal machines and chains of Baldur & # 39; s Gate: Descent in Avernus all have a threshold of 10.
  • In Tomb of Annihilation, there is a crystal window with a damage threshold of 15 and more chains with a threshold of 10.

Considering all the above, a damage threshold of 15 to 20 seems appropriate for the stone.

In addition to the concerns of balance and likelihood of the game, when setting the damage threshold, you can also consider exactly how hard you want the stone to be for your players to destroy, depending on the current level . At low levels, a threshold of 10 may be enough to make your players understand the difficulty of destroying a wall, without completely eliminating the possibility of doing so.