## plugins – The WordPress 5.3 update stops the download of the media library file – Unable to convert undefined or null elements into objects

So, after updating to WP 5.3, I can not use the file download anymore to choose which files to add. I receive the following error:

``````Uncaught TypeError: Cannot convert undefined or null to object
at g.cleanup (backbone.min.js:1)
``````

Error in the console:

How does it go when I try to choose an image:

I have the Classic Editor plugin installed so that I can use it in a classic way. I've disabled all other useless plugins but the problem persists. This has only happened since WP's new major update to version 5.3 yesterday.

Ideas what's going on here?

## godot – Stops the current animation and plays again immediately?

When the player hits something, I play the animated animation_player hit. However, when the player hits something while the animation is going on, he simply ignores and plays the previous animation.

I have to stop animation, but I have not found any related information. How can I stop the animation and play again immediately?

## Dovecot stops after logging in – Server error

I've installed dovecot by following the guide on https://raspberrytips.com/mail-server-raspberry-pi/ and when I run openssl s_client -connect localhost: 993 for the first time

``````CONNECTED(00000003)
write:errno=104
---
no peer certificate available
---
No client certificate CA names sent
---
SSL handshake has read 0 bytes and written 283 bytes
Verification: OK
---
New, (NONE), Cipher is (NONE)
Secure Renegotiation IS NOT supported
Compression: NONE
Expansion: NONE
No ALPN negotiated
Early data was not sent
Verify return code: 0 (ok)
---
``````

but when I run a second time I get

``````
3069632528:error:0200206F:system library:connect:Connection refused:../crypto/bio/b_sock2.c:110:
3069632528:error:2008A067:BIO routines:BIO_connect:connect error:../crypto/bio/b_sock2.c:111:
3069632528:error:0200206F:system library:connect:Connection refused:../crypto/bio/b_sock2.c:110:
3069632528:error:2008A067:BIO routines:BIO_connect:connect error:../crypto/bio/b_sock2.c:111:
connect:errno=111
``````

then when I check the loft status with

``````sudo service dovecot status
``````

he says that he is inactive, which means that something is cutting him off. If anyone can help please let me know that I am ready to give any configuration file information needed

NOTE USE FRAMBOISE PI 4 4GB

## turing machines – On the calculable function of a problem that stops

Let's say program $$P$$ with given input $$i$$ stops (or does not stop) by a Turing machine. Is it true that the same program $$P$$ with entrance $$F (i)$$ also stops (or not, respectively), where $$F$$ is a calculable function?

In general, is it true that the behavior of the program $$G (P)$$ with the entrance $$F (i)$$ identical to the behavior of P with the input i? (Both $$G$$ and $$F$$ are calculable.)

## Use leakage stops to protect profits …

Trailing Stops works great for beginner to intermediate traders who want to keep a profit.

The professional says, "let a winner run for as long as possible".

http://www.forex-metal.com/affiliate/46199/2

## money – How to get a large amount of money abroad if a debit card stops working?

I live in France and I was traveling recently in Ireland. During the trip, my debit card stopped working. I discovered the problem when I arrived at a hotel and wanted to check in. The card was refused and the person at the front desk invited me to go to an ATM to bring cash, the hotel only accepting the payment by card or by credit card. in cash, and not accept a bank transfer. But when I tried to get the required amount, the ATM machine clearly rejected the card without even asking for the PIN code. Some other wickets behaved the same way, and the card would not work in a supermarket either.

I called my bank, but they just confirmed that there was absolutely no problem with my bank account and that nothing was stuck. The problem was really with my debit card. The only suggested option is to try another ATM. It should be noted that this bank has no subsidiaries in Ireland.

I hoped that I was not traveling alone and that I could therefore face more or less the difficulty of not being able to get my own money. This, however, made me think of what would have happened if I were alone if the person with whom I was traveling did not agree to lend me a sizable amount to pay for the hotel. (as well as food and other expenses).

So, suppose that as a French citizen, I am alone in Ireland or the United Kingdom, I do not have more than twenty euros in cash, and my debit card stops working (or I lost or stolen) while I need about six hundred euros to pay at the hotel now. What exactly are my options, in a context where I always have a smartphone with Internet access, that I can pay via the Internet and use PayPal? Is there a way to send money or recover it without a debit card?

