Single sign-on has stopped working with Chrome 80.0.3987.116

On our Sharepoint 2013 intranet, our single sign-on stopped working on Chrome when we updated the Chrome version 80.0.3987.106 to Chrome 80.0.3987.116.

Any thoughts on a fix?

Maureen

Why it is important to continue working with SEO

SEO is an ongoing process until you try to be pie, no one wants to lose their ranking, Google updates itself regularly and finds good sites to rank first. ; is why once you stop, others deserve to book this location.

The best personal opinion to get your website back is to post new content and do the update almost twice on your blog page, then you will see decent changes in ranking in the next 15 days.

It is a process that takes time, as you know that the word seo is not a process of one day or one night, it takes time to appear at the top.

postgresql – Is it possible to replace the trigger by working with postgres?

I use Postgres XL 10R1.1, even difficult, it uses PostgreSQL 10.6 .. It is still impossible to use triggers.

I want to use inherent partitioning to partition my data using some of my specific partitioning attributes and repartition it later using another fragmentation scheme. So, and because the declarative uses a single partition attribute which is fixed. I can use it.

I want to create a Linux job to replace the triggers, instead:

CREATE TRIGGER my_trigger
    BEFORE INSERT ON my_table
    FOR EACH ROW EXECUTE PROCEDURE my_function();

I want to create a script that runs before inserting on my_table. Is it possible ? and how ?

Packages: 3% every working day and 1% on weekends (cancellation after 24 hours

git – How do I hide the other modules of a project from a developer working on certain models?

This is my first PM experience. I have created a team of developers and we want to work on an Angular-NodeJS project. I defined certain tasks and divided the project into different modules / components. For example, every page on the website has a component. We also have a routing component, different services, etc.

As this is my first project and I have no experience, I decided to create a basic framework for the project and put the routing component in it and other basic services. Then put it in a public repository that each developer of the project can clone and start their work. But I will also put in a private repository that other developers can only validate their tasks (send draw requests) after having done their tasks, but the only person who can see and accept and have the whole project will be me.

I don't know how good / bad my idea is and I'm here to hear your guides.
I also like to follow the Scrum methodology but after solving the above problem.

Payment method working on magento 2.3.2 but not on m2.3.3

I use a payment method that works well on Magento 2.3.2 but when I install on Magento 2.3.3 it does not appear during payment.

hard drive – Repairing Mac SSD from Windows when HFS / APFS viewers are not working

My friend's MacBook Pro 2015 spilled water on it and no longer works. I want to extract the files contained for him.

I removed the SSD from the Mac and connected it to my Windows 10 laptop using a USB to M.2 PCIe M-Key slot adapter + SSD adapter Mac to M.2 PCIe M-Key. The USB adapter now displays a solid blue light.

Try to use both MacDrive 10 Standard and HFSExplorer, I do not see the SSD. Of Disk Management, I can somehow see the disc (it is unknown, but it appears). I don't want to initialize the disc, because (I think) it would erase the drive.

Since the MacBook Pro of my work, I do not see it at all using Disk Utility.

I wonder if the Mac's SSD is corrupt. Anyone have any advice to prove he's corrupt? I think my hardware connections are good.


What I see

When i enter Computer Management -> Disk Management, here is what I see:

Disk management

Using DiskPart (version 10.0.18362.1), here are the details of the reader:

DISKPART> select disk 1

Disk 1 is now the selected disk.

DISKPART> detail disk

JMicron Generic SCSI Disk Device
Disk ID: 00000000
Type   : USB
Status : Online
Path   : 0
Target : 0
LUN ID : 0
Location Path : UNAVAILABLE
Current Read-only State : No
Read-only  : No
Boot Disk  : No
Pagefile Disk  : No
Hibernation File Disk  : No
Crashdump Disk  : No
Clustered Disk  : No

There are no volumes.

