dnd 5th – What is my fate saving DC as a Level 1 killer archetype thief? (I do not have spells)

If you do not have spells, you do not have a spell except DC. Leave the field empty.

Spells and backups are associated with a spell casting class and a specific spell casting ability. For example, if you are multiclassed as a cleric / assistant, you will have a cleric spell save (based on wisdom) and a magician spell save (intelligence-based).

The feature that gives you access to spells will indicate your ability to cast spells for these spells, for example. the Spellcasting class function for most classes, Pact Magic for Warlock, the magical Initie feat, etc. Your spell save is equal to 8 + your skill modifier + your broadcast ability modifier associated with the spell.

5th dnd – Can you effectively apply the Metamagic option of the wizard's extended spells to thaumaturgy spell?

the thaumaturge spell states

You manifest a minor wonder, a sign of supernatural power, at your fingertips. You create one of the following magic effects within range:

  • Your voice sounds up to three times louder than normal for 1 minute.
  • Flames flash, lighten, fade or change color for 1 minute.
  • You cause harmless tremors in the soil for 1 minute.
  • You create an instant sound that comes from a point of your choice within range, such as a roar of thunder, a raven scream or disturbing whispers.
  • You instantly open or close an unlocked door or window.
  • You change the appearance of your eyes for 1 minute.

If you cast this spell multiple times, you can have up to three of his Effects of one minute active at a time, and you can reject such an effect as an action.

The Metamagic feature of the wizard's extended spells says:

When you cast a spell of 1 minute or longer, you can spend 1 Witching Point to double its duration for up to 24 hours.

Although the duration of thaumaturge is 1 minute, the descriptions describe the effects as lasting only 1 minute instead of "for the duration of the spell". Can you use the extended spell option on the thaumaturge spell to have a significant effect?


There are other situations with similar interactions, such as the use of the Metamagic Speech Remote option on the against-spelling spell, as stated in the question: "Can you effectively apply the metamagic option Remote Spell to a Counterspell?" Where the reaction to be within 20 meters of you is not undone by the spell.

Pathfinder 1e – Will ventriloquism in a field of silence allow you to cast spells in silence?

The silence says:

When this spell is cast, there is complete silence in the affected area. All sound is stopped: Conversation is impossible, spells with verbal components can not be cast, and no sound comes from, enters, or passes through the area. The spell can be cast on any point of space, but the effect is immobile except when it is launched on a moving object. The spell can be centered on a creature, then the effect radiates out of the creature and moves as it moves. A creature that does not want can try a testament save to cancel the spell and use spell resistance, if any. Items in possession of a creature or magical items emitting sounds benefit from the benefits of backups and spell resistance, but not unattended objects and points in space. Creatures in an area of ​​a Silence spell are immune to attacks, spells, and effects based on language or language.

To break it down into a simpler understanding format (at least for me), silence prevents the following elements in its domain:

  • Conversation
  • Cast spells with verbal components
  • Incoming or outgoing sound

This seems to prevent ventriloquism from making sure that the sound comes from an area of ​​silence, but that is inaccurate. Ventriloquism says:

You can make your voice (or any sound you can normally do vocally) seems to come from another place. You can speak in any language you know. With regard to these voices and sounds, anyone who hears the sound and makes a successful save recognizes it as illusory (but hears it anyway).

So, even if your voice seems to come from the zone of silence, it does not really do it. So you could give the impression that your voice comes from a zone of silence.


The answer is no. Silence prevents any sound from entering its area of ​​effect, which ventriloquism attempts to do.

Likewise, you can not use ventriloquism to cast spells with a verbal component inside an area of ​​silence for two reasons. Firstly, because silence expressly forbids this, and secondly, because your voice always comes from the zone of silence for the spell, the ventriloquism simply gives the impression that it is not the case.

dnd 3.5e – Which spells below the 6th spell of ANY spell list protect against the harmful effects of hostile environments?

Well, for starters, avoid planar effects will not help me, since the description of the spell says

The effects of […] alignment features […] are not canceled by avoid planar effects,1

It means that form of agreement and plane tolerance from the same sources are also not useful because they simply allow you to use avoid planar effects on more creatures or for a longer duration, respectively.

Planar bubble of Planar manual and Compendium of spells would help, but it's a 7th level spell. If you are planning a short trip, only once, a planar bubble roll Your best bet might be: for GBP 2,275, you get more than two hours of almost perfect protection against the plane for your entire group because you are still considered to be on the plane. equipment. If you are going to spend a lot of time on this plane, you could invest in a scepter2 planar bubblebut at 68,250 gp, you'd better need that time.

Resists planar alignment It is a first level abjuration that protects alignment effects as expected, but this protection is not perfect: it eliminates the penalties of poorly aligned plans and halves the penalties of the plans strongly. aligned. Its effect, if any, against special effects such as disintegration is not specified, and probably belongs to the DM.

