versioning – Maven: Should I increment the version on configuration change for WARs?

In What Semantic Version increment to use for a configuration file alteration? the question arose if the version of the artifact should be incremented when the configuration, which is part and deployed with the artifact, changes.

A rule of thumbs seems to be: Whenever the created artifact changes, increment the version.

But what about Maven projects which create WARs and simultaneously a JAR (i.e. maven-war-plugin with <attachClasses>true</attachClasses>?

The incremented version reflects the changes made in the WAR, which contains the configuration changes, but the resulting JAR stays the same and may confuse other developers depending on the project.

Are there any good practices how to handle these situations?

Celebrate May Fourth with the RackNerd Star Wars Giveaway!

Noted community provider RackNerd contacted us to offer our readers a fabulous set of Star Wars-themed prizes to celebrate Star Wars Day!  May the Fourth be with you!

The LowEndBox community continues to grow and we appreciate you being part of our journey!  You, our awesome readers, are the reason we work hard to produce content, partner with providers to advertise awesome deals, and spend hours every week making sure LEB is a place you want to keep returning to.  Your patronage is what keeps LEB working.

To say thank you for being part of our community, we invite you to enjoy our Star Wars giveaway!

No Purchase Necessary. RackNerd, a provider that is well known around LowEndBox and LowEndTalk is sponsoring this giveaway, exclusive for the LowEndBox community! Be sure to check out RackNerd’s latest LEB offers by clicking HERE. Stay tuned for more giveaways by other sponsors in the near future!

No purchase is necessary, and all you have to do is enter your e-mail address below to enter the giveaway. Once you’ve entered the giveaway be sure to comment that you’ve entered the giveaway so that we know you did 🙂

How will the winner be selected?

All you have to do is sign up for the LowEndBox mailing list below:

A winner from the mailing list will be randomly selected by LEB/LET administrator raindog308 using random.org for each giveaway item. If the winner does not respond to the e-mail within 72 hours the entry will be forfeited and another random winner from the list will be selected.

The winner will be announced on May 31, 2021. Be sure to enter in your email above before then to have a chance to win!

 Additional Terms / Information:

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Any LEB advertisers who wish to sponsor a giveaway event please be sure to contact us via our helpdesk.

raindog308

I’m Andrew, techno polymath and long-time LowEndTalk community Moderator. My technical interests include all things Unix, perl, python, shell scripting, and relational database systems. I enjoy writing technical articles here on LowEndBox to help people get more out of their VPSes.

Star Wars Day

For all like me who are a big fan……..

May the 4th be with you!

c – How to implement Core War’s .X modifier

I’m trying to write an implementation of Core War for an exercise. I’m stuck with the implementation of the X modifier. This is the definition (all quotes from https://corewar.co.uk/standards/icws94.htm):

 Instruction execution proceeds with the A-value set to both the
 A-number and B-number of the A-instruction (in that order) and the
 B-value set to both the B-number and A-number of the B-instruction
 (in that order).  A write to to core replaces both the B-number and
 the A-number of the instruction pointed to by the B-pointer (in that
 order).

Now the implementation of non-division operations in the spec is:

case X:
          Core(((PC + WPB) % M)).BNumber = (IRB.ANumber op IRA.BNumber) % M;
          Core(((PC + WPB) % M)).ANumber = (IRB.BNumber op IRA.ANumber) % M;
          break;

While for division operations (DIV and MOD) is:

case X:
          if (IRA.ANumber != 0)
             Core(((PC + WPB) % M)).BNumber = IRB.BNumber op IRA.ANumber;
          if (IRA.BNumber != 0)
             Core(((PC + WPB) % M)).ANumber = IRB.ANumber op IRA.BNumber;
          if ((IRA.ANumber == 0) || (IRA.BNumber == 0))
             goto noqueue;
          break;

Given the definition, the division operations seem to be implemented correctly, while the other doesn’t seem to follow the spec. I’d expect non-division operations to use this implementation:

case X:
          Core(((PC + WPB) % M)).BNumber = (IRB.BNumber op IRA.ANumber) % M;
          Core(((PC + WPB) % M)).ANumber = (IRB.ANumber op IRA.BNumber) % M;
          break;

Am I missing something?

Selling – Homr Of Star Wars

I’m selling because I own 4 other domains and websites, that need attention.

Please note: Revenue Per Month is only $24 because the website is just created!
SEMrush

Verified statistics for 2 months old Star Wars DropShip website is now for sale:

· Traffic 1,908

· Backlinks 411

· Referring domains 84

· USA Pageviews 1,149

896 high ranking Star Wars and 2,079 other Warehouse products

More info:

Please notice: Domain was registered May 14, 2017, but the old design version and backup were damaged in late 2020, so on January 31, 2021, I paid https://alidropship.com/premium-dropshipping-stores $254.15 to re-design and re-create the whole website, and to import 50 Star Wars products.

The Alidropship Team finished the paid setup on February 15, 2021, and after that, I have only worked with adding 856 Star Wars products, and 2,079 other Warehouse products.

Adding these products was very time-consuming because I only focussed on adding high ranking products listed on https://sale.aliexpress.com/__pc/rankings_list.html

And after searching for each of these 11 categories on https://www.aliexpress.com/all-wholesale-products.html, I needed to do all these tasks for each product imported:

 

star wars edge of the empire – Can a character with Brawn 5 use a Heavy Repeating Blaster without the tripod?

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tools – New Star Wars Rev. Ed. GM in need of toolkit

I haven’t played SW Revised Ed. in about 15 years, and when I did I was only a player, not a GM. I decided to GM a game for my nephews but have never GM’d before. I think I’ll be ok on game mechanics (they’re ages 9-15 and I’m simplifying some things for mutual benefit), but I’ll be lacking on GM story-telling skills.

I’m not asking for story ideas, but need some cheat sheets for the descriptive story-telling filler to make things sound realistic and interesting.

Something like a list of planets, their unique traits, native species, languages, etc. Or common animals, common ships, etc. Right now I will have to say things like “a ship lands and out runs a Rodian riding a beast”. I would love to say “a C-class freighter lands out steps a Rodian riding a gundark”, or whatever. Sure I can look up some of these things and some will come with time, but has someone already thrown together a nifty cheat sheet so it doesn’t take me 20 minutes to come up with 2 lines of story-telling?

Thanks!

Can I publish a Star Wars game without copyright issues?

I want to create a Star Wars dating sim/visual novel, which uses characters and settings from the movies. Assuming I make the game available for free download, and if I create my own assets for it, will it be acceptable?

star wars edge of the empire – Freerunning talent clarification

The Fantasy Flight Games SWRPG talent “Freerunning” found in the Cyphers and Masks and Endless Vigil sourcebooks states:

Once per round, before performing a Move maneuver, the character may suffer one strain. If he does so, he may use his Move maneuver to move to any location within short range (even straight up) as long as there is some sort of object to move across or a path to move along.

Can someone explain what exactly this talent does, specifically clarifying:

any location within short range (even straight up) as long as there is some sort of object to move across of a path to move along.

star wars d20 – Where does this force skill bonus come from?

I’m taking like 10 years of dirt of an old PC from Star Wars d20 and found that my PC has a bonus to all force skills. This bonus is based on the jedi guardian level * 1/3 plus the jedi master level * 2/3.

I cannot find any rules that explain these bonuses. What feature grants this bonus and what book does it originate from?