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architecture – Management rules in Frontend

We would like to develop an IoT application with editable business rules, but I'm not sure of BR's limitations. We would like to manage several types of rules, for example:

  • We group multiple sensors in a cluster. If the X sensors are in Y status, we want to send a mail and turn on a lamp by setting the color to green. If the Z sensors are in Y status, we want to set the lamp to red and send an e-mail.

  • If the sensors send a low battery state … then we want to create a ticket

  • Many other rules that a user can imagine

We think about the possibility of predefining certain sets of business rules. For example, we group the sensor in a cluster and define an email address and a lamp for each group of sensors. In this way, we would like to be able to define some rules (which would be growing) as free style and a predefined set of rules.

We use Rea and want to have a rule engine type for this (FE and BE). What are the "normal" frames for something like this?

dnd 5th – A player is constantly harassing me about the rules, what should I do as a DM?

In general, a player must not interrupt the DM to check the operation of the rules. What the DM says is final, and if the players do not agree with the DM's handling of the rules, they must wait until the end of the session to resolve their disagreements.

So with this player, you have to be very clear and direct by telling them that even if they're absolutely right, they have to wait until the end of the session to discuss errors or changes in the rules. Then, based on this discussion, you can agree to replay certain events from the previous session, or follow different rules from the front, or you can state that you will follow your understanding of the rules instead.

As a DM, you have a responsibility to understand the rules. Players have specific class characteristics, actions they can perform during a fight, spells they can cast, etc., and so on. If you do not follow the rules to the best of your ability, or if you do not follow the rules as they are, you deliberately write, it will be more difficult for players to make informed decisions about how to play. their characters.

This is not necessarily limited to changes to rules or homebrew hardware: an assistant will probably keep Identify in their spell book to help identify the magic items they acquire, and if you use the variant rules for identifying magic items (DMG, 136), Identify Spell alone is not enough to completely reveal the properties of a magic object, it could get upset if you do not inform it that you plan to use these rules at the same time. In advance because it is a decision to create a character taken under false premises. . Now, it's a relatively minor and manageable example in most tables ("All right, I'll let you trade that spell from your spell book with a different 1st level magician spell for free") but larger gaps could be more frustrating for players, because if the rules are not well defined, players will feel that they can not make meaningful decisions.

Compared to the above, the introduction of new mechanisms regardless of how they interact with the world into which they were introduced can have negative consequences.

An example that appeared in a recent campaign that I participated in was the decision of my DM to add a new type of creature to the game to represent the central villains of the campaign. I think the intentions of the DM were to create a villain who would have been foreign to Faerun's decor and who would probably have succeeded. But then the problem became that this new type of creature had no interaction with the abilities or features that any other character had:

  • It was a NEWTYPE, so the spells that say "affect Aberrations, Celestials, Fey, Fiends, Undead and Elementals" will not affect them.
  • Their special abilities were NEWTYPE, for example, an aura of the Paladin that says "gaining spell damage resistance" will not affect their abilities "magic type"
    • It also meant that their features bypassed elements such as anti-magic fields.
  • Their type of damage was NEWTYPE, which means that no feature that confers damage resistance (or vulnerability!) Can interact with it, unless the message "Resistance to ALL damage" is read, which is a very small subset of features.

As a result, it was impossible, as players, to make meaningful decisions regarding the preparation of battles with this type of creature. We could not revise the class characteristics without staying home, and we could not prepare spells to deal with these creatures because most of our spells would not work at all.

Eventually, we were able to convince the DM to incorporate NEWTYPE creatures into "Aberrations, Celestials, etc.". lists that lots of spells have, which allowed us to make tactical decisions when you approach such encounters.

Also, in general, it recalls in a dramatic way the frequency with which they appear in the meetings; we have participated in over a dozen sessions since the last time we fought a creature of this type.

As a DM, I spend a lot of time trying to look at extreme case scenarios in D & D to better understand rule interactions. Sometimes, if I see something odd, such as a long – range archer who improves his chances of attack by going blind, I expressly decide that not following the rules such as the they are written is necessary to improve the game.