But unfortunately, there do not seem to be any other spells available that protect against planar effects. You might be able to use undetectable alignment, distort the alignment,2 and or the empty mind3 To prevent the aircraft from recognizing your alignment, it is not very well defined if planar effects use "divination" to determine your alignment and apply the appropriate effects. Ask your DM.

  1. Yes, the three publications of avoid planar effects include this clause; I have checked.

  2. Sceptres are spelling triggers described in Lost empires of Faerûn this function looks like a wand but can handle higher level spells.

  3. False alignment is an illusion of Eberron Races; 2nd level for bards, wizards and wizards and 3rd level for religious.

  4. Not that the empty mind The level is low enough for you to play. This is the 8th level in each list on which it appears.

spells – Warpriest + Paragon Surge + Eldritch Heritage [ Arcane Bloodline ] in Pathfinder

Warriors have access to the complete list of priests up to 6th level spells.

PFSRD on warlords (the accent of mine):

Casting Spells (Divine): A warrior casts divine spells from the list of spells of the cleric. However, his alignment may prevent him from launching certain spells contrary to his moral or ethical convictions; see the chaotic, evil, good and legal spells section. A warrior must choose and prepare his spells in advance.

The highest level of spells of a warrior is the 6th. Cleric spells of level 7 or higher are not on the warrior class spells list, and a warrior can not use spell completion or magic spell triggers (without performing a successful verification of the use of a magic device) level 7 cleric spells or superior.

Warriors do not have a limited number of spells known as a wizard or spellbook as a wizard; instead, as a cleric, they simply know each spell on their list.

A bonded item will give its owner a free distribution of any lot that he is already able to cast.

From the PFSRD on assistants (the accent of mine):

Arcane Link (Ex or Sp): … A linked item can be used once a day to cast any spell that the wizard has in his spell book and is able to launch, even if the spell is not prepared. This spell is treated like any other spell cast by the wizard, including casting time, duration, and other effects depending on its level. This spell can not be changed by metamagic feats or other abilities. The linked object can not be used to cast spells in the wizard's opposition schools (see Arcane School below). …

From the PFSRD on the Arcane Lineage (the accent of mine):

Arcane Link (Su): At 1st level, you get an arcane link, as an assistant equal to your wizard level. Your wizard levels are superimposed on all the wizard levels you have when you determine the powers of your familiar or related object. Once a day, your linked item allows you to cast any of your known spells (unlike a wizard-related item that allows you to cast any spell in your spellbook).. This ability does not allow you to have both a familiar article and a bonded article.

The related object acquired via the lineage allows the character to cast any spell that he knows, as long as it's a spell that they can actually launch. The blood line replaces the "spell in your spell book" restriction with a "spell spell that you know" restriction but does not replace or lift the "can throw" restriction in the basic Arcane Bond rules.

A warrior knows each spell from the list of priests up to the 6th level, so an arcane link gained through Eldritch Heritage would allow them to cast any spell on that list, as long as it's a spell that they could prepare normally.

Advantages and disadvantages of this trick

The primary advantage One of the benefits of this combo is that it basically allows you to use a third-level hex slot (the one used to launch Paragon Surge) to cast any spell you know, even if it normally uses a location. higher level. This is a very good job, although it is better for complete casters like wizards, wizards and religious, than for warriors, who finish their spells at the 6th level and get those places later than they do. a complete caster.

the disadvantages of this combo are:

  1. You must lose an extra action by launching Paragon Surge. If casting the spell normally from a spell slot requires a standard action, launching it via this combo takes 2 standard actions, although the first action can be performed up to 1 minute per level at the same time. 39; advance.
  2. You can only use the combo so often because you have to wait for Paragon Surge to dissipate before another casting grants you a new arcane link.
  3. You have all the penalties of a bonded item: the player must brandish his wand / stick / weapon or amulet / ring (taking this hand or this magic item slot), not only to gain access to the spell free, but also to cast a spell. all their spells normally without checking the concentration.

From the PFSRD on assistants (the accent of mine):

If the object is an amulet or a ring, it must be worn to have effect, while sticks, chopsticks and weapons Must be held on the one hand. If a sorcerer tries to cast a spell without the glued object being worn or in handhe must do a concentration test or lose the spell. The domain controller for this check is equal to 20 + the level of the spell. If the object is a ring or an amulet, it occupies the ring or the neck accordingly.

dnd 5th – Do the Zone Effects spells reveal hidden or invisible enemies?

It depends on what the enemy Is in response to being hit by fireball, which is situational and up to the GM

the fireball The description of a spell does not say that it reveals enemies, but on the other hand, it does not prevent that subsequent events would reveal them.

For example, the GM may feel that a hidden or invisible enemy would scream in pain, thus giving an auditory indication of his presence (but perhaps not locating his exact location – unless you win with a test passive perception). But alternatively, the GM might find that the enemy has the strength of the will to remain silent.

