stacking – In Pathfinder 2e, do you need more than one roll to remove persistent damage from multiple sources?

If you suffer persistent damage, you (usually) get a DC15 flat roller to remove it. Various things can trigger this jet and / or change the DC, but it certainly comes right after taking the persistent damage.

Damage from multiple sources only accumulates if it is of a different type. that is, I could have 2 effects of persistent fire damage 2, and on acid 1d6, and I would take 1d6 of acid, and only 2 fires.

The questions are: do you need a separate token to delete each instance of persistent damage? Or can all of this be deleted with a single successful check? And if they are of a different type? If I have two cases of persistent fire damage and one of acid, is it one, two or three rollers to get me out of the injured locker?

pathfinder 1e – Does the Touch of Gracelessness spell require an attack roll?

The spell touch of grace at the entrance Range: Touch. This Range means that "(you) must touch a creature … to affect it" with the touch of grace to spell. This Range entry also means that the rules on both how to do touch attacks and how to use tactile spells in combat apply.

Despite the description of the spell do not saying that it takes a touch attack, in combat, a caster must make a tactile attack to touch an enemy or creature that would otherwise avoid touching the caster. Nothing special exempts the spell touch of grace normal rules.


Note: Other questions and answers relate to horribly under-detailed accidental discharge rules ("If you touch anything or anything while holding a charge, even unintentionally, the spell will unburden itself." "). And the answers to another question describe how to detect the retained charge of a tactile spell.

Does a touch of grace need an attack roll?

I noticed that Touch of Gracelessness does not mention the need for a tactile attack, but it does say that you are touching the enemy. I was wondering if that means you have to successfully hit the touch, and then the enemy needs to fail to save the force?

Roll of film 35 mm 10 years 500T

Hello, I have 50m of Fuji Eterna 500T from 2010. Which ISO should I evaluate the film / can?
Should I rate it as 200ASA or 400ASA?

5th dnd – If you cast for a save roll that if you succeed, you only suffer half the damage and get 20 natural, do you still reduce the damage?

When launching a backup, there is no critical success or critical failure. When you get 1 or 20, simply add your backup throw bonus and use that total. The only exception to this is with a rescue jet (see the ground rules, p.76).

Every time you start your turn with 0 life, you must make a special save roll, called a death roll … Unlike other save rolls, this one is not tied to any rolls. capacity …
Roll 1 or 20. When you make a rescue roll and roll a 1 on the d20, that counts for two failures. If you get 20 on the d20, you regain 1 life.

So, in your example, the character who rolls a 1 on the dexterity save roll will take all the damage, unless he meets the DC with his saving throw bonus. If it gets a natural 20, it can still fail the save roll if the DD is higher than the roll plus its bonuses.

Are young people angry that Taylor Swift, Justin Bieber and Cardi B have not yet been inducted into the Rock n Roll Hall of Fame?

I think these things (hall of fame, all the time lists, oscars), etc. are irrelevant. Nowadays, people still glorify musicians like the Beatles and Elton John using lists of successful musicians. The problem is that lists like this one are quite outdated nowadays, because they do not take into account the factors that would make the new generation of artists more efficient, such as continuous numbering, for example. People do not buy more CD albums, everything is done online. People get digital albums, so many contemporary artists sell in larger numbers than their historical artists, but the lists do not look at the numbers all the time because, as I said, the old ones control them and they do not want the new music to go ahead in albums, which is essentially the case. makes these lists irrelevant to me and most people.

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statistics – How to model a fudge roll with raises to Anydice?

I need a little help with a probability calculation in anydice. We make a fudge based game using 4 fudge dice, so basically a d3 system: -1,0,1

We allow your attribute or stats in the game to go from -3 to 4 and high stats allow you to roll back a die.

So, basically, on any fudge roll, a character can roll back a maximum number of dice. If he has a negative statistic, he must withdraw the dice from the initial roll.

