dnd 5e – Simultaneous state changes: Demilich Howl

A Demilich has the following action available to it:

Howl (Recharge 5-6). The demilich emits a bloodcurdling howl. Each creature within 30 feet of the demilich that can hear the howl must succeed on a DC 15 Constitution saving throw or drop to 0 hit points. On a successful save, the creature is frightened until the end of its next turn.

A party of adventurers faces a Demilich. One of them is a Paladin with the 10th level feature Aura of Courage:

Starting at 10th level, you and friendly creatures within 10 feet of you can’t be frightened while you are conscious.

The demilich gets close to the party (who are all within 10 feet of each other), and uses its Howl. The Paladin fails the save, while their friends succeed it. Are their friends frightened?

Relevant factors:

  • The Paladin will be dropped to 0 HP, and thus unconscious. When that happens, their Aura of Courage will stop working.
  • We know from Does a Paladin’s Aura of Courage prevent or suspend frightened effects? that if the Aura of Courage is up when the frightened effect tries to apply itself, the Aura going down after that will not mean the effect resumes; it was initially prevented and so is not merely suspended.

So the only question that remains is: Will the Paladin still be conscious at the point the Howl attempts to apply the frightened condition to the party? Or will they already be unconscious?

malware – Why is the term “nation state” used to refer to a government-sponsored effort in infosec, and is it accurate?

I work in infosec and as such, have read many whitepapers and been to many conference talks. I hear all the time, especially in conversation and literature about malware, the term “nation state” used to refer to a government entity or government-sponsored activity. The term “state actor” is also used.

My question is, why? According to Wikipedia:

A nation state is a state in which a great majority shares the same culture and is conscious of it. The nation state is an ideal in which cultural boundaries match up with political boundaries.1 According to one definition, “a nation state is a sovereign state of which most of its subjects are united also by factors which defined a nation such as language or common descent.” It is a more precise concept than “country”, since a country does not need to have a predominant ethnic group.

According to Merriam-Webster, the definition is:

a form of political organization under which a relatively homogeneous people inhabits a sovereign state

Is there some inherent need for the government sponsor to be primarily of one ethnic background in infosec literature? I just don’t understand why this term in particular is so frequently used, when there are many forms of states, such as a federated state, multinational state, or even more general terms such as “government” or “country,” all of whom would likely be capable of and do participate in infosec activities.

tax – Is there an importable csv for New York State Taxes?

We have a small store and are currently migrating to Magento CE 2.3.5. We are based in New York and need to charge sales tax only for New York orders because we don’t meet nexus in any other state currently. Is there anyone that has a pre-formatted CSV file I can use to import tax rates for New York or must I format my own?

If formatting my own for import, should I do each zip code individually or use the “Range_from” “Range_to” columns on the Magento export sheet and what should go in for the “Code” column?

State the difference between ‘nofollow’ and ‘dofollow’ link

State the difference between ‘nofollow’ and ‘dofollow’ link

Chomsky hierarchy for finite state transducers

In this question in the first answer someone mentions a “special transduction hierarchy”. I cannot find anywhere anything about it. Could someone point me to resources on this topic?

python – Function to extract Top 10 in State

Was told to post this over here..

In the code below Ive been extracting the top ten non-profits based on Income from each state, putting them into a variable and then merging everything into a new list. In order for me to do it with my limited skills is to just go in a manually exchange the, for example, ny & ‘NY’. I’m wondering if theres a way to code with in a loop or something.. Appreciate any help!!

ma = ds1(ds1.STATE == 'MA').sort_values('INCOME_AMT', ascending=False)(('NAME', 'CITY', 'STATE', 'ASSET_AMT',
                                                     'INCOME_AMT','REVENUE_AMT')).head(10)
ny = ds1(ds1.STATE == 'NY').sort_values('INCOME_AMT', ascending=False)(('NAME', 'CITY', 'STATE', 'ASSET_AMT',
                                                     'INCOME_AMT','REVENUE_AMT')).head(10)

