With Unity & Blender 2.79, the task is to animate a Dropship helicopter. The dropship lands, opens the door of its hangar, the troops leave, the door closes, the dropship flies away, simple. Cannot be felled and the rotors must rotate all the time.
An animation is for rotary rotors. One is for opening and closing the hangar door. And one is for the movement of the entire helicopter. (The helicopter movement will be pre-animated in a blender and the troops will be generated inside once it is stationary. There is no AI script or anything attached in Unity)
I clearly don't know what I'm doing here. Since up to three animations will be played simultaneously, but affecting different parts of the helicopter, I guess I need 3 separate animators. However, if I export the helicopter as a whole, I am stuck with an avatar and only one animator.
So I see two ways around this problem.
- Animate the whole movement, including the rotors and the door using only one
platform. This would create hundreds of keyframes for the rotors and
greatly increase the file size.
- Export Helicopter rotors and hangar door as a separate object with
separate animations and put the three things back together in Unity.
There must be a simpler way.