x64 | Size of the file: 265 MB
V-Ray is one of the world's most popular rendering engines, used daily by leading design studios, architectural firms, advertising agencies and visual effects companies around the world. Chaos Group also noticed the rapid adoption of Unreal Engine by several of these companies to create interactive or immersive experiences. The production of V-Ray for Unreal was therefore a logical step.
A flawless stay
NEW – Powerful Stage Intelligence
Automatically analyze your scene to optimize rendering so you get the best quality in less time.
NEW FENDER -2X FASTER
New fast GPU rendering architecture with support for more of your favorite high-end production features.
NEW Denoiser -NVIDIA AI
Instantly removes noise when rendering. Based on NVIDIA AI accelerated denoising technology.
Powerful GPU + CPU rendering
Graphical rendering of the GPU V-Ray on CPUs as well as on NVIDIA GPUs makes full use of all available hardware.
Highly optimized adaptive ray casting
Create professional-quality photorealistic images and animations with adaptive ray tracing technology.
Fully interactive production rendering.
Automatically remove noise and reduce render times up to 50%.
Stop your rendering at any time and resume your journey.
Operating system: Microsoft® Windows® 7 (SP1), Windows 8.1 or Windows 10 Professional operating systems
CPU: 64-bit Intel® processor or compatible with SSE2 support
RAM: 4 GB RAM and 4 GB minimum exchange – recommended: 8 GB or more RAM, exchange file of 8 GB or more
3ds Max Design® 2018 and 2019 (64 bit)
-Reduce messages on invalid hump normals
-Do not calculate the rendering elements (except denoising) for the IPR of the display window
– Coherent lighting render elements
– Hide Raytraced (Raytraced) and Raytraced (solid) modes from "Simple Broadcasts" when the V-Ray GPU is being rendered because they are incompatible
– The alembic meshes exported from Phoenix for 3ds Max 2019 can now be rendered with motion blur.
-Add empty resolution and grid size options to the user interface
-Optimizes volumetric rendering when smoke opacity is modulated by a texture.
-Artifacts in alpha channel with many transparent objects
– Incorrect lighting elements on matt objects when the option "Coherent lighting elements" is activated
-Lighting elements do not propagate by refraction with activated coherent lighting elements
– VRayLightMtl lighting with live lighting is missing in the output of consistent rendering elements
-Crash with VRayProxy when switching rendering between viewport and VFB
-The category masking is not updated
The -Viewport IPR option is missing in 3ds Max instances other than English.
-Alembic VRayProxy copies disappear randomly (since 4.10.01)
-Artifacts with matte and Adaptive Dome light
-Crash when rendering an animation sequence with DR and animated lights
-Crash when stopping the IPR from the display window during the kernel compilation phase
-Gradient Ramp stops working when moving the time slider in the IPR of the V-Ray GPU with motion blur
– rendering of a sequence with a deleted particle source for VRayInstancer returns an error (since 4.10.01)
-VRayProxy stops updating the animation when its object ID is changed during the IPR (from 4.10.01)
-The animated parameters are not exported
-Invalid location with selected faces in .vrscenes
-Some spinners in the UI for disabled properties
-Materials with material.ior dependent on a material parameter crash in the IPR of the V-Ray GPU
-Crash on the desktop when the rendering element is placed last in the list
Incident on the desktop with VRayPluginNodeMtl in 3ds Max 2013 (since 4.10.01)
Different compartments in VRayDiffuseFilter and VRayReflection from DR hosts
The warning about DR and local paths always appears, even if there is no volume grid in the scene.
The -velocityAttrName parameter does not work for Alembic input files
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A flawless stay