I have a sprite character and a mesh rendering engine (the wavy black box). I hope to superpose the black box on the character covering the sprites but I do not know how.
I've looked at this question: Unity: How to display only overlapping parts of objects [2D]
But it works more like a blanket than you can see through. I hope to have the black mask variable sprites the character but I can not stack them correctly. Is there a way to do this using the LWRP and shader graph?
The main idea is to use it as a damage marker. Moving the black box up or down depending on lost health.