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Trilingual Translator English / Spanish / German

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I CAN TRANSLATE ARTICLES in many languages these include french, english, spanish, arabic, and german for $20

I CAN TRANSLATE ARTICLES in many languages these include french, english, spanish, arabic, and german

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wiki – Plattform to translate song lyrics

Hi fellow Stackexchangers

I wonder if there is a good more or less out of the box solution to set up a website for translating songs, open for the public to join.

As there is a Thai singer songwriter (Pungsit Khampee)I like very much but I found not many of his songs were translated in to English.
Maybe other artists could be added im the future.

Maybe there already exists something or maybe a Wiki like system?

Looking forward to your answers!

programming languages – How can I translate this following simple statements to prolog

These are simple statements

  1. Marcus was a man
  2. Marcus was a Roman
  3. All men are people
  4. Caesar was a ruler
  5. All Romans were either loyal to Caesar or hated him
  6. Everyone is loyal to someone.
  7. People only try to assassinate rulers they are not loyal to
  8. Marcus tried to assassinate Caesar.

I have converted them to First Order Logic statements but I’m stuck in converting them to prolog code.

This is my prolog code for upto statement number 5 and I don’t know what I have done so far is correct or not.And also I cannot find any docs about negation, for all, there exists in prolog code.How to translate them to prolog code.

pompeian(X) :- roman(X).

i would translate any language to another for $125

i would translate any language to another

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javascript – Magento 2: Translate knockout html where “” is used

In Magento_Checkout/web/template/minicart/content.html there is a “” used.
I believe it is in JS knockout: see the code below:

    <!-- ko ifnot: getCartParam('summary_count') -->

    <div class="c-minicart__footer__right col-8">
        <i class="icon-envelope"></i>
        <a href=""></a>
    <!-- /ko -->

Now I can translate the last piece by “” to
into something like “”.
But how can I translate “” into “”?

javascript – How do you translate dynamic ranges into comparable RBG values?

I am starting a project in which I will be translating observed floating point values into specific color palettes. I found a previous post from 2013 in which a fixed range was translated into a red-yellow-green palette.

Borrowing on the answer from that question, I updated the JS Fiddle to translate a dynamic range into the R-Y-G palette. Does anyone have an example that accepts either static or dynamic ranges and dynamic, especially non-primary, palettes?

magento2 – How to translate validation error message in checkout page Magento 2.3

Please any Ideas on how to translate the validation message on phone field on view/frontend/layout/checkout_index_index.xml:

<item name="telephone" xsi:type="array">
   <item name="validation" xsi:type="array">
      <item name="validate-phoneStrict" xsi:type="boolean">true</item>
   <item name="config" xsi:type="array"> 
      <item name="tooltip" xsi:type="boolean">false</item>

The validate-phoneStrict validator take the message in lib/web/prototype/validation.js line 528-530

('validate-phoneStrict', 'Please enter a valid phone number (Ex: 123-456-7890).', function(v) {....

Validation work well but, translation doesn’t work….Please help me to have right process to translate validation message of this validation rule.

Thank you.

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by: Nejm6
Created: —
Category: Article Translating
Viewed: 95


unity – Mesh does not translate accordingly to WheelCollider

So I am trying to implement a car controller script in Unity were the WheelTransform position and rotation is set with every update as the same as the WheelCollider position and rotation, it all works fine except for one thing: when translating the WheelTransform, if the car goes slowly, WheelTransform translates as expected, but when the car goes faster, there’s a clear offset between the WheelTransform position and the actual position of WheelCollider. Here’s the code were WheelTransform position and rotation is set as the same as the WheelCollider position and rotation:

private void UpdateWheels()
        UpdateWheelPos(frontLeftWheelCollider, frontLeftWheelTransform);
        UpdateWheelPos(frontRightWheelCollider, frontRightWheelTransform);
        UpdateWheelPos(rearLeftWheelCollider, rearLeftWheelTransform);
        UpdateWheelPos(rearRightWheelCollider, rearRightWheelTransform);

    private void UpdateWheelPos(WheelCollider wheelCollider, Transform trans)
        Vector3 pos;
        Quaternion rot;
        wheelCollider.GetWorldPose(out pos, out rot);
        trans.rotation = rot;
        trans.position = pos;

Every single one of the car controller scripts I’ve found and tried use the same code for this section, I have also tried with 2d sprites without any colliders as WheelTransform but neither the scripts or changing WheelTransform solved the problem. Thanks in advance for the help.