dnd 5th – Are there any spells that improve ranged attacks, as do "blows" for melee attacks?

While the booming blade and blade with green flame Cantrips are the most obvious spell-assisted melee weapon attack options, this type of improvement is not limited to melee attacks. The spells listed below only rotate at a distance. There are other spells that apply to both, but I have focused on those that require distance.

Here are some examples, but more exist if you look at the spell descriptions in the different source books.


Magic stone (EEPC, 160) is the most obvious option here:

You touch one to three pebbles and imbue them with magic. You or someone else can launch a ranged attack with one of the pebbles by throwing it or launching it with a slingshot. If launched, it has a range of 60 feet. If someone else attacks with the pebble, that attacker adds your spellcasting modifier, not that of the attacker, to the attack roll. On a hit, the target takes bludgeoning damage equal to 1d6 + your spell casting ability modifier. Hit or miss, the spell ends on the stone.

Leveled Spells

If you use your spell locations, you have other options. Ranger's spell list contains many examples:

Lightning arrow (PHB, 255):

The next time you make a ranged attack with a weapon for the duration of the spell, the ammunition of the weapon, or the weapon itself if it is a thrown weapon turns into a lightning bolt. Make the attack roll as usual. The target takes 4d8 lightning damage on a hit, or half the damage on a missed shot, instead of the normal weapon damage.

Flame arrows (EEPC, 156):

You hit a quiver containing arrows or bolts. When a target is hit by a ranged attack with ammunition taken from the quiver, the target takes 1d6 additional fire damage. The magic of the spell ends on the piece of ammunition when it hits or misses, and the spell ends when twelve pieces of ammunition have been taken from the quiver.

dnd 5e – Why do ranged weapons in D&D have two numbers to show their range, for example the light crossbow 80/320?

I'm afraid the first number is the normal range of weapons

I think you misunderstood how remote weapons work. Citing basic rules (available free online):

Range. A weapon that can be used to perform a ranged attack has a range indicated in parentheses after the ammunition or property launched. The range lists two numbers. The first is the normal range of the weapon in feet and the second indicates the long range of the weapon. When you attack a target beyond the normal range, you have a disadvantage on the attack roll. You cannot attack a target beyond the long range of the weapon.

There are two key things to learn here:

  • First, what these two numbers mean "The first (number) is the normal range of the weapon in feet, and the second (number) indicates the long range of the weapon.
  • Second, what is the consequence of a long range attack: "When you attack a target beyond the normal range, you have a disadvantage on the attack roll."

So, you are not disadvantaged when using the light crossbow cloister more than 80 feet from your target, you are disadvantaged if you use it at a distance greater than 80 feet.

You may also have misunderstood close combat ranged attacks

When performing what is called "close range ranged attack", "you have a disadvantage on the attack roll if you are within 5 feet of a hostile creature that can see you and who is not incapable ".

So you have a disadvantage, when making a ranged attack, if there are hostile creatures within 5 feet of you. This hostile creature might be the creature you target your ranged attack at, but that may not be the case.

If you are targeting a creature that is 60 feet away but you are standing within 5 feet of another hostile creature (who can see you and who is not incapable) ;), you will always have a disadvantage on your attack because & # 39; (a) imitating a ranged attack is more difficult when an enemy is next to you ยป.

4th gurps – Can I aim at a specific location with a ranged weapon attack?

A few sessions in our campaign and someone noticed that the location rules for shots are in the Melee Attack Options section of the rules:

Basic campaigns, p. 369:
Typing location
It is assumed that you are attacking the center of gravity of the target, unless otherwise indicated …

This prompted a small discussion on whether these rules are actually applicable to ranged attacks, as there was no solid reference to this in the book.

After a quick google search, I only returned secondary comments in unrelated discussions, and my own reading of the attack rules in Basic campaigns turned out nothing remarkable, I decided to put it to the wealth of knowledge here.

Can a character perform a ranged attack against a specific location? like the eyes – and as such can they buy the attack penalties for such a maneuver with the targeted attack technique?

dnd 5th – Does the feat of War Caster grant ranged melee ranged attacks without disadvantage?

