dnd 5e – Are the Storm Giant’s strength scores in the Monster Manual wrong?

Storm Giants are Huge creatures, not Medium.

The encumbrance rules neglect the size of a creature when calculating if it is encumbered or heavily encumbered. While this is true, the maximum capacity of a Storm Giant is not the same that a human would have given it a Strength score of 29.

Quoting the rules on lifting and carrying (Player’s Handbook, page 176):

Carrying Capacity. Your carrying capacity is your Strength score multiplied by 15. This is the weight (in pounds) that you can carry, (…).

(…)

Size and Strength. Larger creatures can bear more weight, whereas Tiny creatures can carry less. For each size category above Medium, double the creature’s carrying capacity and the amount it can push, drag, or lift. (…)

The rules on creature size categories are on page 191 of the Player’s Handbook:

$begin{array}{|l|c|}
hline
textbf{Size} & textbf{Space} \
hline
text{Tiny} & 2,frac{1}{2},text{by},2,frac{1}{2},text{ft.} \
text{Small} & 5,text{by},5,text{ft.} \
text{Medium} & 5,text{by},5,text{ft.} \
text{Large} & 10,text{by},10,text{ft.} \
text{Huge} & 15,text{by},15,text{ft.} \
text{Gargantuan} & 20,text{by},20,text{ft. or larger} \
hline
end{array}
$

Huge size is two size categories above Medium size; therefore, the maximum weight a storm giant could lift is not 435 lbs., but four times that (i.e. 435 lbs., doubled twice): a total of 1,740 lbs.


Remember that the Encumbrance rules are a variant rule and are meant to apply to playable races (Small- to Medium-sized creatures). The DM is free to adjust those values to be doubled for each size above Medium to keep it plausible to be used for larger creatures, to mirror the increase in carrying capacity for larger sizes.

Also, they are monsters. The rules for players do not necessarily apply the same way for NPCs.

linux – Transmission Daemon running under custom user trying to load config from wrong path

I have transmission daemon 2.94 running as a service on my Debian 10 machine.

I changed the user running transmission daemon from default debian-transmission to www-data Apache user, since I want the save files to be readable by Apache and the opposite, Apache files to be readable by transmission.

To do that, I changed to the user setting from the following config files:

  • User=www-data in /lib/systemd/system/transmission-daemon.service
  • USER=www-data in /etc/init.d/transmission-daemon
  • setuid www-data and setgid www-data in /etc/init/transmission-daemon.conf

The transmission JSON config file still resides in /etc/transmission-daemon/settings.json. I made sure both directories /var/lib/transmission-daemon and /etc/transmission-daemon were owned by the new user www-data

But when I relaunch the service with sudo systemctl start transmission-daemon or sudo service transmission-daemon start, I get the following in the transmission logs:

Couldn't create "/var/www/.config": Permission denied (file-posix.c:189)
Couldn't read "/var/www/.config/transmission-daemon/settings.json": No such file or directory (utils.c:238)
Couldn't save temporary file "/var/www/.config/transmission-daemon/settings.json.tmp.jq3qtN": No such file or directory (variant.c:1285)

…and other similar errors.

So it would seem transmission-daemon is trying to use the www-data user home path and recreate its config directory here.

Why is that and how can I make transmission using the previous default config path? I don’t see any transmission configuration depending on the user home path.

Side question: what is the difference between all those three config files where you set up the user running the service?

Are the giant strength scores in the Monster Manual wrong?

The Storm Giant has a STR score of 29. According to the encumbrance rules that means the maximum weight a giant could lift is 435 lb. which really isn’t that much.

To put it in perspective. The Storm giant is 5x taller than a human, at the same proportion and thus has about 25x more mass. An average human male weighs around 180lb. A Storm Giant thus weighs around 4500 lb. So it’s impossible for one Storm Giant to carry another.

Another way of looking at it. A human-scale sword might be around 4ft. long and weigh 3 pounds. However, a sword that’s long enough for a Storm Giant would need to be around 20 ft. long and to maintain its own integrity would need to be about 2 inches thick at its centre and might be a foot wide. A sword like that would weight about 800 lb.

To even be able to wield a sword like that without being encumbered, the Storm Giant would need a minimum STR score of 160.

So in conclusion, Storm Giants must be about the weakest creatures in the Multi-verse on a pound for pound basis 😛

Am I missing some encumbrance rule somewhere that adjusts this based on creature size category?

bugs – Wrong result with symbolic calculation in Mathematica

I am looking at the expansion of a time series
Series ($left(sum_{s=1}^inftyfrac{r}{(1+k)^s}x^{s+1}right)^{-1}${x, 0, 2} and I get a result like

1 + (r x^2)/(1 + k) + SeriesData(x, 0, {}, 0, 3, 1)

If I now simplify the above term first, I get $frac{1}{1-frac{x^2 r}{1+k-x}}$. Running the Series-command on the invers of this term, i.e., Series(1-(x^2 r)/(1 + k - x) gives me a different answer then the one above. This seems to be a bug or am I making a mistake here?
enter image description here

windows – Store Location Wrong

The store location (Home Depot, Walmart, etc) is wrong for all computers and all browsers at my business. When I search for my IP location it is correct. Google maps is correct. The location for all stores is Rehoboth Delaware and I’m located in Pennsylvania.

vpn – Windows server RRAS gives wrong subnet mask

Configuring Windows server RRAS. Client is connecting to the server and appearing in the RRAS console, here is ok. But client receives /32 mask and neither client can ping anything from network nor server can ping client (though it still on the console). L2TP connection, Windows 10 client. Where is the problem and how do I let client access the network?

user expectation – How to display better text message if someone’s enter wrong E-mail id?

How can we display a better text message when a user enter wrong mail id on any mobile application he/she is using ?

Would – “Ugh, You entered an incorrect mail, please check again and fill the text box” that be okay or is there any better way we can formulate the content?

TWRP tells me: adb: sideload connection failed: insufficient permissions for device: user in plugdev group; are your udev rules wrong?

❯ adb sideload lineage-17.1-20201108-nightly-guacamole-signed.zip
* daemon not running; starting now at tcp:5037
* daemon started successfully
adb: sideload connection failed: insufficient permissions for device: user in plugdev group; are your udev rules wrong?
See [http://developer.android.com/tools/device.html] for more information
adb: trying pre-KitKat sideload method...
adb: pre-KitKat sideload connection failed: insufficient permissions for device: user in plugdev group; are your udev rules wrong?
See [http://developer.android.com/tools/device.html] for more information

Why do websites/APIs always get the so-called “world” date format completely wrong?

Example: https://alternative.me/crypto/fear-and-greed-index/

date_format, (string): Choose to either receive the date part formatted for the United States (MM/DD/YYYY), for China and Korea (YYYY/MM/DD) or for the rest of the world (DD/MM/YYYY). Use ‘us’, ‘cn’, ‘kr’ or ‘world’ respectively. The default is an empty string which will return the date in unixtime, unless format is set to ‘csv’. When “format” is set to ‘csv’ the default “date_format” is ‘world’.

Huh? From where did they get that DD/MM/YYYY is some kind of international date format? The ISO date format is YYYY-MM-DD — completely different.

I don’t understand how so many websites and people have got into their heads that DD/MM/YYYY or variations of that would be some sort of “international standard”.

unreal 4 – Why is my FPS Camera in the Wrong Position by Default?

I’m using Unreal 4.2, and somewhere a long time ago I must have messed up settings. I’m trying to mess with a first person shooter, so I create a new project, using the first person template. When it opens, this is what my character looks like in the viewport.enter image description here
When I play the game, it looks like this.enter image description here Clearly the camera position is messed up or something, because I know it’s not supposed to show that much of the characters arms, and it looks wrong. How do i reset the settings, or fix this? I’m not even sure how i accomplished this. It does this every time I make a project with this template. Thanks.