But here's the trick: Even though I do not intend to follow the rules as they are written in a specific scenario, it is still important that I understand what they are. areand why they were written that way, because it helps me better understand the problem I'm trying to solve and better justify my decision not to follow that rule.

So, since these disagreements on the rules affect not only your relationship with this player, but also your relationships with other players, it is important to make sure you understand the rules and develop a good rationale for not following them. that & # 39; written. Planning meetings where you do not know what types of mechanisms might interact with them will eventually be frustrating, even if players know better than to express that frustration in real time at the table.

D & D has always had its roots in the game mechanics of Wargaming. So, in principle, a player "playing to win" is not a strictly invalid playing method. D & D, even the 5th edition, facilitates this kind of metagamey, "here's how we develop our strategy to win!" the gameplay, and many groups that do not play this way often do so by evading the mechanics of the game which, in their opinion, do not contribute to the desired style of play.

However, the evidence strongly suggests that this is not the kind of game you want to play. So, what's very important is to sit down with your players and decide what kind of game you want to play. If you all agree to play a game of Wargame type or if you agree to play a game more social and less focused on the fight, then everything will be fine. But if you try to play different games, you will not have any more problems.

Many problems at the table can be solved by discussing openly and honestly what is not working and what needs to change.

I've insisted just as much on involvement, but if you're ready to talk to your players about what frustrates you about the gameplay, and what they're ready to listen to, you'll find a solution which will suit everyone. .

magento2 – Split Basket Rules / Discount on Multiple Lines

I'm trying to figure out where and how I can apply the discount rules / cart to multiple lines.

for example
Current view

Subtotal: $ xxx.xx

Discount (free shipping, coupon code applied WELCOME10, spend more, get more) – xx.xx $

Favorite Display

Subtotal: $ xxx.xx

Discount (free shipping) – xx, xx $

Discounts (spend more, get more) – $ xx.xx

Discount (coupon: WELCOME10) – $ xx, xx

I can see something around the cuts here, to be a painting but I do not know how to explode it


                                                           Magento_SalesRule / js / view / cart / totals / discount
                                                           
                                                                Discount
                                                           
                                                        

wp query – How to avoid bypassing rules in the search bar?

I build my site locally.

Since I want users to be able to write only specific terms in the search bar, I've placed a jQuery script in the wp-content themes sitename js folder.
The script works well, but I noticed that the script can be ignored in a simple way.

For example, suppose the search bar only accepts 3-character strings. Therefore, if I write a B c d and press enter i get an error but if i write ABC and press Enter, then it works and the Search results the page will have the URL

http: // localhost / sitename /? s = abc

But just change the URL to be

http: // localhost / site_name /? s = abcd

and press Enter to ignore the script in the search bar.

How to avoid this?

I have 2 ideas, use the function get_search_query, or delete the keyword from the URL so that, regardless of the keyword, the URL is, for example

http: // localhost / sitename / search

But I do not know how to use the function or how to remove the keyword from the URL (if it is possible).

Algorithm of correspondence – How to build a bipartite type graph with heterogeneous correspondence rules?

Given a set $ S = {A, B, cdots, H } $. The elements of this set can be mapped according to the following rules:

$$ begin {aligned}
A leftrightarrow B \
C leftrightarrow D \
B + C leftrightarrow F \
D + A leftrightarrow E \
G + H leftrightarrow B \
end {aligned} $$

The entry in the matching algorithm is a variable size array consisting of elements of $ S $. Each element of the array has a particular size or "quantity" that can be mapped (I imagine it can simply be modeled as edge weight).

The first question is how to maximize the total quantity matched. The second question is: how to optimize temporal complexity?

Intuitively, I think the problem could be modeled as a bipartite graph weighted and solved with a max-flow algorithm. The challenge is that the elements can be matched in different ways. So I'm not sure what the chart should look like given these additional rules or whether it involves a different approach.

Tools for existential rules or TGD

Are there appropriate tools to represent data in the form of existential rules, such as linear existential rules or Datalog + – usable in Java?