A attack of opportunity is described in this way (PHB, p. 195):

You can perform an attack of opportunity when a hostile creature you can see moves out of your range. To perform the attack of opportunity, you use your reaction to perform a melee attack against the provoking creature.

The last advantage of War caster the feat says (PHB, p. 170):

  • When a movement of a hostile creature causes an attack of opportunity on your part, you can use your reaction to cast a spell on the creature, rather than launching an attack of opportunity. The spell must have a cast time of 1 action and must target only that creature.

Without the Crossbow expert exploit, all ranged attacks (including ranged attacks) launched while an enemy is adjacent suffer this penalty (PHB, p. 195):

You have a disadvantage on a ranged attack roll if you are within 5 feet of a hostile creature who can see you and who is not incapacitated.

Since an attack of opportunity normally confers a melee attack, does it seem reasonable to assume that the target remains within melee range for the spell attack granted by War Caster? If this is the case, does this require that ranged attack jets be made with disadvantage?

The trigger for an OA is a creature moving "out of your reach". This suggests to me that the creature is out of the 5 & # 39; disadvantage area, but it seems that this would prevent a melee spell attack.

Do characters with the War Caster feat have the best of both worlds: being allowed to perform either a melee spell attack or a non-disadvantaged ranged spell attack?

dnd 5th – Ranged attack and sequencing initiative for monsters and NPCs

As it is interesting to note that after more than 20 years of RPG play, new questions of basic rules still arise …:

The PC group that I am DM-ing fought with two bugbears and eight goblins in a long 10 foot wide tunnel with corners, etc., where it is more advantageous for the gobos to draw their short bows than to mingle right away.

I am launching a collective initiative for monsters which is very high, so the monsters come first.

Their starting position is grouped in adjacent boxes. So on their initiative, I bring the monsters one by one to their target PC. Each, after its movement, draws its short bow.

Here's where it gets tricky:
Move the monsters individually on their collective The initiative creates straight lines of sight to the first PC target, allowing more than just the two goblins standing in the front row to shoot the PC without incurring a penalty for coverage (for being in the way of each other's sight lines).

The players protest saying that, since the monsters all move on the same initiative, I should assume that they move at the same time and maintain their initial formation, and therefore I should assume that the goblins shoot before move, giving all but the two goblins standing in front, partial coverage penalties. Alternatively, I should launch the initiative for each monster individually …

I admit that I probably should have separated the two bugbears from the eight goblins, in this case, however, it would have made no difference in terms of the number that could get a clear shot.

I hope I make myself understood? I do not play RAW? Am I involuntarily making a house rule here?

melee combat – Why is targeting an adjacent attacker with a 5 cubic foot attack considered a ranged attack?

An opponent moved next to a character's face and threw it at it. In turn, in retaliation, the character would like to retaliate with his favorite cube area attack, made the size of a 5-foot cube to be ergonomic. Oddly enough, the rules as written (see below) seem to qualify this attack as a ranged attack, even if the target is adjacent and all other area attacks also containing the attack. attacker would not be. Is it an oversight, an intentional conception decision, or is there something I forget that makes this decision invalid?

The rules leading to this conclusion appear here:

Melee ranged attacks

Whenever you make a ranged attack and there is an enemy within melee range, you have a 1 disadvantage on your attack roll. Area attacks are considered ranged attacks if the area does not include at least one space adjacent to the attacker.

The 5-foot cube placed on the attacker's square does not do not includes at least one space adjacent to the attacker, but it includes the box of the attacker herself, which intuitively should not be a ranged attack as well as other area attacks. RAW however, this means that it is a ranged attack and imposes a disadvantage 1. For me, a more intuitive decision and writing would be:

Melee ranged attacks

Whenever you make a ranged attack and there is an enemy within melee range, you have a 1 disadvantage on your attack roll. Zone attacks are considered ranged attacks if the zone does not include the attacker or at least one space adjacent to the attacker. (changes in italics)

Are there any existing rules or other evidence that the designer's intention was for this scenario to be a ranged attack? If this is the case, why only 5 cubic feet and not all other zone effects (they must also include a square adjacent to the opponent)? Is there perhaps another mechanical reason why I don't find this attack should be viewed from a distance? Is the attack simply supposed to impose a disadvantage 1 and to be considered from a distance is simply a by-product?