...
merged_state_list = (ma,ny,nj,me,nh,vt,ct,ri,ky,va,In,mi,md,dc,pa,sc,oh,wi,
                     nd,nc,il,mn,de,wv,ia,sd,ne,fl,mo,ca,tx,co,tn,ar,ks,ga,
                     al,az,ut,wa,ok,hi,la,nv,ms,Id,ak,nm,mt,Or,wy)

final_set = pd.concat(merged_state_list)

unity – Animator State does not switch immediately through code, even tho all transitions have “Has Exit Time” checked off

first of all, this is my code, I’m prototyping a state machine using Unity Animator (First Time) and I’m stuck coding a simple burst of speed.

using UnityEngine;
using UnityEngine.AI;

(CreateAssetMenu(fileName = "Dash", menuName = "States/Dash"))
class Dash : State
{
    NavMeshAgent agent;
    (SerializeField) float Speed = 50;
    (SerializeField) float Distance = 1;
    float oldSpeed,counter, duration;



    public override void onStart(Animator animator, AnimatorStateInfo stateInfo)
    {
        agent = animator.GetComponent<NavMeshAgent>();
        duration = Distance / Speed;
        oldSpeed = agent.speed;
        agent.speed = Speed;
        counter = 0;
    }

    public override void onUpdate(Animator animator, AnimatorStateInfo stateInfo)
    {
        counter += Time.deltaTime;
        Debug.Log(counter + " of " + duration);
        if(counter > duration)
        {
            Debug.LogError("Dash is finished");
            agent.speed = oldSpeed;
            animator.SetBool("isDashing", false);
        }
    }

    public override void onExit(Animator animator, AnimatorStateInfo stateInfo)
    {

    }

}

The issue is that the player standstill for few second after dashing. So I’ve added some debug.log and this is the result.

enter image description here

As you can see, the state keeps updating even tho the timer has ran up. It even keeps updating after switching to “Idle” state, tho this ends at some point. I’ve made sure that all transitions have “Has Exit Time” checked off and the Interruption Source = “Current State”.

enter image description here

Note: this is just a prototype and the states have no animations still.

nodes – Schedule a current state of a content to be publish is not working

I’m having some issues with drupal/core 8.7.7, when i crate a new content or use a content already published , i want to schedule that content to be changed from one state to another. ex: enter image description here

But when i schedule that change to be made it doesn’t happen.
Does anyone have a idea how to fix that or another way to do that ?

Class design question regarding adding a new "DRAFT" state to an object

We have a few entities in our code:

– "View" and View has some attributes and also contains one or more "SubViews"

-And each "SubView" has attributes and contains one or more "Tweet" entities.

So far so good. The user modifies the views / sub-views / Tweet (adding / removing tweets from the sub-views, adding / removing sub-views from the views, etc.) in our user interface and since everything is linked, it updates correctly. The moment the user after editing, can decide to make his changes "live" or simply delete them, there is no option to save and come later.

So now we want introduce a "Draft" system. Thus, the user can modify a view / subview / Tweet in a draft state (this must be persistent) and possibly decide to make it "live". By making it "Live", the draft does not die. The user can continue working on the draft and revive it. They therefore live side by side and must be linked.

I don't know how to enter this code because the "Live" is implicit in the atm / db code. Some options I could think of:

  1. Add an indicator to each class with a Live / Draft status indication. This means that I have to keep them synchronized between the linked entities
  2. Add another class of type "Manager" which contains the objects linked to the Draft / Live versions of the views and manages the relationship between them. Using only the current types. Only the manager knows what is a draft and what is a living object
  3. Add a brand new type "DraftView" -> "DraftSubView" -> "DraftTweet" and manage the relationship between the Draft and Live entities

At DB level, I'm just thinking of adding another column to the table to say Live / Draft.

More likely, there is a better way to do it and there are models to help with this, so I hope I may be able to get opinions on my suggestions or better ways to do it. I hope I could clarify the question.

thank you,

Convex lens, object distance, distance, focal length, in what state is the hyperfocal state?

Suppose we have a convex lens for a middle school physics experiment, a screen, and an object being imaged, under what state will we find the hyperfocal state?