## calculability – Why do intuitionists accept the non-constructive proof that the problem that stops us is undecidable?

In the Intuitionnism page of the Stanford Encyclopedia of Philosophy (SEP), section 3.3 states that

Due to the finiteness of a natural number unlike, for example, a real number, many arithmetic statements of finite nature that are true in classical mathematics are also true in intuitionism. For example, in intuitionism, every natural number has a prime factorization; there are numerically enumerable sets that are not computable

This result of incompatibility must necessarily use the stop problem, the incompatibility of which is proved in a non-constructive way, since it is based on the law of the excluded third party: TM $$M$$ d & # 39; entry $$langle M rangle$$ stop or not. This is not constructive because it might be impossible to know if the TM works forever. If you can prove for each case that the TM is run to infinity when it does so, then collecting that evidence gives rise to an algorithm that decides to shut down. So this proof is not constructive. But SEP says that intuitionists accept it! Is not intuitionism a constructive theory? Or is there any other constructive evidence of the persistent problem that I do not know?

## After starting Pulse Secure on Ubuntu Linux 18.04, the Internet stops working.

I use Pulse Secure software on my Ubuntu Linux 18.04, but every time I connect it, my Internet stops working.

## [ Politics ] Open question: How come Chrissy Teigen never stops?

[Politics] Open question: How is it that Chrissy Teigen never stops?

## Unity Editor stops updating ScriptableObjects if I click on it in the editor

I'm trying to better structure my code and I think I'm doing it well. The problem I am currently facing is that I need to get the joystick entries, resize those values ​​appropriately, and then use that resized data on any number of MonoBehaviour scripts.

I'm trying to separate the input packaging from the end user and I'd like to do it using a ScriptableObject to store the conditioned data.

I thought that a MonoBehaviour script could run, retrieve the joystick data, resize it, and then push that data to variables in the ScalableJoystickData ScriptableObject. Later, a second MonoBehaviour script will access the variables of ScaledJoystickData and use them to move the elements of the game.

I understand the benefits of structuring code in this way, especially because I can access ScriptableObject from the editor and manipulate these values; I do not really need to connect a joystick and I am free to independently test one or the other of the input processing operations.

The problem is that if I look at the ScriptableObject instance in the editor, it stops getting updated as soon as I click on it (to the consuming GameObject). If I click the ScriptableObejct instance, none of the values ​​are updated. Nothing in the GameObject scripts is updated unless I start the game with this publisher selected in GO, and again, that CELA fails to update itself if I click off then on return.

The GameObject script currently uses the values ​​of the ScriptableObject instance and redirects them to public variables. Public variables are not updated.

Is there a bug with ScriptableObjects or am I doing it wrong?

:EDIT:

Here is an example. Create a script called "ExampleSO" and replace the content with:

``````using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ExampleSO : ScriptableObject
{
public float stashedVar = 0f;
}
``````

Create a script called "ExampleWriter" and replace the content with:

``````using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ExampleWriter : MonoBehaviour
{
public float scaling = 2f;
public float scaledInput = 0f;
public ExampleSO exampleSO = null;

// Update is called once per frame
void Update()
{
if(exampleSO!=null)
{
scaledInput = scaling * (Input.GetKey(KeyCode.LeftArrow) ? 1f : 0f);
exampleSO.stashedVar = scaledInput;
}
}
}
``````

Create a script called "ExampleReader" and replace the content with:

``````using System.Collections;
using System.Collections.Generic;
using UnityEngine;

{
public float display = 0f;
public ExampleSO exampleSO = null;

void Update()
{
if(exampleSO!=null)
{
display = exampleSO.stashedVar;
}
}
}
``````

Create an instance of ExampleSO, add ExampleWriter to a game object, and place the ExampleSO instance in the ExampleWriter location.

Highlight the game object containing ExampleWriter and run it. Press the left arrow and see the value toggle 0/2.

Click the ExampleSO instance. Nothing is happening there now. Click again on the object of the game, and now it does not update either.

If you have ExampleReader on the same game object, it will not work at all. ExampleReader will read well, if you have it on a separate GameObject, but again if you click off and then back, it stops responding.