[DBTech] DragonByte User Tagging

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(DBTech) DragonByte User Tagging – Allow members to use hash tags in posts and tag users in threads.

Uses
The DragonByte User Tagging mod adds multiple new features to your site, including extending the user mention feature to also work for user groups (auto-complete enabled). It also adds the ability to add Twitter-style hash tags…

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javascript – Tagging “regions” in rot.js map generator

I’m working on a small roguelike and I’d like to be able to tag the various “regions” generated via the Map generators so that I can use it as a lookup to environment descriptions. I see that there are “Rooms” that are generated in the dungeon generator algorithms, however I didn’t really see anything similar in say, the cellular automata generator. Is there a way to leverage the generator in rot.js, or am I stuck with manually determining if I’m in a particular open area (and breaking encapsulation of internal, private variables along the way)?

Basically, I’d like to be able to link up my player’s location to the text you see at the bottom of this image, but can’t seem to figure out how to do it generically. I’m fairly certain I could use the ‘Rooms’ object in the first 2 screenshots, and everything else is a hallway, but I’m not clear on how I could get a particular ‘region’ in a cellular automata generator (or one of the maze generators, for instance).

How to organize photos efficiently (in terms of ‘naming’, ‘tagging’ and FOSS)?

I have thousands of photos in multiple directories. Any tool or idea to organize them properly will be helpful.

Here is the details:

I have been ignorant all along about organizing those until recently when I tried to search a particular picture. However, I am using a bash script to find and delete duplicates (md5 hash data) and imagemagick's identify to extract EXIF:DateTimeOriginal. My image file names are like yyyymmdd_serialNo.extension. For example,

20210101_1.JPG

Most of the pictures made on my DLSR and iPhone have those info except for the ones which are very old. Even fdupes can’t detect the duplicates of those. I could not but rely on my visual capabilities (a pain you can imagine). Any thoughts to improve what I am doing? I appreciate

categorization – Does the average user understand the difference between “tagging” and “categories”?

As a UX professional, I’m not convinced there really is a difference.

The article jonshariat links to makes a case for categories being mutually exclusive. If universally true, then that’s perhaps the one difference, but given that many sites use tags as a form of category browser, I don’t think that holds true either.

But let’s assume it does. From an end-user navigation POV, the difference is then whether or not your ‘buckets’ are meant to be mutually exclusive of not. So, perhaps that’s the question you need to ask…for the particular needs of your users of your site, should the data be put into mutually exclusive buckets, shared across buckets, or both?

As for ‘understanding’ that, well, that’s up to how you design the UI to navigate the structure.

How to remove Geo Tagging on image uploads, but not other EXIF data?

I want to strip the geotag information from the EXIF data in images that are uploaded. We take photos at home and do not wish to publicly publish GPS coordinates to our home. However there is useful EXIF data that we don’t want to strip.

Is there a way to strip only geotag information from the EXIF data in images?

unreal 4 – How to set up a sorting and tagging system for game assets in a moddable game?

I am building a game that is designed to be moddable under UE4.

I am going to have tons of assets (clothes, hairs, jewleries and their textures materials and whatnot) to deal with.

Eventually the game has to be localized for a bunch of non-latin character systems, too.

The easiest way would be to use a prefix/suffix system when naming the assets, which would come in the game in as Blueprints, containing the asset and some extra data as well. This would be a requirement for modders.

For example:

tag_othertag_clothname.uasset
tag          |name        

And then all I do is just search tru the name of the asset. I feed it the text the user typed for the name part, and the tags as strings for the tag part, and than hide the tag part from the user.

I set up a test scene and it does work ok with 500 assets, running the search every time you hit a button.

Later on I can store tag data in json or just as a plain string in the Blueprint.

The issue is that as the number of tags grow, the length of the string grows too, which can be a problem later on.

I thought about using strings and json files to store the tagging data in the Blueprint as well.

I would like to have 2 categories of tags by default

  1. region or body part: head, torso etc —> makes searching and
    categorizing very easy but not as efficient, can be appied to nearly all asset types

  2. asset type: cloth, jewlery, armour, etc

My questions are:

In your experience

  • are there pitfalls of using a prefix suffix system, for example security, performance, ease of use etc? if yes what are they?
  • what are the alternatives – I thought of using databases, but I don’t have much experience with them, not sure which one works best with a high number of Blueprints, I saw quite a few on the Marketplace…

I ‘d like to make it as simple as it can be, no overcomplication or overengineering.
I just want it to be usable, user friendly and easily extendable as the project grows.

tagging – Transfer Lightroom Classic colour labels to Mac Finder

I have photos in Lightroom Classic on a Mac some of which I have assigned some colour label attributes.

How can I transfer these colour labels for the select photos to their location in Finder? This will then allow me to easily select photos when sharing them through something like WeTransfer or Whatsapp.

I have tried exporting these photos but that just copies them and wastes a lot of time. The one semi-solution I have is deleting (removing from disk) the selected photos from within Lightroom, assigning colour tags to them in Bin and then putting this all back into the original folder. The problem with this is that the photos are now gone from Lightroom and when I import them again, all attributes they might have had are gone. This therefore doesn’t work for larger photo selections and photos with multiple attributes (such as colour and star rating).

index – Tagging implementation in Dynamodb

I’m trying to design a table optimized for tag-searching. My initial design for my table is to have a set field for the list of tags, but I have no idea how to optimized it for querying. I’m aware that only top-level elements can be indexed and I can’t find any good resources or examples on tagging implementation on Dynamodb.

Good Asset Management or File Tagging software recommendations?

I have been collecting all kinds of free and paid game assets for years now, everything from sound FX to art to system scripts to tools etc. Problem is it’s basically impossible to find anything anymore – they’re all spread across different drives and are for different kinds of projects and engines and game types.

I’ve looked into DAMs but they tend to be on the enterprise side, a lot of the tagging systems are too simple or only document based or require a monthly sub for more than X amount of tags/files.

I’m a Windows user, but I also have a 2tb Google drive account so if anyone has a way of integrating that I’d be very interested.

What do you all do for managing all of your assets in a more streamlined and convenient way?

Thanks!

PS. Should also mention I’m talking 100,000s of files