Beginner – Simple Rock Game, Paper, Python Scissors

I've been trying to learn python during the weekend and after gaining some knowledge, I decided to create a little game of scissors-paper-stone. I would appreciate your contribution on how I could improve my code. All comments are highly appreciated.

randomly import


def round_winner (choice):
ai_chosen = str (random.randint (1, 3))
print (choose AI {ai_chosen} & # 39;)

if choice == 1 & # 39; and ai_chosen == & # 39; 2 & # 39 ;:
back & # 39; ai & # 39;
elif choice ==> 2 & # 39; and ai_chosen == & # 39; 3 & # 39 ;:
back & # 39; ai & # 39;
elif choice ==> 3 & # 39; and ai_chosen == & # 39; 1 & # 39 ;:
back & # 39; ai & # 39;
choice elif == ai_chosen:
back & # 39; tie & # 39;
other:
return & # 39; player & # 39;


def display_round_winner (winner):
if the winner ==> draws:
print ('This turn is tied!')
other:
print (The winner of this round is the {winner.upper ()}.

print (& # 39; & # 39; & # 39; & # 39; & # 39;
Current points as follows:
Player: {counter['player']}
AI: {counter['ai']}
Linked rounds: {counter['tie']}
& # 39; & # 39; & # 39;)


def score_checker ():
global_game
for the key, value in counter.items ():
if value == 2:
print (f # {key.upper ()} wins the game! & # 39;)
game_ongoing = False


def initializer ():
global counter
message = & # 39; & # 39;
Please choose one of the following options:
1: rock
2: paper
3: scissors
& # 39; & # 39; & # 39;

print (message)

choice_of_obj = input (& # 39; What will it be?)
if choice_of_obj in ['1', '2', '3']:
winner = round_winner (choice_of_obj)
counter[winner] + = 1
display_round_winner (winner)
score_checker ()
other:
print (& # 39; out of bounds & # 39;)


counter = {
& # 39 ;: player 0,
& # 39; ai & # 39 ;: 0,
& # 39; tie: 0
}

game_ongoing = True

during the game:
initializer ()

c ++ – Rock, paper and scissors

Thank you for your time, I am new in programming and I spent a few days creating this game of rock, paper and scissors. What other improvements can I make after those that I have made myself?

I tried to explain each step as the program progressed, but basically I generated a computer choice (ie. Rock Paper or Scissor), then ask the user to choose their choice (ie. rock, paper or scissors), compare the two and, depending on the rules of the game (Rock vs Paper results in a loss for the Rock), displays the result of the game.

Again, this is my first try. Here are some improvements I've already added myself: getline instead of cin, use functions and switches, shorten the code and merge the outputs into a small space.

Thank you for helping a new entry to the coding.

main.cpp

#include "main.h"

main int (int argc, const char * argv[]) {
// variables.
string usrPick;
string stringResult;
char randPick = fnc.randPick (); // generate the first random choice.
int gameCountr = 0;
// start of the program.
cost << endl << "GAME" << gameCountr << "~";
while (getline (cin, usrPick) && ++ gameCountr) {
// variables.
char gameResult = fnc.gameResults (fnc.toChar (usrPick), randPick);
// convert the result of the game to readable text.
switch (gameResult) {
case e: stringResult = "even";
Pause;
case w: stringResult = "won";
Pause;
box: l: stringResult = "lost";
Pause;
default: stringResult = "?";
Pause;
}
// show the choices and who won the game.
cost << "you:" << fnc.toChar (usrPick) << "/ computer:" << randPick << "/" << stringResult << endl << endl << endl;
// generate a new random choice.
randPick = fnc.randPick ();
// prompt the user to enter their choice to replay.
cost << "GAME" << gameCountr << "~";
}
returns 0;
}

main.h

#ifndef main_h
#define main_h

#understand 
#understand 

using namespace std;

class exercise2 {
public:
char toChar (string word);
char randPick ();
char gameResults (char usr_ch, char cmptr_ch);
private:
char outp_s;
};

exercise2 fnc;