It seems that this unanswered question could be linked: Recover data from PCI PCI SSD using Windows PC?

weapons – I am working on creating a role-playing game with an end of story

I'm working on creating an RPG game with a story at the end of the world, I want it to be like a huge asteroid is going to hit the earth. I was inspired by an asteroid simulation site, you can visit it and grab the max option if you want to see what I mean. I want my role-playing game to survive the fallout, but I don't know how to create a system in which it is fun (in fact, it is an independent game). I have the basics, but I don't know how to make the game more RPG & # 39; y. How should it be round or what? I was looking on this website https://forums.rpgmakerweb.com/index.php?threads/100-free-to-use-game-ideas-storyline-concepts.20786/ but I couldn't find anything that resonated with me. I also want to include weapons and combat.

Simple question: ideas for a game that includes the end of humanity and combat

Thank you

(English is not my mother tongue)

python – I'm working on a Dijkstra algorithm code to solve mazes but I'm looking for more performance

This algorithm code from my dijkstra … it solves all square order mazes …

from copy import deepcopy
from math import inf
import maze_builderV2 as mb

def dijkstra(maze, order, pos, finalpos):

mazemap = {}

def scan(): # Converts raw map/maze into a suitable datastructure.
    for x in range(1, order+1):
        for y in range(1, order+1):
            mazemap((x, y)) = {}
            t = ((x-1, y), (x+1, y), (x, y-1), (x, y+1))
            for z in t:
                # print(z(0), z(1), maze(z(0))(z(1)))
                if maze(z(0))(z(1)) == 'X':
                    pass
                else:
                    mazemap((x, y))(z) = 1

scan()

unvisited = deepcopy(mazemap)
distances = {}  # Stores shortest possible distance of each node
paths = {}  # Stores last node through which shortest path was acheived for each node

for node in unvisited:  # Initialisation of distance information for each node
    if node == pos:
        distances(node) = 0  # Starting location...
    else:
        distances(node) = inf

while unvisited != {}:
    curnode = None
    for node in unvisited:
        if curnode == None:
            curnode = node
        elif distances(node) < distances(curnode):
            curnode = node
        else:
            pass

    # cannot use unvisited map is it will keep changing in the loop
    for childnode, length in mazemap(curnode).items():
        if length + distances(curnode) < distances(childnode):
            distances(childnode) = distances(curnode) + length
            paths(childnode) = curnode

    unvisited.pop(curnode)

def shortestroute(paths, start, end):
    shortestpath = ()
    try:
        def rec(start, end):
            if end == start:
                shortestpath.append(end)
                return shortestpath(::-1)
            else:
                shortestpath.append(end)
                return rec(start, paths(end))
        return rec(start, end)
    except KeyError:
        return False


finalpath = shortestroute(paths, pos, finalpos)

if finalpath:
    for x in finalpath:
        if x == pos or x == finalpos:
            pass
        else:
            maze(x(0))(x(1)) = 'W'
else:
    pass

The problem is that it is quite slow ... even compared to the other implementations that I have seen online ... Now I could just copy them, but I wrote this from zero with minimal online help and just reading the descriptions of the algorithm, all for the purpose of learning ... So just copying better code, would not serve my purpose.

So can anyone tell me where and how can I get more performance out of it?

Note: If there is a need for my custom maze generation code, here it is:

def mazebuilder(maze, order=10, s=(1, 1), e=(10, 10)):
    from copy import deepcopy
    from random import randint, choice

    maze(s(0))(s(1)) = 'S'  # Initializing a start position
    maze(e(1))(e(1)) = 'O'  # Initializing a end position

    finalpos = e
    pos = s

    blocks = ()
    freespaces = ((x, y) for x in range(1, order+1) for y in range(1, order+1))

