Sure Score Prediction March 23, 2019 Accurate

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Sure Score Prediction March 23, 2019 Accurate

macbook – Score showing FFFFFFFF-FFFF-FFFF-FFFF-FFFFFFFFFFFF, tried to fix it but error

This is my first article on a website such as StackExchange, as such I apologize if my question is not asked correctly or if it is not presented clearly.

I have a 2015 MacBook Pro with Mojave. Two days ago, after installing Ubuntu as a dual-boot, I lost access to my Macintosh HD partition.

/ dev / disk0

#: TYPE NAME SIZE IDENTIFIER

0: GUID_partition_scheme * 251.0 GB disk0

1: EFI EFI 209.7 MB disk0s1

2: FFFFFFFF-FFFF-FFFF-FFFFFFFFFFFFF 211.9 GB disk0s2

3: 0FC63DAF-8483-4772-8E79-3D69D8477DE4 29.9 GB disk0s3

4: Linux Swap 8.9 GB disk0s4

/ dev / disk1

#: TYPE NAME SIZE IDENTIFIER

0: Apple_partition_scheme * 1.3 GB disk1

1: Apple_partition_map 30.7 KB disk1s1

2: Basic system Apple_HFS OS X 1.3 GB disk1s2

/ dev / disk2

#: TYPE NAME SIZE IDENTIFIER

0: untitled * 5.2 MB disk2

/ dev / disk3

#: TYPE NAME SIZE IDENTIFIER

0: without title * 524.3 KB disk3

/ dev / disk4

#: TYPE NAME SIZE IDENTIFIER

0: without title * 524.3 KB disk4

/ dev / disk5

#: TYPE NAME SIZE IDENTIFIER

0: without title * 524.3 KB disk5

/ dev / disk6

#: TYPE NAME SIZE IDENTIFIER

0: without title * 524.3 KB disk6

/ dev / disk7

#: TYPE NAME SIZE IDENTIFIER

0: without title * 524.3 KB disk7

/ dev / disk8

#: TYPE NAME SIZE IDENTIFIER

0: untitled * 6.3 MB disk8

/ dev / disk9

#: TYPE NAME SIZE IDENTIFIER

0: without title * 2.1 MB disc9

/ dev / disk10

#: TYPE NAME SIZE IDENTIFIER

0: untitled * 1.0 MB disk10

/ dev / disk11

#: TYPE NAME SIZE IDENTIFIER

0: without title * 524.3 KB disk11

/ dev / disk12

#: TYPE NAME SIZE IDENTIFIER

0: without title * 524.3 KB disk12

/ dev / disk13

#: TYPE NAME SIZE IDENTIFIER

0: without title * 1.0 MB disk13

/ dev / disk14

#: TYPE NAME SIZE IDENTIFIER

0: without title * 6.3 MB disk14

Then I followed the procedure described in How to fix GPT, GUID, and immutable files without volume type?

After opening a terminal in Internet Recovery mode (cmd + R), I proceeded step by step:

1)

$ diskutil unmountDisk disk0

Exit:

    Disassembly of all volumes on disk0 was successful

2)

$ gpt remove -i 2 disk0

Exit:

gpt remove: disk0: Suspicious MBR in sector 0

removed disk0s2

3)

After redoing

$ diskutil unmountDisk force disk0

, I have run:

$ gpt add -b 409640 -s 413880776 -t 7C3457EF-0000-11AA-AA11-00306543ECAC -i 2 disc0

Exit:

gpt add: disk0: Suspicious MBR in sector 0

gpt add: disk0: error: no available space on the device

The partition / dev / disk0 had become:

gpt show: / dev / disk0: Suspicious MBR in sector 0

start the contents of the size index

0 1 MBR

1 1 GPT Pri Header

2 32 table Pri GPT

34 6

409600 1 part GPT - C12A7328-F81F-11D2-BA4B-00A0C93EC93B

409640 413880776 2 MBR part 218

414290416 1552

414291968 17348608 4 pieces GPT - 0657FD6D-A4AB-43C4-84E5-0933C84B4F4F

Part 3 GPT - 0FC63DAF-8483-4772-8E79-3D69D8477DE4

489971712 263007

490234719 GPT table 32 sec

490234751 GPT Header 1 sec

Therefore, I did:
3)