In the event that it should not be considered remote (or only considered remote for the purposes of disadvantage 1), I would like to revise this confusing wording. I found the Open Legends repository and my intention is to submit a pull request if I understand the rules correctly and this decision is against RAI. However, I ask my question here first to get insurance, because I know that I am very new to the system and may be neglecting something.

pathfinder 1e – Can ranged attacks count as weapons / melee attacks?

In Pathfinder, is it possible to use a ranged weapon with exploits and abilities like Bloody Assault that normally require a melee weapon or attack, if the weapon is fired within melee range? It's fairly easy (albeit intensive) to threaten a weapon from a distance (Snap Shot) and not provoke attacks of opportunity to shoot (Point Blank Master) or reload (Deft Shootist, or use a arc), but qualifying for other abilities seems more difficult. I am not talking here of launched weapons, but of projectile weapons (preferably firearms).

Solutions from reputable third-party sources are also acceptable.

pathfinder 1e – Does a respiratory weapon count as a ranged attack in association with exploits?

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dnd 5th – Is the ranged attack of UA-revived scammers from the grave disadvantageous if used after the cunning action has been used to disengage?

In D&D 5e, if a thief playing the mysteries unearthed, the Revived subclass performs a melee attack (without using a sneak attack), then uses a cunning action to disengage and move away to trigger bolts from the grave, ranged attack from a distance is disadvantaged?

The wording on Bolts from the Grave is as follows:

Immediately after using your Cunning Action, you can make a ranged attack against a creature within 30 feet of you …

Because it says "immediately", does that mean that the Tomb Bolt attack should be disadvantaged because it is a ranged ranged attack fired within 5 feet creature?

Or does "immediately" mean that the Tomb Bolts occur after he has completed the Disengagement and movement?

pathfinder 1e – Are there any ways to increase Aegis ranged attack damage?

Are there ways to increase Aegis ranged attack damage?

This should primarily do the Energy Blast variant of ranged attack with its enhanced and improved version, or is this the case? KRyan clarified that the crystal variant does not count as a weapon for exploit-based damage increasing, so there is psionic fire, superior psionic fire and lethal aiming. So I concentrate the energy variant.

This improvement makes the basic attack a ranged tactile attack. However, I am not sure whether the energy projectile now counts as a ray or not. That and if there are exploits working with rays that affect the damage. I'm also not sure that elemental exploits that can increase damage could also work for this. Does this also affect its reach? The original crystal version had an increment of 30 feet (max 300 feet at -20 to inflict a penalty), but the new energetic version never indicated if there were changes in its scope. So, if this is a radius, do the rays have a range increment?

I take advantage of the Opening Volley exploit with this version if the answers seem favorable. I would like to deal an amount of damage from a distance before closing to find out more.

Thanks in advance for your help

Ranged attack Aegis gains the ability to propel a non-psionic crystal, formed from the astral suit, onto a target as a ranged attack
which deals 1d8 piercing damage and has a range increment of
30 ft

Breath of energy The ranged attack obtained through customization of the ranged attack is imbued with psionic energy. The attack is now
treated as a ranged tactile attack and instead inflicts 1d6 points of
damage from your active energy type but requires standard action to
use and cannot be used as part of a full attack. This effect can be
enabled or disabled as a move action. The umbrella must be at least 4th
level and have ranged attack customization before selecting this

Improved ranged attack Aegis ranged attack ability damage increases by an additional 1d8 points of piercing damage for
all five class levels at the umbrella. If the umbrella uses the
energy breath customization, the extra damage is rather 1d6
damage points from your active energy type for five classes
levels. The aegis must be at least level 5 and have the distance
attack personalization before selecting this personalization.

Reinforced explosion The aegis can expend power points to increase the damage of its energy explosion attack. Once per turn, before making a
attack using energy blast customization, the aegis can spend up to
its class level in points of power in free action, for + 1d6 of damage
for each power point spent. A missing attack is futile. the
the umbrella must be at least level 4 and have breath of energy and from a distance
attack the personalizations before selecting this personalization.

Type of active energy

Although the umbrella is not a real protesting class, it can still win
a type of active energy (cold, electricity, fire or sonic) like
any other psionic character when he acquires psionic concentration.