Unity – displays messages like a stack on the screen and disappears afterwards

For example, each time the player draws on someone, the damage is displayed as text on the screen in the upper right corner and stays for 2 seconds. If he pulls twice and hits a target, the second text will be displayed just below the first one and so on. When there are 2 messages and the first one disappears, they must scroll up. I was going to start using a text box and try some sort of automatic scrolling, but is there a simpler way to do it? I looked for the objects of the documentation but I found none.

Thank you