    def blockbuilder(kind):
        param1 = param2 = 0
        double = randint(0, 1)
        if kind == 0:
            param2 = randint(3, 5)
            if double:
                param1 = 2
            else:
                param1 = 1
        else:
            param1 = randint(3, 5)
            if double:
                param2 = 2
            else:
                param2 = 1
        for a in range(blockstarter(0), blockstarter(0)+param2):
            for b in range(blockstarter(1), blockstarter(1)+param1):
                if (a+1, b) in blocks or (a-1, b) in blocks or (a, b+1) in blocks or (a, b-1) in blocks or (a, b) in blocks or (a+1, b+1) in blocks or (a-1, b+1) in blocks or (a+1, b-1) in blocks or (a-1, b-1) in blocks:
                    pass
                else:
                    if a > order+1 or b > order+1:
                        pass
                    else:
                        if maze(a)(b) == 'X':
                            blocks.append((a, b))
                        else:
                            spaces = ((a+1, b), (a-1, b), (a, b+1), (a, b-1))
                            for c in spaces:
                                if maze(c(0))(c(1)) == 'X':
                                    break
                                else:
                                    maze(a)(b) = 'X'
                                    blocks.append((a, b))


    for x in range(1, order+1):
        for y in range(1, order+1):
            if (x, y) in freespaces:
                t = ((x+1, y), (x-1, y), (x, y+1), (x, y-1))
                i = 0
                while i < len(t):
                    if maze(t(i)(0))(t(i)(1)) == 'X' or (t(i)(0), t(i)(1)) == pos or (t(i)(0), t(i)(1)) == finalpos:
                        del t(i)
                    else:
                        i += 1
                if len(t) > 2:
                    blockstarter = t(randint(0, len(t)-1))
                    kind = randint(0, 1) # 0 - vertical, 1 - horizontal 
                    blockbuilder(kind)
                else:
                    pass

    b = 0
    while b < len(blocks):
        block = blocks(b)
        t = {'d':(block(0)+2, block(1)), 'u':(block(0)-2, block(1)), 'r':(block(0), block(1)+2), 'l':(block(0), block(1)-2)}
        rch = choice(('d', 'u', 'r', 'l'))
        z = t(rch)
        if z(0) > order-2 or z(1) > order-2 or z(0) < 2+2 or z(1) < 2+2: # Decreased chance of having non solvable maze being generated...
            pass
        else:
            if maze(z(0))(z(1)) == 'X':
                if randint(0, 1):
                    set = None
                    if rch == 'u':
                        set = (z(0)+1, z(1))
                    elif rch == 'd':
                        set = (z(0)-1, z(1))
                    elif rch == 'r':
                        set = (z(0), z(1)-1)
                    elif rch == 'l':
                        set = (z(0), z(1)+1)
                    else:
                        pass
                    if maze(set(0))(set(1)) == '_':
                        # Checks so that no walls that block the entire way are formed
                        # Makes sure maze is solvable
                        sets, count = ((set(0)+1, set(1)), (set(0)-1, set(1)), (set(0), set(1)+1), (set(0), set(1)-1)), 0
                        for blyat in sets:
                            while blyat(0) != 0 and blyat(1) != 0 and blyat(0) != order+1 and blyat(1) != order+1:
                                ch = ((blyat(0)+1, blyat(1)), (blyat(0)-1, blyat(1)), (blyat(0), blyat(1)+1), (blyat(0), blyat(1)-1))
                                suka = ()
                                for i in ch:
                                    if ch not in suka:
                                        if maze(i(0))(i(1)) == 'X':
                                            blyat = i
                                            break
                                        else:
                                            pass
                                        suka.append(ch)
                                    else:
                                        pass
                                else:
                                    blyat = None
                                if blyat == None:
                                    break
                                else:
                                    pass
                            else:
                                count += 1
                        if count < 1:
                            maze(set(0))(set(1)) = 'X'
                            blocks.append(set)
                        else:
                            pass
                    else:
                        pass 
                else:
                    pass
        b += 1

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This means that you can run the script on your computer and put you to sleep. At that point, you can win up to $ 800.

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Link to the guide below (no need to download anything):