Character advancement – What rules apply to advances in non-professional skills and characteristics?

On page 48 of the rule book, under Non-Professional Advances, it says (underlined by me):

The characters will inevitably want to advance the features and
Skills not listed in their career. That's fine, if the GM thinks that
it's appropriate, but it costs double. The GM could want you
find a teacher or otherwise play this unusual education.

Non-career characteristics and skill advancements cost twice as much
amount of XP listed in improving features and skills
XP Cost Table.

So, this suits GM's discretion and costs twice the usual experience. But under Endeavors, there is a different set of rules (Training Endeavor, p.199), which says:

The Endeavor workout allows you to train in a skill or
Characteristic outside your career, treating it as if it were
Career. In addition to the normal cost in XP, you must also pay
money to the guardian. Training for basic skills and all characteristics
costs XP + 1d10 brass pennies, where XP is the number of XP it
purchase fees of the Advance. Tutoring in all advanced skills costs
double that amount. For more information, see Advances, see page 43.

So, what is it? Is it the choice of GM that you have to make? Or do these separate rules provide players with two options for off-career advances, a simple option representing twice the cost in XP, a normal cost option in XP + money + an Endeavor?

5th dnd – Question about the rules to push an enemy

Push everything without pulling

From my understanding of Push the attack you must remove the creature you attacked.

Push the attack
When you hit a creature with a weapon attack, you can use a superior die to try to repel the target. You add the superiority dice to the damage roll of the attack, and if the target is large or smaller, it must make a saving save of the force. In case of failure of a backup, you push the target up to a distance of 15 feet.

Language
"You can spend a dice of superiority to try to fend off the target." Pushing back and "pushing the target" implies that you actually push the creature. The English definition of Push:

exert force on (someone or something), usually with one's hand, in order to keep them away from oneself or from the origin of the force.

The Telekinesis spell on the other hand indicates "you are moving the creature to 30 feet".

But you could definitely talk to your DM about the possibility of allowing an initial 5 foot pull. I would recommend to explain what the maneuver would look like and suggest to the quest or the training of the ability. In addition, you should not expect that your DM allows the change, but you can ask.

5th dnd – Are there rules to make my own warlock pact?

You are right in saying that only the three covenants are currently available in official publications. As with everything in the 5th edition of D & D, however, nothing prevents you from creating yours.

Special conditions of XGtE

Xanathar's guide added a lot of material for Warlocks. There is a section on "Special Conditions of the Covenant" where she describes what is a pact:

A pact can range from a simple agreement to a formal contract with long and detailed clauses and lists of requirements. The terms of a pact – what a warlock must do to receive the favors of a customer – are always dictated by it. These terms sometimes contain a special clause that may seem strange or fanciful, but the warlocks take these dictates as seriously as the other requirements of their pacts.

It then provides a table of examples of special features that you can add to an existing pact to make it more unique. If flavor is all you want, that might be enough. If you want a more personalized pact than this one, we will fall back on the DMG's standard homebrew rules.

Create new character options from the DMG

There is a chapter (page 285) in the Dungeon Master Guide dedicated to creating new character options. The section that interests you is the title "Substituting Class Features" and starts on page 287. The complete rules on this subject are too big to be included in an answer here, but I'll give you this excerpt:

If one or more features of a given class do not exactly match the theme or tone of your campaign, you can remove them from the class and replace them with new ones. […]

No formula can explain how to design new class features. The best place to start is to look at other features of the class, or spells, feats, or any other rule of inspiration.

Create your own pact

I strongly suggest that you read the full chapter mentioned above for tips on homebrew. Once you have an idea of ​​what you want to do, try to write the entity in the same style as the other pacts. Compare it in terms of power, uses, and overall balance. If you can, find a way to test your creation in different situations to detect potential problems. You can ask for help on the forums if necessary.

Once you think you have a balanced feature that you want to include in your game. You can ask a new question here as a homebrew exam question. Please read the instructions on How can I ask a good homebrew exam question? before doing it.1


1 Homebrew questions are being discussed on the meta. See these metas for more information: