Sales – Support for download script for multiple google drive hosts | NewProxyLists

Dear member of Wjuncation,

I like to present gadrive (dot) com, where you can generate a direct download link and put it on your movie website, it's a custom download script, we currently support, mainly we focus on downloading from Google Drive, if you have a problem with this web page then let me know so I can fix it.

We have two options where you can generate the download link in two different options like short link or long link,
We have the option of directing the download, the countdown and the download of the buttons.
anonfile.com,
google.com,
mediafire.com,
mp4upload.com,
racaty.com,
solidfiles.com,
upfile.mobi,
uppit.com,
userscloud.com,
vidoza.net,
gofile.io
and more to come soon.
The cost price of this script cost: $ 40 and $ 5 in total = $ 45 in total

Demo: gadrive.com

Contact information is by telegram: – https://t.me/gadrive, if you have any questions regarding this script, send me a message here either by telegram

Terms and conditions

  1. This script will run on any server
  2. It can be used to provide downloadable pirate stuff like movies, series, TV shows, anything from the Internet.
  3. After receiving the product, please send me a message by telegram for instant delivery with the payment receipt.

Information on payment and delivery times

Payment: Paypal
Delivery time: immediately or 1-12 hours or earlier
Guarantee: Read T / c point 3

Payment policy
There are no refunds
Warranty and support are lifetime
For installation, you need to pay $ 5

root access – Individual commands work fine, but shell script generates errors

I am trying to create a shell script to configure iptables and add some routes to my device running Android 10. I have root access.

Here is the script. I called him script.sh:

#!/system/bin/sh
iptables -t filter -F FORWARD
iptables -t nat -F POSTROUTING
iptables -t filter -I FORWARD -j ACCEPT
iptables -t nat -I POSTROUTING -j MASQUERADE
ip rule add from 192.168.43.0/24 lookup 61
ip route add default dev tun0 scope link table 61
ip route add 192.168.43.0/24 dev wlan1 scope link table 61
ip route add broadcast 255.255.255.255 dev wlan1 scope link table 61

sysctl -w net.ipv6.conf.wlan1.disable_ipv6=1

I have a root console open via ADB, and I can execute each individual command from the script manually in the console, as follows:

enter description of image here

… etc.

But this happens when I run my script:

enter the preformatted text here

and I don't really understand why.

I have limited skills with Android and Linux, so I tried to follow and combine a few examples, but I was unlucky.
https://www.pctips4u.com/2016/03/writing-shell-scripts-in-android.html
https://gist.github.com/LouWii/9626480

Magento2 needs to write an image script

We have to write a script to determine which images are used by Magento (in the database) and which are not? If they are not referenced (downloaded before, but not currently used), we should delete them with the same script.

Can anyone suggest me how to do this?

sharepoint online – SPO: modern script editor SPFX – change of suffix and css class and interruption of style

I am more of an administrator than a developer, but I have managed to get the SPFx Modern script editor working in my tenant to facilitate certain required aesthetic modifications. Unfortunately, it seems that CSS classes and identifiers are added with a suffix that changes each time the browser is refreshed.

Which CSS trick should I use in the SPFX Modern script editor to select .Content instead of .content-150 or Root ButtonCard instead of ButtonCard root-151? In both examples, if I create class linked (or id) css with these numbers added, it will break the next time I load the page because the number added to the element changes.

Thanks for any help!

Why does this script not work on Automator?

I am trying to automatically execute a python script using an automaton. This script
python3 ~/Desktop/python/gmaps.py
works fine in the terminal, but not when I try to make it work via a PLC, I get a "pyperclip module not found", even if it is found well at runtime from the terminal. I cannot understand what would make the path different.

Easiest way to call a function from a python script and execute it in PHP

I'm using the Laravel framework and I'm just experimenting with something.
Is there a way to use a function from a python script and use it in a php script?

By the way, my python script contains several functions.
And the function I need requires parameters.
Should I isolate the necessary function in another script?

Help this beginner! Thanks in advance.

Google Apps script – Updating a cell on another sheet by editing the dashboard

I'm currently working on a to-do list dashboard for my household chores (https://docs.google.com/spreadsheets/d/19PhPMUc121KY8ndZq_4HURJ-9Re4K6CNtZgdgAIfzic/edit?usp=sharing) and have a question.

I am using a filter to extract daily tasks from a raw data table and I would like to be able to mark each task as completed on the dashboard once completed, but in order for it to work, I should change a cell in the "Raw Data Table as far as I know. I can't find a way to do this with formulas and I tried a basic script, but as far as I see it is not allowed to write to a separate cell.

I came across a few stackexchange responses that mentioned that this might be possible with a better understanding of scripts and triggers, so if I'm on the right track, I would appreciate a bit of direction on how I should start. to know more. Thank you and good day.

script – Classic SP Online, loading js / css on demand, how do you use it?