    $ gpt destroy the disk0

Exit:

    gpt destroy: disk0: Suspicious MBR in sector 0

With:

    gpt show: / dev / disk0: Suspicious MBR in sector 0

start of the contents of the size index

0 1 MBR

1 409639

409640 413880776 2 MBR part 218

414290416 1552

414291968 17348608 4 MBR part 130

431640576 58331136 3 MBR part 131

489971712 263040

4)
I had to add each partition, but just add the first one with

    $ gpt add -i 1 -b 40 -s 409600 -t C12A7328-F81F-11D2-BA4B-00A0C93EC93B disk0

returned

    gpt add: disk0: Suspicious MBR in sector 0

gpt add: disk0: error: no main GPT header; execute create or recover

5)

    $ gpt create / dev / disk0

Exit:

    gpt create: / dev / disk0: Suspicious MBR in sector 0

gpt create: / dev / disk0: error: the device contains an MBR

6)

    $ fdisk -i -a hfs / dev / disk0

Exit:

    fdisk: can not open MBR / usr / standalone / i386 / boot0 file: no such file or directory


-------------------------------------------------- ---

------ WARNING - UPDATE THE MASTER BOOT RECORD ------

-------------------------------------------------- ---


Would you like to write a new MBR and a new partition table? [n] Y

And I entered 'Yes'.

7)

    $ gpt create / dev / disk0

Exit:
gpt create: / dev / disk0: error: the device contains an MBR

With / dev / disk0:

        start of the contents of the size index

0 1 MBR

1 62

63 490234689 1 MBR part 175

and if I do it

    gpt create -fp / dev / disk0

j & # 39; get

gpt create: / dev / disk0: error: no place for the backup header

I am completely lost on what I am supposed to do. Anyone could help me, please.

Thank you in advance.

Prediction of the football score from 17 to 18 march 2019 this evening

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Prediction of the football score from 17 to 18 march 2019 this evening

[ Scottish Football ] Open question: What was the quarterfinal score of the Scottish Cup final against Rangers v Aberdeen?

[ Scottish Football ] Open question: What was the quarterfinal score of the Scottish Cup final against Rangers v Aberdeen? .

How to get a good mobile Google Pagespeed score for a Magento2 site?

We migrated a website from Drupal to Magento. After the migration, the number of Google Pagespeed pages on the website is much lower.

With WordPress, I can easily access the scores for 99 for mobile and 100 for desktop. It's a bit harder with Drupal. I hoped the Magento community understood this as WordPress (after all, faster pages mean more sales). Now, I am a newcomer to Magento myself, so I wonder if the store that managed the migration may have forgotten something important? Or is it usually difficult to optimize Magento?

enter the description of the image here

In addition, the actual experience of opening a product page is suboptimal: it takes about 7 seconds before the most important image is displayed.

What can we do to speed up our website? This will help us to get a better score from Pagespeed. After all, everything is based on Google's SERPs.

enter the description of the image here

  • Delay off-screen images
  • Serve images in next-gen formats
  • Size images correctly
  • Eliminate resources blocking rendering
  • Minify JavaScript
  • Report unused CSS

diagnostics
More information about the performance of your application.

  1. Make sure the text remains visible while loading the webfont
  2. Reduce work on the main thread 11.6 s
  3. Reduce the running time of JavaScript 7.4 s
  4. Avoid an excessive size of DOM 1524 nodes
  5. Serving static assets with an effective cache policy: 12 resources found
  6. Avoid massive network payloads Total size was 2,843 KB
  7. Minimize the depth of critical queries

php – Foorball score simulation – Can this be written more object oriented?

How to divide this main function into small parts?
This code was actually part of a big php script and I just took the single game simulation function and created a class.

Now, I'm trying to break that, but whatever I try, it breaks.
I need advice, how can this be done?

