world of darkness – How does a Hold or Clinch maneuver interact with the blind fighting rules in Vampire: The Masquerade v20?

Say two kindred are clinching one another, or one performs a Hold maneuver on another, in blind fighting conditions (in pitch darkness for example).
Let’s say one of them is Gangrel with Eyes of the Beast. Eyes of the Beast should mitigate effects of blind fighting (V20 Core Rulebook, p. 274).
Would they have the same Brawl+Str difficulty on rolls to break free from a Hold or Clinch? Or would someone who is under effect of blind fighting have +2 difficulty?


Another question:

Let’s say Arms of the Abyss is constricting a victim inside Shroud of Night. The description of Arms of the Abyss (V20 Core Rulebook, p. 189) states:

Breaking the grasp of the tentacle requires the victim to win a resisted Str roll against the tentacle (difficulty 6 for each).

Should the blinded victim roll difficulty 8 to break free? Or is it still difficulty 6?

optimization – Hold manuever during blind fighting (Vampire: The Masquerade v20)

I’m wondering if two kindred are clinching one another or one performs Hold maneuver on another in blind figthing conditions (in pitch darkness for exmaple). Lets say one of them is Gangrel with Eyes of the Beast. Eyes of the Beast should mitigate effects of blind fighting (p.274 v20). Would they have the same Brawl+Str difficulty on Hold or Clinch break free rolls? Or the one who is under effect of blind fighting should have +2 difficulty?

Another question. Shroud of night and Arms of the abyss. Lets say arms of abyss constricting viktim inside shroud of night. P.189 states:

Breaking the grasp of tentackle requiries the victim to win a resisted Str roll against the tentackle (difficulty 6 for each).

Should blinded viktim roll difficulty 8 to breask free, or itis still 6?

dnd 5e – What are the permanent effects of a vampire bite if the character doesn’t die?

According to the Monster Manual entry for vampires, the Bite attack has the following effects, once successful:

Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a vampire spawn under the vampire’s control.

If the player character doesn’t die and is able to retreat (or defeat the vampire) and take a long rest, are there any long-term or permanent consequences of this bite? Besides the mental trauma, of course?

lore – Who Was The Second Vampire Ever In Pathfinder?

When looking at Vampires on the Pathfinder wiki, it says that Zura, the Demon Lord of Cannibalism and Vampires, was the first Vampire to have ever existed, which seems natural enough. Also on the page, it makes mention of Ruithvein, the Blood Emperor, who is an Infernal Duke on the sixth layer of Hell.

The page says “The third Vampire to come into being, he descended into the ranks of Hell’s nobility” however it makes no mention of who the second Vampire was. I considered the idea of it being Lorcan, as the two compete for the souls of Vampires who have gone to the Nine Hells, however I find it unlikely Lorcan is a Vampire at all, due to there being no mention of it, let alone him being the second Vampire to have ever existed. His areas of concern being blood, undeath, and rebirth however do fit well with the themes of Vampirism, but due to the wiki making no mention of him being a Vampire, I don’t think Lorcan is the second Vampire.

We have Zura, the first Vampire ever, who became a Vampire by pulling an Elizabeth Bathory; drinking and bathing in the blood of her subjects to retain her youth and beauty, who became a Demon Lord, and we have Ruithvein, the third Vampire ever, who became a powerful Infernal Duke. It seems to me that Ruithvein became a Vampire after being turned by the second ever Vampire, and if the first Vampire is a Demon Lord, and the second Vampire is an Infernal Duke, I find it hard to imagine the second Vampire ever, who would have been made into a Vampire by Zura herself most likely, is just some no name who didn’t accomplish much, save for turning Ruithvein into a Vampire.

If Zura was the first Vampire, and Ruithvein was the third Vampire, who was the second Vampire? Do we know, or at least have some clues to suggest their identity?

vampire the masquerade – What if a mortal is embraced with heart’s blood?

Are there any canonical examples of a mortal being embraced with a vampire’s heart’s blood, containing their sire’s soul?

Scenario
Someone has a vampire’s heart’s blood magically preserved, perhaps in a debitum created by an Assamite. They drain a mortal of all of her blood, then feed that mortal the heart’s blood.

Granted that this is an unusual scenario that’s fully up to the storyteller’s discretion, are there any by-the-books reasons to believe that any of these is what should happen?