// convert the user input into characters.
char exercise2 :: toChar (string inpt_s) {
// reset the value.
outp_s = NULL;
if (inpt_s == "rock") {
outp_s = R # ;;
} else if (inpt_s == "paper") {
outp_s = P # ;;
} else if (inpt_s == "scissor") {
outp_s = S #;
} other {
outp_s = & # 39 ;;
}
return outp_s;
}

// generates a random choice for the computer to play.
exercise char2 :: randPick () {
// variables.
vector vctrOptions = {R}, ## EQU1 ##, ## EQU1 ##;
// chooses a random value from the given value pool.
return vctrOptions[rand() % vctrOptions.size()];
}

// show the results of the game
exercise char2 :: gameResults (char usr_ch, char cmptr_ch) {
// variables.
outp_s = NULL;
// check the user input and apply the rules of the game.
switch (usr_ch) {
case 'R':
switch (cmptr_ch) {
case "R": outp_s = "e";
Pause;
case "P: outp_s =";
Pause;
checkbox: S: outp_s = w & # 39 ;;
Pause;
}
Pause;
case & # 39; P:
switch (cmptr_ch) {
case 'R': outp_s = 'w' ;;
Pause;
case "P: outp_s =" e;
Pause;
case 's: outp_s =' s;
Pause;
}
Pause;
case's:
switch (cmptr_ch) {
case "R": outp_s = "l;"
Pause;
case "P: outp_s =" w;
Pause;
case 's: outp_s = e';
Pause;
}
Pause;
default:
outp_s = & # 39;
Pause;
}
return outp_s;
}

#end if

Python – I've created a code for a game of Paper and Rock Scissors. How can I make it less redundant?

I have to do a project on a rock, paper and scissors game, and the code I have until now is a complete code for the game, but my teacher does not like it because he is too redundant. Is there a way to shorten it or make it simpler?

randomly import

in truth:
bot = random.choice (["Rock", "Paper", "Scissors"]).inferior()

user_choice = input ("Choose between Rock, Paper and Scissors or -1 to quit:  n") .lower ()
if user_choice == bot:
print ("We have attached! I have chosen", bot, "and you have chosen", user_choice)
elif user_choice == "rock":
if bot == "paper":
print ("You lose! I chose", bot, "and you chose", user_choice, ", Paper beats rock!")
elif bot == "scissors":
print ("You win! I chose", bot, "and you chose", user_choice, ", Rock beat scissors!")
elif user_choice == "paper":
if bot == "rock":
print ("You win! I chose", bot, "and you chose", user_choice, ", Paper beats rock!")
elif bot == "scissors:":
print ("You lose! I have chosen", bot, "and you chose", user_choice "," Scissors beats paper ")
elif user_choice == "scissors":
if bot == "paper":
print ("You win! I chose", bot, "and you chose", user_choice "," Scissors beats paper ")
elif bot == "rock":
print ("You Lose! I chose", bot, "and you chose", user_choice, ", Rock beats scissors")
other:
print ("Invalid entry, you typed:", user_choice ", please try again:")

if user_choice == & # 39; -1 & # 39 ;:
print ("You have selected -1 to leave, bye!")
exit()

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rebol2 – Improvement of the red implementation of Rock, Scissors, Paper

I've implemented the Rosetta Code Rock Paper Scissors game in red, but I'm sure there are better ways to do everything I've done. I would appreciate any comments on this code, which works according to the specifications:

Implement the classic rock-paper-scissors strategy game for kids, as well as
a simple predictive player of AI (artificial intelligence).

Rock Paper Scissors is a two-player game.

Each player chooses a pebble, paper or scissors, without knowing
the choice of the other player.

The winner is decided by a set of rules:

Rock beats scissors
Scissors beat the paper
The paper beats rock

If both players choose the same thing, there is no winner for this round.

For this task, the computer will be one of the players.

