dnd 5e – Have WOTC published any combined magic item tables?

I have bought all the various DnD source books and so have access to a whole array of magic item tables as a DM.

Have WOTC published any combined random magic item tables simialir to the ones in the PHB but that combine all the available magic items across the various sourcebooks?

dnd 5e – WotC Product Identity and Design

I have a simple question, at least simple for people who understand legalities better than me. The way I understand the OGL and SRD, is that you can use anything from within and sell it without restrictions. That is, without using anything listed under product identity. And this is as simplified as it gets in my head.

For example, a Lizardfolk can be used since the monster is in the SRD, but a Lizardfolk Shaman cannot, since he isn’t. That much is clear. The question comes now for the design.

I am glad that things like 5e LaTeX and GM Binder exist. But can one really make his documents look exactly like the WotC ones? Like the red splatter on the cover or the fonts inside? Are these things not product identity?

Another question is about copying material from the SRD. Can one, let’s say, write a campaign setting that complies with the SRD, and include inside this campaign setting some magic items or monsters from the SRD? And by include I mean full text, one to one matching. The artwork can be different.

Thanks in advance for any possible answers.

dnd 5e – What kind of license or ownership does uploading content to D&D Beyond grant WOTC?

Since the sale of D&D Beyond by Twitch to Fandom.com, the licensing situation has changed (or more accurately, been added to).

The original Twitch/WotC license situation is detailed below (spoilers: it’s slipshod and accidentally overreaches in an alarming way), but Fandom’s licensing situation is much simpler:

Everything put up on D&D Beyond is covered by Fandom’s general license, making uploaded content licensed under Creative Commons Attribution Share-Alike 3.0. That means that anyone (WotC included) can freely use anything uploaded to D&D Beyond, including in commercial and derivative works, so long as they 1) give due attribution to the creator, 2) allow the same freely-reusable license for whatever derivative work they create directly based on the user-created content taken from D&D Beyond.

Basically, WotC could put your class, monster, or whatever in one of their books, but they’d have to treat it similar to OGL material and give credit and relicense it to the reader to use in the same way.

That’s not a bad license. It’s basically open-sourcing any contributions. It means you don’t control the content anymore in terms of restricting what others can do with it, and others can use or remix what you upload to D&D Beyond so long as they credit you.

(Although you can’t restrict what others do with CC licensed content, you still hold the copyright on it and are never yourself restricted by the CC license as to what you can do with your own copyrighted material.)

The wrinkle is that the original Twitch/WotC license also still exists for anything that was uploaded before the sale in December 2018. The sale of D&D Beyond to Fandom doesn’t extinguish the license that Twitch had to that content, since it was an unrevocable, in perpetuity license (see below). Although Twitch may have signed a contract that assigned their licenses entirely to Fandom, we don’t know the conditions of the sale, so it has to be assumed that Twitch still holds that content under that terrible license. On the plus side, Twitch could only have a vanishingly small interest in exercising that license even if they do still hold it, so it’s not practically meaningful.

So TL;DR, user-created content uploaded to D&D Beyond after Fandom bought it is open-sourced, the same way as content submitted to Wikipedia or to RPG.se is open-sourced.


For the historical outrage, read on to the terrible, terrible license that Twitch originally had on D&D Beyond uploaded content.

This section written October 2017. Any present-tense should be interpreted as referring to that time.

Presuming that D&D Beyond qualifies1 as a “Twitch Service” under the Twitch TOS, then this is the controlling license text from §8(a)(i) (“User Content”, “License to Twitch”):

Unless otherwise agreed to (…), if you submit, transmit, display, perform, post or store User Content using the Twitch Services, you grant Twitch and its sublicensees an unrestricted, worldwide, perpetual, irrevocable, fully sub-licenseable, nonexclusive, and royalty-free right to (a) use, reproduce, modify, adapt, publish, translate, create derivative works from, distribute, perform and display such User Content (including without limitation for promoting and redistributing part or all of the Twitch Services (and derivative works thereof)) in any form, format, media or media channels now known or later developed or discovered; and (b) use the name, identity, likeness and voice (or other biographical information) that you submit in connection with such User Content.

So far, so good: D&D Beyond has a license for the user submitted content. They’re just relying on their blanket license, rather than making a D&D Beyond–specific one or adding D&D Beyond–specific provisions to it.

Notably, to address the odd mismatch with what the question naturally expected, this license doesn’t involve users granting anything at all to WotC.

This is not a good license for D&D Beyond though

There are some issues with this license, when taken as a whole.

I’m not a lawyer (IANAL), but I study intellectual property as an amateur, and my understanding is that this license’s highlights are

  • You grant an unlimited, permanent license to Twitch to use any content you submit. (S’cool.)

  • Twitch does not own the IP, you do. (Also fine.)

  • Twitch has no say over what you do with the same material elsewhere (that’s the “non-exclusive” part). (Excellent.)

  • But Twitch can do anything it wants with it.

    This includes reasonable things like

    • Displaying it on their site (which is what you want them to do)
    • Modifying it as needed for computers to be able to handle and transmit it (also important for the service to do what you signed up for)

    … and un-reasonable things like

    • Resell it unmodified (ehhh…)
    • Relicense it to anyone under any terms Twitch wants (um…)
    • Create derivative works that Twitch can do anything with as if they held the copyright
      (🚨 AUGH NO 🚨)
    • Use specific personal info you’ve submitted to them (and hence any fame attached to you) to advertise your content and any derivation they make of it, as if you are personally endorsing the ad (half okay, half bleh.)

This is an incredibly wide-reaching, alarmingly bad license for users, unfortunately. I don’t think WotC’s PR department would be happy with it, if the full implications became the subject of a loud public discussion, as it doesn’t seem to meet the standards for their community relationship that WotC has established with the DMs Guild licensing.

That said, these provisions are pretty typical in the wild, for a media company whose lawyers were allowed to go into full “covering our butts” mode without any corporate oversight for the PR implications, and precedent for actually using those unreasonable provisions (apart from the promotional one for the original content) is really slight, so there’s near-zero reason to take it as intent to do unreasonable things with user content.

The most they’re likely to do is to do the normal uploading and displaying stuff, and maybe using some of the best in an ad or something with the creator’s name and face attached. If Twitch ever gets acquired or folds, the content and full-permission license gets transferred to the new owners, if any.

The problem is four little words

Specifically, the poisonous part of that license is the four little words “create derivative works from” in §8(a)(i)(a). All those other things (modify, adapt, translate, etc.) are necessary to make sure they can adjust the content so that it’s in a format that they can then serve on their website or whatever service — the whole point of the exercise. That’s fine and necessary in any license regarding user content on a service that’s designed to display and distribute user content. All the other provisions, by themselves, would just mean that they can display your material without meaningfully altering it for the life of Twitch or its inheritors, which is mostly what a user expects and wants when signing up.

But a derivative work is a whole other kettle of fish and breaks the license wide open. A derivative work is a copyright concept where someone makes changes to something to create something new, even though it’s obviously based on the original. Copyright says that the original creator still owns the copyright on (and therefore, normally, controls) any derivative works that anyone else makes — which is why people can’t just, for example, publish a Star Wars novel whenever they feel like it. But this license defangs that part of copyright entirely, and with it, pretty much anything copyright is supposed to accomplish.

The trouble is that along with the rest of the license, that effectively means that Twitch has forever-permission to do absolutely anything they want with your material, zeroing out every right and control you have under copyright when it comes to Twitch or anyone else they choose. Effectively you still have the copyright, but it’s meaningless because you’ve licensed all control over it forever, to anyone Twitch (or its inheritors) chooses. They could take the best submitted homebrew and publish it as a hardcover D&D supplement and keep all the credit and money. They could take all the homebrew and give it to another company who then chooses some, tweaks it, and makes a new Pathfinder setting product with it. Sixty years from now Twitch could be acquired by a Virtual World service and use your homebrew to make some kind of VR RPG unrelated to D&D’s branding. They could take the “Druid McAwesome” class made by some Jason Jones guy and republish it as “Druid: Jason Jones Smells And Is A Stoopidhead Edition”. Anything.

This is all really, really unlikely, but forever is a long time. So that’s a thing.


  1. It seems to (§1¶1):

    Welcome to the services operated by Twitch Interactive, Inc. (with its affiliates, “ Twitch ”) consisting of the website available at http://www.twitch.tv, and its network of websites, software applications, or any other products or services offered by Twitch (the “ Twitch Services ”).

dnd 3e – How many official WOTC cleric spells exist in 3e / 3.5e d&d?

I am wondering just how many different spells a cleric has access to.

Since they do not need to learn spells and can cast them all, I want to know how many different 3e and 3.5e cleric spells were published in the myriad different official WOTC approved sources.

dungeons and dragons – Have any psionic specific adventures or modules ever been published for D&D by TSR or WotC?

Have any psionic specific adventures or modules ever been published for D&D by TSR or WotC?

Any edition is fine, as my impression is that there are not really any. Answers are preferred to be limited to official TSR or WotC material (Dungeon, Dragon, Official sites such as Athas.org are all official).

I’m looking to see if TSR or WotC has ever published adventures where the encounters are all psionic based, or at least the majority of them are.

dungeons and dragons – Is the “Immortals Handbook” series official WotC material?

A little web searching reveals a review of The Immortals Handbook – Epic Bestiary which starts:

The Immortals Handbook – Epic Bestiary is an hilarious independent splatbook for D&D edition 3.x …

The rpg.net page reveals that this was the first volume published, followed by The Immortals Handbook: Ascension, both from Eternity Publishing. The Epic Bestiary was later re-published by Mongoose Publishing. There’s what appears to be a publisher’s web page here, which shows a complex tale of cancellations and re-scheduling.

So, none of this material is from WotC. You might well do better to find a copy of The Primal Order, WotC’s first ever publication, which deals with immortal beings, or even the D&D Immortals set, published by TSR.

unreal – Problems XCOM 2 WotC Class Mod

I've created a class mod for the XCOM 2 War of the Chosen extension, and everything is not working.

Classes do not display correctly – not all of them appear, and none of them have localization text. In addition, recruits and modded classes are unable to equip basic weapons. I do not know why this is happening.

Here is the XcomClassData.ini file: https://pastebin.com/4YeukrhX

Why does this pre-degenerated WotC human paladin have an Int modifier of +1 if its Int score is 11?

On this page, WotC provides a bunch of pregenerated characters.

I've noticed that the level 1 human paladin (from the .zip file linked here) has an intelligence score of 11, but a +1 modifier.

How is it possible? (I expected him to be 0.)

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dnd 5th – What are the official classes and subclasses published by WotC in 5th?

There are not too many published materials that contain official classes (the classes here designate subclasses and archetypes included), but they are scattered resources.

Which are the official classes, 1st part, published by WotC and in what resources are they?

For the purposes of this "unofficial" question, game test material such as Unearthed Arcana is excluded and will be asked as a separate question.


Related issues:

and meta discussion and approval for this question here.