plugins – WordPress error: Options page Setting_ not found in the allowed options list

I don’t really know what to do now. :/ I tryed this:

add_action( 'admin_init', 'Setting_' );

And this is my strings and form setup:

function Setting_() {
    register_setting( 'options', 'My_plugin_header_logo' );
    register_setting( 'options', 'My_plugin_links_facebook' );
    register_setting( 'options', 'My_plugin_links_youtube' );
    register_setting( 'options', 'My_plugin_links_email' );
    register_setting( 'options', 'My_plugin_links_instagram' );
}

<form method="post" action="options.php">
 <input type="hidden" value="/wp-admin/options.php?page=my_plugin" name="_wp_http_referer">
   <p class="submit">
     <input id="submit" class="button button-primary" type="submit" name="submit" value="Save!"></p>
            </form>

Thnaks for any help!

Setting up a quadratic equation

Need help setting up the equation.

enter image description here

Risks with setting up a authentication-less public VPN

I’m in the process of setting up an authentication-less public VPN. To prevent against DoS attacks, I’m going to set up some sort of IP address based rate limiting. The VPN is port-bound, i.e., it will only connect to ports 80 and 443 of other sites.

(1) What sort of attacks could I expect (i) on the VPN (ii) conducted via VPN on other websites?

(2) Are there ways in which I can prevent those attacks?

unity – Why when setting a Light intensity value to 0 it’s not changing and stay on value 2?

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class NaviLightsState : MonoBehaviour, IStateQuery
{
    public SaveLoad saveLoad;
    public DimLights dimLights;
    public UnlockCrate unlockCarte;
    public Light() naviLights;

    private State m_state = new State();
    private bool lightsDim = false;

    public Guid UniqueId => Guid.Parse("3D79CDBA-2E98-420A-9278-530869F80B6B");

    private class State
    {
        public float naviLightsIntensity;
        // To make the part of the naviLights to save the naviLights states save and load.
    }

    public string GetState()
    {
        return JsonUtility.ToJson(m_state);
    }

    public void SetState(string jsonString)
    {
        m_state = JsonUtility.FromJson<State>(jsonString);

        foreach(Light light in naviLights)
        {
            light.intensity = m_state.naviLightsIntensity;
        }
    }

    private void Update()
    {
        if(dimLights.lightsDimmed == true && lightsDim == false && unlockCarte.HasOpened() == true)
        {
            m_state.naviLightsIntensity = dimLights.lightsToDim(0).intensity;
            saveLoad.Save();

            lightsDim = true;
        }
    }
}

When I’m loading the saved game I can see in the saved game file on the hard disk that the saved intensity is 0 and also I’m using a breakpoint on this line in the foreach :

light.intensity = m_state.naviLightsIntensity;

And m_state.naviLightsIntensity value is 0.0 but when I’m back to the game I see that the lights intensity values are still 2 and not 0.

In the foreach loop I have two Lights components.

Navi lights before running the game

Before running the game by default both Light and Light1 intensity values are set to 2.

Then when loading :

Two lights components

And the value that I’m getting and setting to the lights :

The value that is getting and set to the lights is 0

But then when I’m making continue and return to the game I see the value of the lights is 2 :

The NAVI has changed parent as child now he is child of another parent then he was when the game was running but the lights intensity values still 2 and not 0. I don’t think so the fact that NAVI has changed parent has anything to do with the problem.

After loading the lights values are 2 and not 0

dnd 5e – D&D Wiki, Orizon Setting: What is the last month on the calander?

So I have found an awesome campaign setting on D&D wiki but its missing some info.

The calendar has every month named except for one, I have all the others but if someone can tell me the last one that would be awesome thanks.

Here is what I have so far

14 months

1: Lencten
2: Errach
3: Haru
4: Lithe
5: Sumor
6: Samrad
7: Natrisu
8: Thout
9: Fogamur
10: Haerfest
11: Gemred
12: Yule
13: Frosyu
14:

google sheets – When setting a duration, hide the hours?

What I needed for a spreadsheets is specifically times “mm:ss.ms” for example: 00:30.522 (which is 1823 frames @59.7275fps). If possible, 30.522, but that’s not a big deal. I was able to get exactly what I needed by using a custom date/time format (Elapsed minutes:seconds.milliseconds), however, whenever I would try to sum two times up, it would give me an error.

If I were to use the Duration format, that would work fine, but it would instead display as “00:00:30”. I absolutely want the milliseconds and I absolutely do not need hours. I later tried to do custom data/time format “Elapsed hours:minutes:seconds.milliseconds” and it worked!

I can now properly do “0:00:30.522” + “0:01:10.150” to get “0:01:40.672”. However, this is incredibly ugly (as seen in the screenshot). If possible, I would want times to display like this: “00:30.522” + “01:10.150” = “01:40.672”.

I seem to be forced to use the hours in order for google sheets to properly calculate duration times. My duration times can not be higher than 49 minutes, so the hours only make it much more ugly. Is there a way to completely hide the hours?

Also, every 0:00:00.000 are simply values for which I have not entered any time yet. I would still prefer 00:00.000 or, if possible, 0.000, though.

screenshot

UPDATE:
I am able to change the format AFTER the calculations are done, which successfully removes the hour format. If I change the format to not have the hour BEFORE calculations, it gives me a #VALUE error. It’s not a perfect answer, but at least I got rid of the hours, which was my primary goal. An answer to simply “hiding” the hour however and then having it show up when it goes beyond 60 minutes would still be nice however for the future as I may still need this or others may still need this.

Google Sheets: When setting a duration, hide the hours?

What I needed for a spreadsheets is specifically times “mm:ss.ms” for example: 00:30.522 (which is 1823 frames @59.7275fps). If possible, 30.522, but that’s not a big deal. I was able to get exactly what I needed by using a custom date/time format (Elapsed minutes:seconds.milliseconds), however, whenever I would try to sum two times up, it would give me an error.

If I were to use the Duration format, that would work fine, but it would instead display as “00:00:30”. I absolutely want the milliseconds and I absolutely do not need hours. I later tried to do custom data/time format “Elapsed hours:minutes:seconds.milliseconds” and it worked!

I can now properly do “0:00:30.522” + “0:01:10.150” to get “0:01:40.672”. However, this is incredibly ugly (as seen in the screenshot). If possible, I would want times to display like this: “00:30.522” + “01:10.150” = “01:40.672”.

I seem to be forced to use the hours in order for google sheets to properly calculate duration times. My duration times can not be higher than 49 minutes, so the hours only make it much more ugly. Is there a way to completely hide the hours?

Also, every 0:00:00.000 are simply values for which I have not entered any time yet. I would still prefer 00:00.000 or, if possible, 0.000, though.

screenshot

UPDATE:
I am able to change the format AFTER the calculations are done, which successfully removes the hour format. If I change the format to not have the hour BEFORE calculations, it gives me a #VALUE error. It’s not a perfect answer, but at least I got rid of the hours, which was my primary goal. An answer to simply “hiding” the hour however and then having it show up when it goes beyond 60 minutes would still be nice however for the future as I may still need this or others may still need this.

MicrosoftTeams: ‘Join a team with a code’, what is the setting that make this feature visible?

‘Join a team with a code’ on the entry page of Microsoft teams.

In some tenancies I see it and not in others. How do I remove it?