in total - 17; // 17 is a coefficient that gives (for football) a normal result
$ t2pow = $ team2-> total - 17;
$ t1goal = 0;
$ t2goal = 0;
// decide who has the ball first
$ coinToss = rand (1, 2);
if ($ coinToss == 1) {
$ team1HasBall = true;
$ team2HasBall = false;
$ ball = 5;
$ comment == false ?: print ($ team1-> name. "has the ball
"); } other { $ team2HasBall = true; $ team1HasBall = false; $ ball = -5; $ comment == false ?: print ($ team2-> name. "has the ball
"); } // end of if draw /////////////////////////////////// SIMULATE A GAME //////////// ///// ////////////////////////// for ($ i = 1; $ i <= 90; $ i ++) { // ******************************** While team1 has the ball ********** ** ************************ // while ($ team1HasBall) { $ r1 = rand (1, 100); switch ($ ball) { case 10: if ($ r1 < $t1pow) { $comment == false ?: print($team1->first name. "begins the attack
"); $ ball = 8; } other { $ comment == false ?: print ("Recounter,". $ team2-> name. "cut the balloon
"); $ team1HasBall = false; $ team2HasBall = true; $ ball = -10; } Pause; case 9: if ($ r1 < $t1pow) { $comment == false ?: print($team1->first name. "pass the ball
"); $ ball = 8; } other { $ comment == false ?: print ("Recounter,". $ team2-> name. "cut the balloon
"); $ team1HasBall = false; $ team2HasBall = true; $ ball = -10; } Pause; case 8: if ($ r1 < $t1pow) { $comment == false ?: print($team1->first name. "pass the ball
"); $ ball = 7; } other { $ comment == false ?: print ("Recounter,". $ team2-> name. "cut the balloon
"); $ team1HasBall = false; $ team2HasBall = true; $ ball = -10; } Pause; case 7: if ($ r1 < $t1pow) { $comment == false ?: print($team1->first name. "try a long pass
"); $ ball = 6; } other { $ comment == false ?: print ("Recounter,". $ team2-> name. "cut the balloon
"); $ team1HasBall = false; $ team2HasBall = true; $ ball = -10; } Pause; case 6: if ($ r1 < $t1pow) { $comment == false ?: print($team1->first name. "try a long pass
"); $ ball = 5; } other { $ comment == false ?: print ("Recounter,". $ team2-> name. "cut the balloon
"); $ team1HasBall = false; $ team2HasBall = true; $ ball = -10; } Pause; case 5: if ($ r1 < $t1pow) { $comment == false ?: print($team1->first name. "is dribbling the ball
"); $ ball = 4; } other { $ comment == false ?: print ($ team1-> name. "lost the ball
"); $ team1HasBall = false; $ team2HasBall = true; $ ball = -10; } Pause; case 4: if ($ r1 < $t1pow) { $comment == false ?: print($team1->first name. "does some action
"); $ ball = 3; } other { $ comment == false ?: print ($ team2-> name. "steals the ball
"); $ team1HasBall = false; $ team2HasBall = true; $ ball = -10; } Pause; case 3: if ($ r1 < $t1pow) { $comment == false ?: print($team1->first name. "made a great pass!
"); $ ball = 2; } other { $ comment == false ?: print ($ team2-> name. "intercepted the pass
"); $ team1HasBall = false; $ team2HasBall = true; $ ball = -10; } Pause; case 2: if ($ r1 < $t1pow) { $comment == false ?: print("It's a chance, " . $team1->first name. "drawn !!
"); $ ball = 1; } other { $ comment == false ?: print ($ team2-> name. "blocked the ball
"); $ team1HasBall = false; $ team2HasBall = true; $ ball = -10; } Pause; case 1: if ($ r1 < $t1pow) { $t1goal += 1; $comment == false ?: print($team1->first name. "scored a GOOOOOOOAAAAAL !!!
"); $ team1HasBall = false; $ team2HasBall = true; $ ball = -10; } other { $ comment == false ?: print ("WOW a great save of". $ team2-> name. "
"); $ team1HasBall = false; $ team2HasBall = true; $ ball = -10; } } } // the end of the team1 has the ball // ******************************** While team2 has the ball ********** ** ************************ // while ($ team2HasBall) { $ r2 = rand (1, 100); switch ($ ball) { case -10: if ($ r2 < $t2pow) { $comment == false ?: print($team2->first name. "try a long pass
"); $ ball = -9; } other { $ comment == false ?: print ("Recounter,". $ team1-> name. "cut the ball
"); $ team2HasBall = false; $ team1HasBall = true; $ ball = 10; } Pause; case -9: if ($ r2 < $t2pow) { $comment == false ?: print($team2->first name. "try a long pass
"); $ ball = -8; } other { $ comment == false ?: print ("Recounter,". $ team1-> name. "cut the ball
"); $ team2HasBall = false; $ team1HasBall = true; $ ball = 10; } Pause; case -8: if ($ r2 < $t2pow) { $comment == false ?: print($team2->first name. "try a long pass
"); $ ball = -7; } other { $ comment == false ?: print ("Recounter,". $ team1-> name. "cut the ball
"); $ team2HasBall = false; $ team1HasBall = true; $ ball = 10; } Pause; case -7: if ($ r2 < $t2pow) { $comment == false ?: print($team2->first name. "try a long pass