I figured out how to determine the probabilities of throwing with 4 dice and less, which is a negative statistic:

output 4d{-1,0,1} 

What I need help is to determine the probability of raising a die when a character has a positive statistic.

An example of what I'm talking about: My fighter has a 1 and I roll my 4 dice to the fudge, I get 3 whites and 1 – on the dice.
I decide to raise the 1 – to try to get a better result in the second throw.

A formula that I have tried in any dice to represent the example above is 4d{-1,0,1}-1

The problem with this forum is that it only works if the second raise is better, it is possible that the second raise is the same, so that it does not quite work.

Does anyone have any idea of ​​how I can create an appropriate formula in anydice to represent a 4 dice dungeon raise with the possibility of a 1 to 4 dice raise and the possibility that the second raise only has a 66% chance to be better than the first raise.

I assume that players will only roll back the dice if they see a negative result on the fudge dice.

5th dnd – Do players roll their own dice?

Usually, players make all the throws for their characters, and the DM makes the rolls for NPCs (including the monsters against which the PCs are fighting). The deputy minister is also responsible for defining the difficulty objectives and interpreting the results of the roles, which may include indicating whether they have succeeded or not, but may be somewhat ambiguous in some cases.

The introductory chapter of the player's manual (and the free basic rules) contains a general description of the operation of a roll:

In cases where the outcome of an action is uncertain, the Dungeons & Dragons game relies on throwing a 20-sided die, a d20, to determine success or failure . (…) Start a d20 and add the appropriate modifier. (…) If the total is equal to or greater than the target number, the ability test, the attack roll, or the save roll is a success. Otherwise, it's a failure. The DM is usually the one that determines the target numbers and tells players if their control abilities, attack rolls, and save throws are successful or unsuccessful.

This section does not explicitly say who does the throws, but usually "you" in the books facing a player is the player, so the players make the throws for their character. But there may be exceptions, sometimes. the Dungeon Master Guide has the following passage on page 235, in a section entitled Rolling dice, which describes how, in certain situations, the game could be better if the DM makes a few rolls on behalf of a player character (note that "you" is the DM):

You can choose to make a throw for a player because
you do not want the player to know how good the check is
the total is. For example, if a player suspects a baroness
could be charmed and wants to make a wisdom
(Insight) check, you can do the secret roll for
the player. If the player rolled and got a high number
but did not feel anything wrong, the player would
confident that the baroness was not charmed. With a
down, a negative answer would not mean much. A
hidden roll allows uncertainty.

This section mentions some other decisive conventions that a gaming group should discuss and set rules at its table. For example, will the DM roll his dice behind a screen or in front of the players? Some DMs like to play at least secretly, both to hide information from players (such as an enemy attack modifier) ​​and to retain their ability to rig shots so that they stay entertained. (knock out someone with critical shots back to back). , for example, is probably not a fun way to start a fight that you did not think to be a little bump on the road, nor a major dramatic moment).

dnd 5th – If an odd damage roll is halved then doubled, is its value the same as before, or a minus?

If an odd damage roll is halved then doubled, does it give the same value as before, or one less?

Let's say that there is a Mephit of healthy dust that has been hit by the Fireball spell and carried out the rescue. Damage on the die is low at 17, so the fire damage is halved. But, dust dust is vulnerable to fire damage, so they doubled again. Does the rounding take place after the final total and remains at 17? Or do you round after each step, reducing it to 8, then double it to 16?

Point and Shoot – New roll of film rewound in the canister after 4 exhibitions

I was playing with a 1997 Sure Shot Owl Canon and recently inserted a new roll of film. The last roll I put was fine, but after taking 4 or 5 photos, the film was rewound as if it was the last one on the roll. After loading the movie, I had a moment where the camera was not feeding the movie, but the problem was solved when I pulled the tab slightly further away from the cartridge and that I was able to take some pictures. I know how to fix an accidental rollback, but I do not know what to do about these first exhibitions without a double exposure?