The operator will select Rock, Paper or Scissors and the computer
keep track of the frequency of choice, and use this information to
make a weighted random choice in an attempt to defeat his opponent.

red [
    Problem: %http://www.rosettacode.org/wiki/Rock-paper-scissors
    Code: %https://github.com/metaperl/red-rosetta/blob/master/rock-paper-scissors.red
]

help1:% https: //stackoverflow.com/questions/54272942/how-to-find-the-first-element-of-a-block-of-strings-whose-first-character-matche
help2:% https: //stackoverflow.com/questions/54272956/how-to-increment-element-of-block-after-found-element
help3:% https: //stackoverflow.com/questions/54273057/two-dimensional-dispatch-table-with-templated-response
help4:% https: //stackoverflow.com/questions/54273161/in-red-how-do-i-search-through-a-block-for-a-string-matching-a-pattern/54275072#54275072

games played: 0

weapons: ["rock" "scissors" "paper"]
corresponding weapon: func [abbrev][
    foreach weapon weapons [
        if (first weapon) = first abbrev [
            return weapon
        ]
    
    
    
    ]]player's choice: ["rock" 0 "scissors" 0 "paper" 0 ]
player's choice: func [choice][player-choices/(choice): player-choices/(choice) + 1]







player's choice: "x"
valid-choice: func [c][find "rpsq" c]







player-wins: [
    ["rock" "scissors"] "Pauses"
    ["paper" "rock"] "Covers"
    ["scissors" "paper"] "Cut"
]player-wins ?: function [player1 player2] [
game: reduce [player1 player2]
    winner: winning player / (game)
]report-win: func [player1 player2][rejoin [player1 " " (player-wins? player1 player2) " " player2]]to draw: func [player computer][player = computer]







update-stats: func [player-choice][
    player-choice-tally player-choice
    games-played: games-played + 1
]







make-computer-choice: func [][
    either games-played >= 3 [
        tmp: random games-played
        tally: select "rock" player-choices
        either tmp <= tally [return "rock"][
            tally: tally + select "scissors" player-choices
            either tmp <= tally [return "scissors"][
                return "paper"
            ]
        
        
        
        ]][random/only weapons]
]while [not player-choice = "q"][
player's choice: ask "(r) ock, (s) scissors, (p) aper or (q) uit?"
either (player-choice = "q") [][
        if (valid-choice player-choice) [
            computer-choice: random/only weapons
            player-choice: matching-weapon player-choice
            update-stats player-choice
            print rejoin ["Player choice: " player-choice "tally" player-choices "Computer choice:" computer-choice]
            
            
            
            either draw the choice of the player choice of the computer [print "Draw"][
                tmp: player-wins? player-choice computer-choice
                print either tmp [rejoin ["Player wins: " report-win player-choice computer-choice]]
                    [rejoin ["Computer wins: " report-win computer-choice player-choice]]]]]]

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LIVE | 50.62.35.107:14987 | 6.01 | Arizona | 85260 | ip-50-62-35-107.ip.secureserver.net | United States | Blacklist: yes | Checked at http://dichvusocks.us
LIVE | 207.180.247.235:50278 | 1,24 | Unknown | Unknown | tor-exit2.nodevar.com | Anonymous proxy | Blacklist: yes | Checked at http://dichvusocks.us

dichvusocks
Reviewed by dichvusocks sure
.
[DICHVUSOCKS.US] 20h07 UP UPDATE 24/24 – good socks
Instantly perfectmoney payment, bitcoin, wmtransfer, dash, ETH (Click on Buy Socks)
Update client tools Dichvusocks.us http://dichvusocks.us/tools.php Link check socks http://check.dichvusocks.us/
LIVE | 72.217.158.195:54810 | 0,49 | Arizona | 85032 | Cox Communications | United States | Blacklist: yes | Checked at http://dichvusocks.us
LIVE | 107.180.79.248:27075 | 0,14 | Arizona | 85260 | ip-107-180-78-71.ip.secureserver.net | United States | Blacklist: yes | Checked at

Evaluation: 5

.