"); $ ball = -6; } other { $ comment == false ?: print ("Recounter,". $ team1-> name. "cut the ball
"); $ team2HasBall = false; $ team1HasBall = true; $ ball = 10; } Pause; case -6: if ($ r2 < $t2pow) { $comment == false ?: print($team2->first name. "try a long pass
"); $ ball = -5; } other { $ comment == false ?: print ("Recounter,". $ team1-> name. "cut the ball
"); $ team2HasBall = false; $ team1HasBall = true; $ ball = 10; } Pause; case -5: if ($ r2 < $t2pow) { $comment == false ?: print($team2->first name. "is dribbling the ball
"); $ ball = -4; } other { $ comment == false ?: print ($ team2-> name. "lost the ball
"); $ team2HasBall = false; $ team1HasBall = true; $ ball = 10; } Pause; case -4: if ($ r2 < $t2pow) { $comment == false ?: print($team2->first name. "does some action
"); $ ball = -3; } other { $ comment == false ?: print ($ team1-> name. "steals the ball
"); $ team2HasBall = false; $ team1HasBall = true; $ ball = 10; } Pause; case -3: if ($ r2 < $t2pow) { $comment == false ?: print($team2->first name. "made a great pass!
"); $ ball = -2; } other { $ comment == false ?: print ($ team1-> name. "intercepted the pass
"); $ team2HasBall = false; $ team1HasBall = true; $ ball = 10; } Pause; case -2: if ($ r2 < $t2pow) { $comment == false ?: print("It's a chance, " . $team2->first name. "drawn !!
"); $ ball = -1; } other { $ comment == false ?: print ($ team1-> name. "cut the ball
"); $ team2HasBall = false; $ team1HasBall = true; $ ball = 10; } Pause; case 1: if ($ r2 < $t2pow) { $t2goal += 1; $comment == false ?: print($team2->first name. "scored a GOOOOOOOAAAAAL !!!
"); $ team2HasBall = false; $ team1HasBall = true; $ ball = 10; } other { $ comment == false ?: print ("WOW a great save of". $ team1-> name. "goalkeeper
"); $ team2HasBall = false; $ team1HasBall = true; $ ball = 10; } } } // the end of the team2 has the ball } // end of 90 iterations $ team1-> GF + = $ t1goal; // add goals and goals for both teams $ team2-> GF + = $ t2goal; $ team1-> GA + = $ t2goal; $ team2-> GA + = $ t1goal; if ($ t1goal> $ t2goal) {// adding points if $ team1 wins $ team1-> Pts + = 3; $ team1-> W + = 1; $ team2-> L + = 1; } else if ($ t1goal < $t2goal) { // adding points if $team2 wins $team2->Pts + = 3; $ team2-> W + = 1; $ team1-> L + = 1; } else {// add points if it's drawing $ team1-> D + = 1; $ team2-> D + = 1; $ team1-> Pts + = 1; $ team2-> Pts + = 1; } if ($ PK) // if the game ends in a draw, the winner is decided with a penalty shootout if ($ t1goal == $ t2goal) { $ comment == false ?: print ("Shots On Goal
"); $ pk1 = 0; $ pk2 = 0; for ($ i = 1; $ i <= 5; $ i ++) { $ pkr = rand (1, 10); if ($ pkr <= 5){ $comment == false ?: print($i . ": " . $team1->first name. "marked!
"); $ pk1 + = 1; } other { $ comment == false ?: print ($ i. ":". $ team1-> name. "failed :(
"); } } for ($ i = 1; $ i <= 5; $ i ++) { $ pkr = rand (1, 10); if ($ pkr <= 5){ $comment == false ?: print($i . ": " . $team2->first name. "marked!
"); $ pk2 + = 1; } other { $ comment == false ?: print ($ i. ":". $ team2-> name. "failed :(
"); } } // end of PK $ team1-> PK = $ pk1; $ team2-> PK = $ pk2; $ comment == false ?: print ("Final score after penalties:". $ team1-> name. "". $ t1goal. "(". $ team1-> PK. ")". ":". "( "$ team2-> PK.") ". $ t2goal." ". $ team2-> name."
"); // if the score after the first set of 5 shots is zero, we have sudden death if ($ pk1 == $ pk2) { $ comment == false ?: print ("C is zero! The winner will be chosen with - Sudden death
"); while ($ pk1 == $ pk2) { $ sdr1 = rand (1, 10); $ sdr2 = rand (1, 10); if ($ sdr1> 5 && $ sdr2> 5) { $ comment == false ?: print ($ team1-> name. "scored!
"); $ comment == false ?: print ($ team2-> name. "scored!
"); $ pk1 + = 1; $ pk2 + = 1; } else if ($ sdr1> = 5 && $ sdr2 <= 5){ $comment == false ?: print($team1->first name. "marked!
"); $ comment == false ?: print ($ team2-> name. "missed :(
"); $ pk1 + = 1; } else if ($ sdr1 <= 5 && $sdr2 >= 0.5) { $ comment == false ?: print ($ team1-> name. "missed :(
"); $ comment == false ?: print ($ team2-> name. "scored!
"); $ pk2 + = 1; } } // end of sudden death $ team1-> PK = $ pk1; $ team2-> PK = $ pk2; // impression of the final result after sudden death $ comment == false ?: print ("Final score after sudden death:". $ team1-> name. "". $ t1goal. "(". $ team1-> PK. ")". ":". " (". $ team2-> PK.") ". $ t2goal." ". $ team2-> name."
"); } // end of sudden death } // end of the penalty shootout } // end of function }

