dnd 3.5e – How does Maximize Spell Like ability feat affect items that boost your damage?

Assume a level 9 warlock has following damage dice:

-5d6 from base EB

-2d6 from Mortalbane (Feat, does not require CL)

-2d6 from Greater Chasuble of Fell Power (Item – Caster level 9th)

-2d6 from gloves of eldritch admixture (Item – Caster Level: 3rd)

Maximize spell like ability feat mentions:

The spell-like ability you wish to maximize can be chosen only from
those abilities that duplicate a spell of a level less than or equal
to 1/2 your caster level (round down), minus 2.

If this warlock wanted to maximize their attack using all of the dice above, would he have to re-calculate the Maximize Spell Level according to formula ((CL/2) – 2)? If that is the case, would you take the item that requires the highest CL or add up all the spells that requires CL (1 for EB + 9 for Chasuble + 3 for the gloves)

dnd 5e – Is there any way to see through the Darkness spell without removing it?

Well, if you don’t mind making a pact with some powerful entity, you could get 2 levels of warlock. This will give you access to a few spells, some of which perhaps being interesting (both stats and flavor-wise) for your character. But most of all, this will give you access to 2 invocations.

One of these invocations should be Devil’s Sight, which grants you the ability to see through any form of darkness, magical or otherwise, for up to 120 feet. This is more than enough to cover the 15 feet of the darkness spell. Cast it on your clothes, and bring terror to your enemies.

While this is a good strategy (generally favored by blade pact warlocks), it has some limitations. While under the effect of the darkness spell, your allies cannot see you. As such, any spell requiring line of sight that they would like to cast on you simply cannot work. Healing you might be problematic, as it requires your allies to be able to touch you. They might know that you are smack in the middle of that sphere of pure black darkness but, once they get inside, it’s suddenly not so easy to find you anymore.

These limitations also affect your enemies, however. Any attack from the outside of the sphere should have disadvantage as your enemies, even if they can approximate your position, can’t exactly see you to aim properly. Enemies inside the darkness should also suffer from disadvantage when attacking you, unless they possess some form of blindsight or a similar ability. When you attack them, you should have advantage on the roll since you are functionally invisible for them.

The biggest cost of this strategy is the fact that it requires multi-classing. While the lvl 19 and 20 abilities for monk would not really be missed (realistically, few campaigns will reach these levels), it will still set you back 2 levels in obtaining you other core monk powers. Note that doing this would get you 2 invocations, however, and that some of them can be quite interesting for a ninja-esque character:

  • Armor of Shadows (cast mage armor at will, which might be better than
    using your wisdom for AC if its under 16),

  • Eldritch Sight (cast detect magic at will),

  • Eyes of the Runekeeper (allows you to read anything, even languages
    you don’t know… useful for spying!),
  • Gaze of Two Minds (share the eyes of a willing target, more spying!),
  • Mask of Many Faces (disguise self at will!), etc…

TL;DR

Sacrifice 2 monk levels and multiclass as a warlock. Gain some minor but potentially useful spellcasting, as well as the ability to see through magical darkness and one more ability of your choice!

dnd 5e – Do I need to put copper pieces on the eyes to cast the Gentle Repose spell if I have a spellcasting focus?

The material components of the gentle repose spell are:

a pinch of salt and one copper piece placed on each of the corpse’s eyes, which must remain there for the duration

The rules for material components (PHB p. 203) state:

A character can use a component pouch or spellcasting focus in place of the components specified for a spell. But if a cost is indicated for a component, a character must have that specific component before he or she can cast the spell.

If a spell states that a material component is consumed by the spell, the caster must provide this component for each casting of the spell.

The material component is not explicitly consumed by gentle repose, although the spell does specify with unusual detail how the components are to be used and how the components must remain with the body for the spell to function. This is different to the normal scenario where you just wave the component about then put it back into your pocket. The component is expected to actually do something.

While the material component is a thing with monetary value (because it is money), it does not explicitly specify a cost. Based on this question on detect thoughts (which also has a copper piece as a material component), I assume that the copper pieces do not count as having an indicated ‘cost’ for the purposes of being a material component.

If I have a spellcasting focus I can use, can I avoid the need to place copper pieces on each of the corpse’s eyes? Or must I still put copper pieces on the eyes even if I have a spellcasting focus?


Due to repeated confusion, I thought I would say this outright. This question is not a duplicate of Do I need to hold an actual copper piece in order to cast Detect Thoughts? That question was concerned with the value of the copper pieces. However, this question is concerned with what you must do with the copper pieces. Detect thoughts does not specify what must be done with the copper pieces. Gentle repose specifies that something specific must be done with the copper pieces for the spell to work. Does the clause on what must be done with the material component, irrespective of its cost, void your ability to use a spellcasting focus?

dnd 5e – Does the Svirfneblin Magic feat use spell slots

At will indicates you do not need spell slots.

The rules for cantrips help clarify this language of “at will”:

A cantrip is a spell that can be cast at will, without using a spell slot and without being prepared in advance.

To be clear, these spells are not cantrips, but the rules for cantrips give us a clear understanding of what “at will” means with respect to spell casting.

This is also obvious from the fact that being a spell caster is not a requirement of taking the feat. If the feat required using slots for casting the spells, it would list that as a requirement in some way. While this is not official material yet, the Unearthed Arcana Eldritch Adept feat gives an example of how this would look:

Prerequisite: Spellcasting or Pact Magic feature

This feat would be totally useless to classes without spell slots, unless you can cast the spells without them.

