transformation – Creating an object in front of the player, with a certain distance

I want to create objects in front of the player with a certain distance, in order to avoid any immediate contact with the player. So first, I get the vector position and overall direction of the player to which the player is addressing:

var player_position = player.transform.origin
var player_forward_vector = player.global_transform.basis.z

And then give an extra distance:

var spawn_position = player_position
spawn_position.z -= player_forward_vector.z + 100

And then set the position:

var asteroid_instance = asteroid_scene.instance()
asteroid_instance.transform.origin = spawn_position

When I start the game, it seems at first that the work works, however, when I rotate the player, the object always created in the same position, not in front of what I am looking at.

Here is the video to demonstrate:
https://youtu.be/zvMU9ad33SA

Why are not objects created in front of the player, but do they keep spawns in the same place? Any advice will appreciate it a lot.