I have a list of tests with the "AutocompleteValues" field. There is also a list with the same name, "AutoComplete Values". What I am doing is defining a drop-down list of autocomplete for text input.

enter description of image here

& # 39; Autocomplete & # 39; is used only for example here, because it uses three third-party scripts: Jquery (jquer.min.js file) and Jquery.UI (css + js files). I have these files deployed as script links.

enter description of image here

The only function I want to write down is "launcher ()" at the bottom – it calls the "Autocomplete" function.

"use strict";

var autocompleteDropdownValues = ();    // autocomplete values from 'AutocompleteValues ' list


// Add autocomplete dropdown 
function autocompleteSource(inputSelector, sourceListTitle) {

    var ctx = new SP.ClientContext(_spPageContextInfo.webAbsoluteUrl); // for autocomplete 'AutocompleteValues'
    var oList = ctx.get_web().get_lists().getByTitle(sourceListTitle);
    var camlQuery = new SP.CamlQuery();
    camlQuery.set_viewXml("5000");
    var autocompleteItems = oList.getItems(camlQuery);

    ctx.load(autocompleteItems);
    ctx.executeQueryAsync(function () {

        var listItemEnumerator = autocompleteItems.getEnumerator();

        while (listItemEnumerator.moveNext()) {
            var oListItem = listItemEnumerator.get_current();
            autocompleteDropdownValues.push(oListItem.get_item("Title"));   // fill autocomplete values array
        }

        var accountsInput = jQuery(inputSelector);

        accountsInput.autocomplete({
            source: autocompleteDropdownValues,
            minLength: 0
        });

        // show dropdown on click
        accountsInput.click(function () {
            if (this.value == "") {
                accountsInput.autocomplete("search", "");
            }
        });

    }, onFail);
}

// Handle JSOM error
function onFail(sender, args) {
    var errorMessage = args.get_message();
    var len = args.length, i = 0;

    for (i; i < len; i++) {
        errorMessage += "
" + args(i); } console.log("%cError in sharepoint jsom: " + errorMessage, "background:red;color:white;"); } function launcher() { // These files deployed as ScriptLinks: // 1004http://server/sites/developer/Style Library/projects/scripts/scripts/jquery-ui-1.12.1.custom/jquery-ui.min.css // 1005~sitecollection/Style Library/projects/scripts/scripts/jquery.min.js // 1015~sitecollection/Style Library/projects/scripts/scripts/jquery-ui-1.12.1.base/jquery-ui.min.js SP.SOD.executeFunc('sp.js', 'SP.ClientContext', function () { autocompleteSource("input(id^='AutocompleteValues_')", "AutocompleteValues"); }); } _spBodyOnLoadFunctionNames.push("launcher");

Here is the code. It works well if I have all the files deployed as script links. But I want to change everything for loading "on demand"

So I abandoned Scriptlinks and used this code instead.

Question 1: It works for js. But is this approach correct or is there a better way to load some js files on demand?
Question 2: How do you load CSS correctly? I used jQuery.getScript here for example, but it doesn't work for CSS. There are many ways, but they look like hacks.

function launcher() {

    // 1004 http://server/sites/developer/Style Library/projects/scripts/scripts/jquery-ui-1.12.1.custom/jquery-ui.min.css
    // 1005 ~sitecollection/Style Library/projects/scripts/scripts/jquery.min.js
    // 1015 ~sitecollection/Style Library/projects/scripts/scripts/jquery-ui-1.12.1.base/jquery-ui.min.js

    SP.SOD.loadMultiple(("sp.js"), function () {


        // 1) is it best-practice to load js files one after another?
        SP.SOD.registerSod("jquery.min.js", _spPageContextInfo.siteAbsoluteUrl + "/Style Library/projects/scripts/jquery.min.js");
        SP.SOD.loadMultiple(("jquery.min.js"), function () {

            console.log("jquery.min.js loaded");

            // 2)  jQuery.getScript does not work for CSS. What do You use for CSS on-demand?
            jQuery.getScript(_spPageContextInfo.siteAbsoluteUrl + "/Style Library/projects/scripts/scripts/jquery-ui-1.12.1.custom/jquery-ui.min.css", function (data, textStatus, jqxhr) {

                console.log("jquery-ui.min.css loaded");

                SP.SOD.registerSod("jquery-ui.min.js", _spPageContextInfo.siteAbsoluteUrl + "/Style Library/projects/scripts/jquery-ui-1.12.1.custom/jquery-ui.min.js");
                SP.SOD.loadMultiple(("jquery-ui.min.js"), function () {
                    console.log("jquery-ui.min.js loaded");

                    autocompleteSource("input(id^='AutocompleteValues_')", "AutocompleteValues");

                });
            });
        });


    });

}

I want to automatically change the uppercase text and font size in the Google sheet script, anyone can help?

function onEdit(e) {
  if (typeof e.value != 'object') {
    e.range.setValue(e.value.toUpperCase());
  }
}
function onEdit() {
var ss = SpreadsheetApp.getActiveSpreadsheet();
 var sheet = ss.getActiveSheet();

  var cell = sheet.getRange('A:J');
 cell.setFontFamily('Calibri').setFontSize('12').setFontWeight('');
}

procedural generation – Why does this script which removes duplicate faces from the mesh generated by voxel not work?