Innate Spellcasting means it doesn’t use spell slots

In the Monster Manual, the Innate Spellcasting trait is given a definition for NPCs:

A monster with the innate ability to cast spells has the Innate Spellcasting special trait. Unless noted otherwise, an innate spell of 1st level or higher is always cast at its lowest possible level and can’t be cast at a higher level.

This is defined in contrast with the regular Spellcasting trait:

A monster with the Spellcasting class feature has a spellcaster level and spell slots, which it uses to cast its spells of 1st level and higher. The spellcaster level is also used for any cantrips included in the feature.

Now, you aren’t an NPC, but this demonstrates the common rules understanding of Innate Spellcasting: no spell slots necessary.

dnd 5e – Can the spell Water Walk help in the fight against a Water Elemental?

Probably not, by RAW

There are a couple of reasons I think this is correct:

1. A Water Elemental is not simply water, nor a liquid

Whether or not you consider water to be an object, a Water Elemental is a distinctly different thing. By that logic, you can’t use Water Walk to deal with a Water Elemental any more than you can drive a carrot to the store (the word car is right in there!).

Some tables are looser with rules for Elementals, such as allowing water to help effectively douse a Fire Elemental and immediately destroy it (ignoring the limitations described in the Water Susceptibility feature in the stat block). But there are no allowances for treating a Water Elemental like water in the manner listed in the question (that I’m aware of, at any rate).

2. Submerged and grappled aren’t the same

The text of the spell is clear that its second-listed effect applies to a creature submerged in a liquid, and makes no mention of the grappled condition at all. Even if your ruling is that a Water Elemental is inherently a liquid, and being subject to Whelm causes submersion in that liquid, the grappled condition still applies and limits movement. The description of Whelm seems (to me) to be clear that the thing keeping the target inside the Water Elemental is the grappling.


All that said, I might rule that there is some intermediate benefit: the spell doesn’t render the PCs immune to Whelm, but might give Advantage on the Strength check needed to pull a Whelm-ed target out, or allow the Whelm-ed creature to break the grapple. Reasonable, maybe, but definitely not RAW.

multi classing – Does a PF2e spellcaster who takes multiclass dedications into other spellcasting classes, and related spellcasting feats, gain more spell slots?

Ezren is a level 10 evocation wizard, and hence would have spell slots of the following levels:

+-------------+-----------------+
| Spell level | Number of slots |
+-------------+-----------------+
|           1 |               4 |
|           2 |               4 |
|           3 |               4 |
|           4 |               4 |
|           5 |               4 |
+-------------+-----------------+

However, at level 2 Ezren took the Sorcerer multiclass dedication. At level 4 he took Basic Sorcerer Spellcasting, and Bloodline Breadth at level 8.

How many spell slots does Ezren have in a given day? Is it:

+-------------+-----------------+
| Spell level | Number of slots |
+-------------+-----------------+
|           1 |               6 |
|           2 |               6 |
|           3 |               6 |
|           4 |               4 |
|           5 |               4 |
+-------------+-----------------+

Because at level 8, spellcasting archetype feats grant an additional spell slot of first, second and third level, AND the bloodline breadth feat increases each of these by one?

Or do these sources of spell slots not stack for some reason? Coming from fifth edition, a wizard who multiclasses sorcerer still has the same number of spell slots as a pure wizard, so I’d like to clarify my understanding here.

Is there a way to redirect a "target you" spell?

Many useful buff spells have "target you". Is there a way to have them target someone else (via a metamagic or something)?

Yes I’m aware that I can target my familiar with such spells. That’s not very useful. Instead I’d like to give my familiar or other companion a wand with such spell and have it target me.

pathfinder 1e – When does a Summon spell take effect

The rules for casting time state that 1 round casts cannot take effect the same turn as the action spent casting them (from CRB p. 213):

A spell that takes 1 round to cast is a full-round action. It comes into effect just before the beginning of your turn in the round after you began casting the spell. You then act normally after the spell is completed.

Unfortunately, there appears to be some ambiguity with Preservationist alchemists. It’s stated that it takes a standard action to “draw and drink” an extract, but it’s not clear whether this can be generalized to extracts that are not drunk. The Preservationist itself does not provide any details on the time it takes for its summons to take effect. From a meta standpoint, the ability to summon as a standard action is a major part of what makes other summoning builds useful and fun to play, so I would lean towards allowing a Preservationist to use the faster option since it’s presumably going to be a primary strategy for them.

dnd 5e – Do ranged attacks end the Time Stop spell?

The only things frozen in time are “creatures”

The relevant part of the description of the time stop spell says (emphasis mine):

You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal.

Spells, arrows, weapons, objects, and the environment itself are not frozen in time; all of these will be affected by gravity and the passage of time as normal. Specifically, a summoned steel cube will immediately fall and crush anyone underneath it, ending time stop.

Now, if you were to summon a creature over an enemy’s head, time would stop for it, and your plan would possibly work as intended.

dnd 5e – When exactly does the Time Stop spell end if you affect a creature or object while time is stopped?

This question concerns this sentence in the time stop spell’s description:

This spell ends if one of the actions you use during this period, or any effects that you create during this period, affects a creature other than you or an object being worn or carried by someone other than you.

When exactly does the spell end? Before the action or effect affects the creature, or after it affects the creature?

Here is the specific situation I am thinking about:

Alice is attempting to steal an object off of Bob’s person. Alice casts time stop and begins to go through Bob’s pockets to find the object. Can Alice use her action to search Bob, find/take the object, and use her movement to run away before the spell ends?

Would this be a valid ruling, according to the language of the spell?
If not, what is the correct way to resolve this?