[DICHVUSOCKS.US] 13h15 UP UPDATE 24/24 – good socks

Instantly perfectmoney payment, bitcoin, wmtransfer, dash, ETH (Click on Buy Socks)
Update client tools Dichvusocks.us http://dichvusocks.us/tools.php Link check socks http://check.dichvusocks.us/
LIVE | 5.9.113.163:9006 | 0,52 | Unknown | Unknown | j061.jade.fastwebserver.de | Anonymous proxy | Blacklist: yes | Checked at http://dichvusocks.us
LIVE | 207.180.247.235:50058 | 1,09 | Unknown | Unknown | ip211.ip-144-217-60.net | Anonymous proxy | Blacklist: yes | Checked at http://dichvusocks.us
LIVE | 24.156.8.185:6656 | 0.35 | Arizona | 85344 | 24-156-8-185.prkrcmtc01.res.dyn.suddenlink.net | United States | Blacklist: yes | Checked at http://dichvusocks.us
LIVE | 207.180.247.234:50601 | 1,66 | Unknown | Unknown | exit1.ipredator.se | Anonymous proxy | Blacklist: yes | Checked at http://dichvusocks.us
LIVE | 207.180.247.235:50460 | 0.84 | Unknown | Unknown | tor-exit.clutterbuck.uk | Anonymous proxy | Blacklist: yes | Checked at http://dichvusocks.us
LIVE | 207.180.247.235:50991 | 2,27 | Unknown | Unknown | 250.ip-51-75-66.eu | Anonymous proxy | Blacklist: yes | Checked at http://dichvusocks.us
LIVE | 37.59.8.29:23299 | 3,36 | Unknown | Unknown | ns3099982.ovh.net | France | Blacklist: yes | Checked at http://dichvusocks.us
LIVE | 192.169.141.90:53412 | 0.74 | Ho Chi Minh | Unknown | s3d35.cloudnetwork.vn | Vietnam | Blacklist: yes | Checked at http://dichvusocks.us
LIVE | 192.169.139.94:53412 | 0.74 | Ho Chi Minh | Unknown | s3d35.cloudnetwork.vn | Vietnam | Blacklist: yes | Checked at http://dichvusocks.us
LIVE | 207.180.247.234:50660 | 3,71 | Unknown | Unknown | Flokinet Ltd | Anonymous proxy | Blacklist: yes | Checked at http://dichvusocks.us
LIVE | 192.169.243.124:1054 | 3,86 | Arizona | 85260 | ip-192-169-243-124.ip.secureserver.net | United States | Blacklist: yes | Checked at http://dichvusocks.us
LIVE | 207.180.247.234:50807 | 3,89 | Unknown | Unknown | this-is-a-tor-exit-node-hviv128.hviv.nl | Anonymous proxy | Blacklist: yes | Checked at http://dichvusocks.us
LIVE | 207.180.247.234:50405 | 0,51 | Unknown | Unknown | ip194.ip-51-77-177.eu | Anonymous proxy | Blacklist: yes | Checked at http://dichvusocks.us
LIVE | 207.180.247.234:50385 | 8.11 | Unknown | Unknown | tor-exit.eecs.umich.edu | Anonymous proxy | Blacklist: yes | Checked at http://dichvusocks.us
LIVE | 207.180.247.234:50220 | 0,51 | Unknown | Unknown | Next layer Telekommunikationsdienstleistungs- und | Anonymous proxy | Blacklist: yes | Checked at http://dichvusocks.us
LIVE | 142.54.25.250:52704 | 0.18 | Minnesota | 56156 | Rock County Alliance, LLC | United States | Blacklist: no | Checked at http://dichvusocks.us
LIVE | 198.12.157.31:26893 | 8.58 | Arizona | 85260 | ip-198.12-157-31.ip.secureserver.net | United States | Blacklist: yes | Checked at http://dichvusocks.us
LIVE | 207.180.247.235:50437 | 1,01 | Unknown | Unknown | EstNOC-Global | Anonymous proxy | Blacklist: yes | Checked at http://dichvusocks.us

dichvusocks
Reviewed by dichvusocks sure
.
[DICHVUSOCKS.US] 13h15 UP UPDATE 24/24 – good socks
Instantly perfectmoney payment, bitcoin, wmtransfer, dash, ETH (Click on Buy Socks)
Update client tools Dichvusocks.us http://dichvusocks.us/tools.php Link check socks http://check.dichvusocks.us/
LIVE | 5.9.113.163:9006 | 0,52 | Unknown | Unknown | j061.jade.fastwebserver.de | Anonymous proxy | Blacklist: yes | Checked at http://dichvusocks.us
LIVE | 207.180.247.235:50058 | 1,09 | Unknown | Unknown | ip211.ip-144-217-60.net | Anonymous proxy | Blacklist: yes | Checked at

Evaluation: 5

.