## data entry – is a mental model of vertical or horizontal progression the best?

Design a web-based offer claim form for clients and come up with two main directions for design.

In one, the user progresses from left to right with the summary / progress bar of the form displayed at the top.

In the other version, the user goes from top to bottom, the questions acting both as indicators of synthesis and progress.

What do you think is the clearest navigation model?

Jackob's law suggests that the more traditional layout is easier. But the feedback from stakeholders and users was strongly in favor of the vertical layout.

In your opinion, what could be the disadvantages of the vertical layout?

## unit – Relative vertical alignment of 3 texts on canvas

This is a menu that appears if I press Enter in the RE4 inventory if an item is selected. I drew a thin red rectangle around him:

And here is a video that shows some of the effects of the menu.

I am familiar with a simple text canvas.
I understand that I have to make each line a separate "Text" object in order to scroll them up and down.

Here is what I have until now:

The problem I am facing now is that the canvas will be scaled up at run time.
I do not work with fixed values.
This is a problem because I do not see how I could easily make every TextLine object fill 33.3% of the canvas.

Am I right in thinking that I can solve this problem only by creating a script containing a reference to each TextLine object and then calculating their position when the size of Canvas is known?

Or is there an easier solution?

Thank you!

## Why does the Canon EF – EOS R adapter have vertical ring shaped surfaces?

If you look at the EF – EOS R mounting adapter, you will find that it has about ten vertical ring – shaped surfaces (or even 20 if you count both surfaces of a ring ).

The simplest way to manufacture such a mounting adapter would be to have only one cylindrical inner surface inside the adapter. However, Canon has chosen to make the adapter more complex and to have about ten vertical annular surfaces.

What is the purpose of these vertical surfaces in the form of a ring? Are there other mounting adapters with similar vertical surfaces?

Does it mean preventing dust from entering the unprotected sensor by offering multiple places to stick, in case someone would wear the mount adapter in the bag? Camera without cap at both ends?

Or is it to prevent the light from reflecting on the walls of the adapter?

## drawing – How to draw a line composed of discrete vertical lines?

From the minimum representative data given in Test1.txt,

test1.txt

``````            674.80752 0.00010
361.50964 0.00000
361.50964 0.36920
361.50964 0.00000
241.09541 0.00050
``````

the command ```ListLinePlot[ Import["D:\Test1.txt", "Table", "FieldSeparators" -> " "]]``` gives the expected line plot, as shown below.

However, if more data is provided, as shown in Test2.txt,

test2.txt

``````            674.80752 0.00000
674.80752 0.00010
674.80752 0.00000
361.50964 0.00000
361.50964 0.36920
361.50964 0.00000
241.09541 0.00050
``````

the command ```ListLinePlot[ Import["D:\Test2.txt", "Table", "FieldSeparators" -> " "]]``` gives an unexpected linear plot, as shown below. Note that the incorrect Y peak value is incorrect, as well as the unexpected slope at the beginning.

Could you help comment on the reason?

In addition, could you tell us how to get the desired track with even more data (illustrated with Excel and shown below)?

Test.txt containing complete data

``````            674.80752 0.00000
674.80752 0.00010
674.80752 0.00000
617.01865 0.00000
617.01865 0.00000
617.01865 0.00000
580.55360 0.00000
580.55360 0.00000
580.55360 0.00000
547.28765 0.00000
547.28765 0.00030
547.28765 0.00000
515.88403 0.00000
515.88403 0.00000
515.88403 0.00000
487.75449 0.00000
487.75449 0.00010
487.75449 0.00000
373.13197 0.00000
373.13197 0.00010
373.13197 0.00000
365.98853 0.00000
365.98853 0.00030
365.98853 0.00000
361.50964 0.00000
361.50964 0.36920
361.50964 0.00000
334.67337 0.00000
334.67337 0.00000
334.67337 0.00000
322.59519 0.00000
322.59519 0.01550
322.59519 0.00000
313.54589 0.00000
313.54589 0.00000
313.54589 0.00000
304.60108 0.00000
304.60108 0.00010
304.60108 0.00000
298.18095 0.00000
298.18095 0.00940
298.18095 0.00000
294.63336 0.00000
294.63336 0.00040
294.63336 0.00000
290.90295 0.00000
290.90295 0.06280
290.90295 0.00000
284.38184 0.00000
284.38184 0.00040
284.38184 0.00000
282.48471 0.00000
282.48471 0.00000
282.48471 0.00000
273.14982 0.00000
273.14982 0.00000
273.14982 0.00000
270.12281 0.00000
270.12281 0.01200
270.12281 0.00000
267.65783 0.00000
267.65783 0.00020
267.65783 0.00000
263.58638 0.00000
263.58638 0.07210
263.58638 0.00000
256.73573 0.00000
256.73573 0.00010
256.73573 0.00000
254.91065 0.00000
254.91065 0.05660
254.91065 0.00000
250.50499 0.00000
250.50499 0.00470
250.50499 0.00000
248.76213 0.00000
248.76213 0.00010
248.76213 0.00000
244.91711 0.00000
244.91711 0.00070
244.91711 0.00000
244.37682 0.00000
244.37682 0.00220
244.37682 0.00000
242.24400 0.00000
242.24400 0.00000
242.24400 0.00000
241.09541 0.00000
241.09541 0.00050
241.09541 0.00000
``````