Hey this is my first post here. I am trying to create a voxel world generation project for personal experience like minecraft like games. But I can't figure out why my script isn't working as expected after trying to implement a system to remove unnecessary faces when they face each other. The problem is that even if the script identifies that there is a neighboring block and that no face should be generated, I still get the faces in the mesh.
Here is the code:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

/*
 *0 = front
 *1 = right
 *2 = back
 *3 = left
 *4 = up
 *5 = down*/

public class ProceduralGen : MonoBehaviour
{
    //The chunk game object that stores the chunk's mesh. Atm i don't have infinite chunks as to keep things simpler till the basic script is done to move to the infinite chunk gen
    GameObject Chunk;

    //Array that stores the block's pos and other future data.
    Block(,,) blocks;

    //Current Chunks dimentions, the intended number would be 256 blocks of height but i'm keeping it small for performance and simplicity sake
    public int width = 10, height = 10, depth = 10;

    //A float that devides the coordinates on the world space in to a float between 0 and 1 so it fits the Mathf.Perlingnoise parameters
    public float res = 10f;

    //Mesh data
    List vertices;
    List triangles;

    //Just a material to help view the generated Mesh
    public Material material;

    //This is an offset pos to help put the chunk at what a ever center i want
    public Vector3 offSetPos = new Vector3(0.5f, 0.5f, 0.5f);

    void Start()
    {
        BlockData.offSetPos = offSetPos;

        blocks = new Block(width, height, depth); 

        Chunk = new GameObject("Cube", typeof(MeshFilter), typeof(MeshRenderer)); //setting the chunk gameobject

        vertices = new List();
        triangles = new List();


        //Starting to generate the chunk this will be put in a separated function in the future
        for (int z = 0; z < width; z++)
        {
            for (int x = 0; x < width; x++)
            {
                int y = GetHeight(x, z); // set the surface current block height based on perling noise
                MakeBlock(new Vector3Int(x, y, z)); 
            }
        }

        Chunk.GetComponent().material = material;

    }

    void MakeBlock(Vector3Int pos)
    {

        //Goes through a list of pre set vertices that defines how a block is made and makes a face and adds it's vertices to the vertices List
        for (int i = 0; i < 6; i++)
        {
            //Checks if there is a block at this face's direction or it's neighbour and makes the face but here is where it doesn't work anymore
            //despite the script point out there is a neighbour and it skipping the make face for this direction of the cube it still makes the face for some reason...
            if (!IsBlockAt(pos, i))
                MakeFace(pos, i);
        }

        UpdateMesh();
    }

    void MakeFace(Vector3Int pos, int dir)
    {
        //goes through each vertex inside the base cube vertices on BlockData and adds it to vertices array as well as triangulate those vertices based on an offset of vertices count - 4
        for (int i = 0; i < 6; i++)
        {
                vertices.AddRange(BlockData.FaceVertices(i, pos));

                int offSet = vertices.Count - 4;

                triangles.Add(offSet + 0);
                triangles.Add(offSet + 1);
                triangles.Add(offSet + 2);
                triangles.Add(offSet + 0);
                triangles.Add(offSet + 2);
                triangles.Add(offSet + 3);
        }
    }

    bool IsBlockAt(Vector3Int pos, int dir)
    {
        // position helper ints that set's latter the position of the neighbour based on the direction the current face faces
        int x = pos.x, y = pos.y, z = pos.z;

        //setting the coordinates of the neighbour cube based on the direction
        if (dir == 0)
            z += 1;
        if (dir == 1)
            x += 1;
        if (dir == 2)
            z -= 1;
        if (dir == 3)
            x -= 1;
        if (dir == 4)
            y += 1;
        if (dir == 5)
            y -= 1;

        //Checks based on perling noise if there is supose to be a block in the 
        neighbour's coordinate, returns true if it's not air
        if (!(GetBlockAt(x, y, z) is Air))
            return true;

        //returns false if the last check was an air block
        return false;
    }

    int GetHeight(int x, int z)
    {
        //return perling noise height times the max height of the chunk based on 
        the block's coordinate devided by the resolution
        return (int)(Mathf.PerlinNoise((float)(x / res), (float)(z / res)) * height);
    }

    Block GetBlockAt(int x, int y, int z)
    {
        //Checks if the current block's height is lower then or the same as the perling noise at it's position if so there is a block if not there isn't
        if (GetHeight(x, z) <= y)
            return new Stone();
        else
            return new Air();
    }

    void UpdateMesh()
    {
        //Updates the mesh
        Mesh mesh = Chunk.GetComponent().mesh;

        mesh.vertices = vertices.ToArray();
        mesh.triangles = triangles.ToArray();
        mesh.RecalculateNormals();
    }


}

If necessary, I can put the other scripts in this post but I don't think it's necessary.
PS: Sorry for my bad English and my bad spelling of words.