Possible Outcomes

  • The mortal’s embrace proceeds normally, as if they were embraced with normal vitae. The sire’s soul is no longer magically preserved in the heart’s blood and passes on into the afterlife.
  • The mortal is embraced and at the same time diablerizes her sire, resulting in inheriting his generation and possibly other benefits.
  • The mortal is embraced and effectively diablerized by her sire, whose soul overpowers her own due to his stronger will (because at that moment, it’s a mere mortal struggling against a vampire). The sire is effectively resurrected in his childe’s body.

vampire the masquerade – What happens if a character’s declared action becomes impossible?

What happens if a character’s declared action becomes impossible before they can attempt it in the attack phase? Do the core rules support the idea that they get to pick a different action, or perform a similar action, or do they effectively lose the ability to act in that round?

For example, if a character wants to shoot someone but the target suddenly disappears from this plane of existence, is that character still forced to spend her round shooting at nothing, or can she now opt not to pull the trigger?

Since “shooting at the location where the target recently was” isn’t impossible, a better example might be if a character is disarmed before they can use a weapon. Can that character do nothing but follow through with their declared weapon-attack, albeit pantomimed?

Considering actions other than attacks, if someone declares that they’ll run across a room and through an open door, but the door is closed and bolted shut before their turn in the initiative order, are they then forced to run up to the door, or would they be allowed to remain in place since their intention is now impossible?

Notes

  • This is setting aside the rules for aborting an attack in favor of a defensive action.
  • It makes sense that changing an attack’s target during the attack phase would not be allowed, since that would give the attacker an unfair advantage in surprising a higher-initiative target who did not anticipate being attacked and thus had no defensive action prepared.

vampire the masquerade 5e – Generation vs Blood Potency question

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vampire the dark ages – I’m blind and need some help on City of Hope Mush is there someone who can give me some advice?

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chronicles of darkness 2e – Why brass knuckles do 0 additional damage in Vampire: The Requiem 2nd Edition?

I’ve been creating a character and thought that it was cool for her to have brass knuckles to fight, but then I’ve seen that in the Core book (pg. 180) says that brass knuckles deal 0 damage (appart from the damage that you deal with raw brawl. In the Chronicles of Darkness 2nd Edition core book says the same.

Is this an errata, or there’s something I’m missing?

dnd 5e – Is this Hemokatín Bloodline (Human-Human or Human-Lesser Vampire) Subrace Balanced?

Parent Race: Hemokatín Vampire

I am going to use all of the traits as if I were following the traits for a Hemokatín of each of the 6 subraces. Please note that I will not be putting Age or Alignment traits here. All 6 subraces are Chaotic Good (Usually), and mature faster than humans and live to 750. This is all for D&D 5e.

The first subrace I’m focusing on, Bloodline, has the following traits:

Bloodline Hemokatin

Ability Score Increase. Your Charisma increases by 2, and one different ability of your choice increases by 1.

Size. Bloodlines are the exact same size as humans. Your size is Medium.

Speed. You have a base walking speed of 30 feet.

Bite. As an unarmed strike on your turn, you can bite one willing creature or a creature you are grappling. If you hit a creature other than an undead or construct, you deal 1 piercing damage and 1d8 necrotic damage, rather than the bludgeoning damage normal for an unarmed strike.

If you do not use this attack against a creature within 3 weeks, you go insane: You gain the poisoned condition, and you undergo the effect of the confusion spell when you take damage in combat.

Darkvision. Due to your relationship with vampires, you have superior vision in dim light and darkness. You can see in dim light within 120 feet of you as if it were bright light, and in darkness in the same radius as if it were dim light. You can’t discern color in darkness, only shade of gray.

Keen Senses. You are proficient with the Perception skill.

Advance Grappler. When you grapple a creature, you are considered proficient with the Athletics and Acrobatics skills and double your proficiency bonuses for those skills.

Light Sleeper. You only need to sleep for 4 hours out of a long rest. The other 4 hours must be spent performing light activity, as normal.

Undead Constitution. You have resistance to poison damage. You also have advantage on saving throws against poison, disease, and being put to sleep by magic.

Sunlight Sensitivity. You have disadvantage on Wisdom (Perception) checks and attack rolls that depend on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Skills. You are proficient in an additional two skills of your choice.

Tool. You are proficient with on tool of your choice.

Minor Illusion. You know the minor illusion cantrip.

Languages. You can speak, read, and write Common, Hemokatín, and two other languages of your choice. Hemokatín is a secret language similar to theives’ cant.

Here are what I think is unbalanced:

Bite. Too much necrotic damage?

Skills. Three skills seems a lot, especially when you choose two.

Is this subrace balanced with the other D&D 5e races, especially those with subraces themselves?