I want to display the total score calculated in SFML

sf :: RenderWindow window (sf :: VideoMode (LAYOUT_WINDOW_WIDTH, LAYOUT_WINDOW_HEIGHT),
"Tetris 2019 – A new beginning");

window.setFramerateLimit (30);

int currentScore = 0;
int numCleared = 0;

currentScore = 5 * 100;


sf :: Font myFont;
if (! myFont.loadFromFile ("cartoon relief.ttf")) {

}

// Goal
sf :: text score;
score.setFont (myFont);
score.setFillColor (sf :: Color :: Green);
score.setStyle (sf :: Text :: Regular);
score.setString ("Score");
score.setCharacterSize (25);
score.setPosition (25, 130);

sf :: text scoreCurrent;
scoreCurrent.setFont (myFont);
scoreCurrent.setFillColor (sf :: Color :: Green);
scoreCurrent.setStyle (sf :: Text :: Regular);
scoreCurrent.setString ("currentScore");
scoreCurrent.setCharacterSize (25);
scoreCurrent.setPosition (45, 175);

sf :: RectangleShape scoreRectangle;
scoreRectangle.setSize (sf :: Vector2f (100, 50));
scoreRectangle.setOutlineThickness (1);
scoreRectangle.setOutlineColor (sf :: Color :: White);
scoreRectangle.setFillColor (sf :: Color :: Black);
scoreRectangle.setPosition (25, 165);

while (window.isOpen ()) {

sf :: event event;

while (window.pollEvent (event)) {
if (event.type == sf :: Event :: Closed)
window.close ();
}

window.draw (score);
window.draw (rectangleReference);
window.draw (scoreCurrent);
display();
}


returns 0;

}

co.combinatorics – Identity for Airplane Score Classes

There are several classes of airplane partitions in the literature.

Among these, let us mention the enumeration of three of them: symmetric plane (SPP) partitions, totally symmetrical (TSPP) and totally symmetrical and self-complementary (TSSCPP), respectively given by,
begin {align *}
{ tt SPP} _n & = prod {i, j = 1} ^ n frac {i + j + n-1} {i + j + j-2}, \
{ tt TSPP} _n & = prod_ {1 leq i leq j leq n} frac {i + j + n-1} {i + j + j-2}, \
{ tt TSSCPP} _ {2n} & = prod_ {1 leq i leq j leq n} frac {i + j + n-1} {i + j + i-1}.
end {align *}

I know how to prove the result below, algebraically.

QUESTION. Can you give a combinatorial or conceptual reason to this equality?
$$ { tt SPP_n = TSSCPP_ {2n} times TSPP_n}. $$

usability – overall score WAMMI vs SUS

As with any measure or score for online / digital space, you must fully understand exactly what you are comparing to make sure you make meaningful comparisons.

This is why you will not normally try to compare two different types of evaluation systems because they are designed for different purposes. In addition, it is only interesting to compare the ratings given for this type of website rather than looking at the general / general notes.

I think the best thing to do would be to look at the average breakdown of the SUS or WAMMI scores for specific aspects of usability for the comparison you are trying to make, and look at the correlation between these measures rather than the two rating systems. in general.

In the end, I guess it depends on the purpose of your questions, but I think the best solution for you will be to apply both measures to the website you want to evaluate and see if there is a good match between the two or not. .

dnd 5th – If a half feat was to be achieved that would already increase a capacity score of 20, could the "raise" be used for a different score?

Suppose I have a character with an Intelligence score of 20, acquired perhaps by a racial bonus or previous ASIs, then they have taken, for example, the feat of Keen Mind.

Now, in addition to all other grants awarded by Keen Mind, your Intelligence score increases by one, but this increase can not exceed the score of 20.

Now, my question is this: If I wanted the extra benefits of Keen Mind, but I already have an Intelligence of 20, is there a way to retain the benefits of the half-UPS that it provides? is the +1 just wasted? ?