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So I have a few questions on how the Whirlwind special ability of air elementals (and Vortex for water elementals) works. These questions are:
Can a monster in Whirlwind/Vortex form still be attacked and take damage normally?
Is there a limit to the number of creatures that can be affected by a whirlwind/vortex in one turn?
- For example, since elementals can move so fast in their natural environments, could an elemental spend a standard action to turn into a whirlwind, then race through an entire party to suck them all up? Sure, it might not be able to keep many in the whirlwind, depending on the elemental’s size, but it could still damage and throw around an entire party every turn quite easily.
Related to that, assuming it has the available movement, can it move over a creature, possibly damage it and throw it out, then move right back over it to hit it again?
Specifically for the Vortex ability of water elementals, does that also create the swirling cloud of debris?
Since the debris cloud obscures all vision within 5 feet of it, does that mean that any creature attacking it always has a 50% miss chance, since the whirlwind (and vortex if #3 is yes) is obscured?