Also consider that even if fireball "missing" (does not do any damage, for example if a thief prevails using his evasion characteristic), a similar situation could occur. To inflict zero damage to a hidden and evasive thief in the area, he must have made a Dex backup, which implies that the enemy has jumped or gone at the speed of the road. The GM could then consider that a hidden creature that dives away from a fireball is so revealed. Or the GM may think that the hidden creature has a hiding place big enough to jump and again stay hidden.

Nothing in the description of the spell allows us to infer that the enemies are automatically revealed (as the accepted answer to that question), but in some situations the GM could reasonably determine that what enemies do in the situation reveals their general presence, or even in what space they are. And similarly, I think, for most AoE spell effects.

pathfinder 1e – What are the spells that prevent instant death from damaging?

I am currently playing a witch in a Kingmaker After being resuscitated twice, many things make me question my character as a whole.

Although I am not often touched, every time I am, it is always either all my + Con or more than half. For the context, we are at level 7 and I have 33 life points. My witch has a Con of 10, and our table is only average or rolling; I just took the average because I've always had bad luck with D6 hit die classes.

I searched myself for solutions to not be so soft, and asked my general manager; his advice was to take spells that prevent instant death. i thought Scout I did not have this type of spell, but with so many spells, I could have clearly missed it.

Are there any spells that prevent you from dying flat and taking too much damage? Whether you place 0 ch or reduce to 1.

Currently, with the addition of shield on my mage armor, I really feel like delaying the inevitable.

5th dnd – Would it be unbalanced to add Geas to the list of warlock spells?

No

Geas is a 5th level spell with a duration of 30 days. It has a casting time of 1 minute and a range of 60 feet, and has a verbal component. Basically, this means that to be affected by Geas, a creature must be willful or restrained / powerless.

At the 9th level, a wizard can cast the spell once a day and potentially have up to 30 people under his Geas at a time. A warlock could cast it twice every 62 minutes, with hundreds of players under his Geas (18 / day, assuming a full day of 8 hours and 18 minutes).

What could you do with 540 people under your Geas which is much more broken than 30? A small army ("Are you going to fight for me")? A small town ("Will you vote for me as mayor")? In both cases, the strategic charm of fewer people could achieve similar results. Thus, even if the number of people is 18 times higher, considerable effort is required to prepare each of them for Geas (assuming they are unwilling to do so), so the case of use of the latter would be very specific.

On shorter time scales, say a day or two, having 18-36 Geased, or even 10, instead of one or two, could contribute to the realization of a plan – Geas guards not to defend the king at the right time, or what. It's smart, but barely broken. Again, you can do the same thing as another launcher with more time.

Since it allows for a backup (wisdom in this case), one could just as easily have attempted to persuade each target by using diplomacy or intimidation (or even deceit), which did not Use limit per day and can potentially affect multiple targets at a time. .

In short, in most cases, to be successful, you must master it, which means that you could have killed or eliminated it in another way with less effort and better chances of success. . The target has already been defeated. In most situations, your plan has many valid paths.

In fact, since you can only do one thing to one person by casting, nothing prevents them from talking to others about Geas (Gater's one to stop them from telling others that they're not going to be able to do it. they are Geased would be stupid), risking ruining your plans. and making it largely useless for many forms of espionage or infiltration, etc.

Geas is normally such a specialized use that I doubt very much that it should be further restricted or that it deserves special attention for Warlocks. Maybe I miss something here, but apart from a campaign / a specific world / context where it might be enough to justify restrictions, I would bet that in most campaigns, no restrictions would be necessary.

5th dnd – What spells should not be given to Warlock?

No

To begin, we should consider which spells are currently not available for Warlock. Since a multi-class warlock could use warlock slots to cast spells up to the 5th level of any other caster (by going to Warlock 9 to get magic locations from the 5th level pact and using a launcher 9 to access the 5th level spells), we can only worry about the 6th +, which will not be restored after a short rest.

So, the short answer should be "none". There is no real reason to balance the Warlock spell list because it is not there at the moment.

You could argue that the level at which a spell is obtained is limited (level 18 must get the 5th level spells of another casting class in a Pact Magic slot), but it's a slightly different question which would probably lead to the same conclusion.

Pathfinder 1e – Spells That Prevent Instant Death

So, I am currently a witch in a Kingamaker game and having been resurrected twice, many things make me question my character as a whole. Because even though I'm not often touched whenever I do it, it's still all my + health or at least half. For context, we are at level 7 and I have 31 life points.

So, I myself have been looking for solutions to be so sneaky and have asked my general manager to give him advice to avoid instant deaths. I thought Pathfinder did not have this type of spell but with so many spells, I could have clearly missed it. I was wondering then if there were spells that prevent you from dying and suffering considerable damage. Whether you place 0 CV or reduce to one. Because, with the addition of Shield over my wizard armor, it only delays the inevitable.

Any help or suggestion is very appreciated!