## 5th dnd – Question about the scope of the vertical attacks from one character to the other

I think it's helpful to divide this into two different issues. First:

## Does it work mechanically? Yes, if the deputy minister says so.

Your strict reading of rules (aka: Rules As Written or RAW) is generally correct, except for the part about grid cubes. It's easy to forget that the 2D grid used by many groups is not part of the rules. Everything in DnD 5e is based on the distances. It turns out that these distances tend to be multiples of 5, and the books strongly suggest using a battle grid, with rules to make it easier. However, the grid does not exist in the game and is only there for your convenience.

When it comes to attacking things above you, it's up to you, the DMs, to decide what your players can do. If you think you can attack the orcs with a whip from the top of a 15 foot high chamber makes sense, then that is all that is needed.

The next question to ask is:

## Will it break the game? Not at all.

Using Spider Climb to hit enemies with a ceiling whip is not much different from using Spider Climb to climb on enemies with a crossbow or other spells, or to knock down enemies. stones. The caster certainly has an advantage, but it is at the sizeable price of a second level spell and its concentration. Also remember that even if the wizard is out of reach in melee, he will not benefit from such protection against ranged attacks and, whenever he suffers damage, he must make a backup of its concentration or collapse to the ground.

Most likely, your player will be able to dominate a handful of matches using this strategy. However, they should not be long in fighting somewhere with a ceiling of only 10 feet tall, or over 20 feet tall, or a fight on the outside, or just a fight against enemies with remote attacks. If anything, I suggest creating specifically one or two fights where this strategy is loud, just to be sure that your player is able to use the cool stuff that they have discovered at least once in a while.

## What are vertical tabs?

cat -A file

Create a vertical table and paste its code using the command above.
I could not do it in vim and seen unexpected in the visuals unlike the horizontal tables.

How could a table be vertical?

What does a vertical table look like in vim?

## Have you ever worked with a vertical view window as webmasters? Or only with a horizontal?

Have you ever worked with a vertical view window as webmasters? Or only with a horizontal?

All the CSS literature that I read is lit (horizontal view); is vertical visualization even an element of Web design (whether for native applications for smartphones or for browser applications)?

## vertical strips on sony ar7ii (some pictures)

Recently, I bought a Sony AR7ii and did about 2k photos with it.
works fine, but sometimes I see these black stripes.

I have no idea what causes it and how to avoid it. any idea would be appreciated!

## calcul – Vertical tangent folium of Descartes

So, for the folium of descartes, there is a horizontal and vertical tagnet at $$(0,0)$$.

Using a parametric equation, $$x = 3t / (1 + t ^ 3)$$ and $$y = 3t ^ 2 / (1 + t ^ 3)$$.

Asymptotic horizontal I understand. But vertical asymptote?

There is a vertical asymptote, when $$dx / dt = 0$$but $$dx / dt$$ is equal to $$0$$ only when $$t = (1/2) ^. 333$$. This gives another point where a vertical asymptote is present.

So, how can I calculate that there is a vertical asymptote at (0,0) using these parametric equations?

## Algorithmic Geometry – Need to describe an algorithm able to find the number of intervals that intersects a vertical segment Q in O (logn) ^ c

as soon as you have a set of intervals S (represented by the coordinates x1 and x2 and hight y), you have to find the number of intersecting intervals with a vertical segment Q (the one represented by X & y1 for the beginning and y2 for the end) in O (logn) ^ c (c is constants) complexity of time and O (nlogn) complexity of memory. ideas?

I first tried to find all intersections with point x using 2 tables (one sorted by starting point and the other by an endpoint) – takes O (logn) and find all the intervals in the range of y1-y2 with the help of a binary search but that takes me O (log h + k) (k – is the number of intervals in the range), so in the worst case, it can take up to O (n) time if the range contains all the intervals.