There are several studies that reveal sexist, racist, racist and other tropes. in this or that role play. (See the bottom of the article for some references.)
How do these games affect participants? Since everyone has an opinion and all are not pretty, answers should be based on rigorous studies.
Some common opinions on the subject:
- Playing games is fun and therefore the question is deviated.
- Only stupid and worthless people are affected by the media that they consume.
- Playing a game with orcs does not cause a change in behavior towards minorities.
- Playing a game with killer whales reinforces racist stereotypes and thinking.
- Playing a game with sexist stereotypes strengthens patriarchy and so has all kinds of unwanted consequences.
To distinguish what is true or not, we need experimental studies. A study of other media might be useful, if the answer also rigorously indicates how and to what extent it generalizes to role plays.
The link between violent video games and aggression has been studied from several angles. As far as I know, the state of the art is that if playing violent games has an effect, it is positive but very small. There could also be no effect.
There are certainly methods of quantifying prejudices and stereotypes, so that similar studies on this subject would be possible; the question is whether some of them have been done and what they tell about role plays.
I have read a number of studies such as those mentioned below, but I do not remember that they have addressed this issue. I've talked to someone who was writing a masters thesis on the tropes of drows and sexists, and they did not know about such studies, even though they had not yet done it. leaned on the question. This does not seem to be a frequently asked question for some reason.
I am the international journal of role play, studies on analog games and, more recently, games and culture, but I do not remember articles about it, but I could forget something and not have read their archives in detail.
I have not studied literature on gambling studies at large nor read most of Solmukohta's books.
Research articles, some of which unfortunately behind a paywall:
Garcia, A. (2017). Privilege, Power and Dungeons and Dragons: How Systems Shape Racial and Gender Identities in Tabletop Role Playing. Spirit, Culture and Activity, 24, 232-246. https://www.tandfonline.com/doi/full/10.1080/10749039.2017.1293691
JONES, Shelly. Blinded by the Roll: The Critical Failure of Disability in D & D. Analog Game Studies, 2018. http://analoggamestudies.org/2018/03/blinded-by-the-roll- the-critical-fail-of-disability-in-dd /
Stang, S. and Trammell, A. (2019). Playful Bestiary: Misogynistic Tropes of Female Monstrosity in Dungeons & Dragons. Games and culture. https://doi.org/10.1177/1555412019850059
STENROS, Jaakko; SIHVONEN, Tanja. Get out of the dungeons: Representations of queer sexuality in the sources of the RPG. Analog Game Studies, 2015, 3. http://analoggamestudies.org/2015/07/out-of-the-dungeons-representations-of-queer-sexuality-in-rpg-source-books/
Trammell, Aaron. 2014. "Misogyny and the Female Body in Dungeons and Dragons." Analog Game Studies 1 (3). http://analoggamestudies.org/2014/10/constructing-the-female-body-in-role-playing-games/